private void MatchFilter(MsmqBindingFilter filter, IEnumerable<MatchState> queues)
 {
     foreach (MatchState state in queues)
     {
         int num = filter.Match(state.QueueName);
         if (num > state.LastMatchLength)
         {
             if (state.LastMatch != null)
             {
                 state.LastMatch.MatchLost(this.host, state.QueueName, state.IsPrivate, state.CallbackState);
             }
             state.LastMatchLength = num;
             state.LastMatch = filter;
             state.CallbackState = filter.MatchFound(this.host, state.QueueName, state.IsPrivate);
         }
     }
 }
 private void MatchFilter(MsmqBindingFilter filter, IEnumerable <MatchState> queues)
 {
     foreach (MatchState state in queues)
     {
         int num = filter.Match(state.QueueName);
         if (num > state.LastMatchLength)
         {
             if (state.LastMatch != null)
             {
                 state.LastMatch.MatchLost(this.host, state.QueueName, state.IsPrivate, state.CallbackState);
             }
             state.LastMatchLength = num;
             state.LastMatch       = filter;
             state.CallbackState   = filter.MatchFound(this.host, state.QueueName, state.IsPrivate);
         }
     }
 }
        void MatchFilter(MsmqBindingFilter filter, IEnumerable <MatchState> queues)
        {
            // Run through all the queues - see if we are better than any existing matches...
            foreach (MatchState state in queues)
            {
                int matchLength = filter.Match(state.QueueName);
                if (matchLength > state.LastMatchLength)
                {
                    if (state.LastMatch != null)
                    {
                        state.LastMatch.MatchLost(this.host, state.QueueName, state.IsPrivate, state.CallbackState);
                    }

                    state.LastMatchLength = matchLength;
                    state.LastMatch       = filter;

                    state.CallbackState = filter.MatchFound(this.host, state.QueueName, state.IsPrivate);
                }
            }
        }
        void MatchFilter(MsmqBindingFilter filter, IEnumerable<MatchState> queues)
        {
            // Run through all the queues - see if we are better than any existing matches...
            foreach (MatchState state in queues)
            {
                int matchLength = filter.Match(state.QueueName);
                if (matchLength > state.LastMatchLength)
                {
                    if (state.LastMatch != null)
                    {
                        state.LastMatch.MatchLost(this.host, state.QueueName, state.IsPrivate, state.CallbackState);
                    }

                    state.LastMatchLength = matchLength;
                    state.LastMatch = filter;

                    state.CallbackState = filter.MatchFound(this.host, state.QueueName, state.IsPrivate);
                }
            }
        }