} // CachedSocketList

        internal SocketHandler GetSocket()
        {
            if (_socketCount == 0)
            {
                return(null);
            }

            lock (this)
            {
                if (_socketList != null)
                {
                    SocketHandler socket = _socketList.Handler;
                    _socketList = _socketList.Next;

                    bool bRes = socket.---- ForControl();

                    // We should always have control since there shouldn't
                    //   be contention here.
                    InternalRemotingServices.RemotingAssert(bRes, "someone else has the socket?");

                    _socketCount--;
                    return(socket);
                }
            }

            return(null);
        } // GetSocket
 internal void ReturnSocket(SocketHandler socket)
 {
     TimeSpan span = (TimeSpan) (DateTime.UtcNow - socket.CreationTime);
     bool flag = false;
     lock (this)
     {
         if ((this._socketCachePolicy != SocketCachePolicy.AbsoluteTimeout) || (span < this._socketLifetime))
         {
             for (CachedSocket socket2 = this._socketList; socket2 != null; socket2 = socket2.Next)
             {
                 if (socket == socket2.Handler)
                 {
                     return;
                 }
             }
             this._socketList = new CachedSocket(socket, this._socketList);
             this._socketCount++;
         }
         else
         {
             flag = true;
         }
     }
     if (flag)
     {
         socket.Close();
     }
 }
        private CachedSocket _socketList; // linked list

        internal CachedSocketList(TimeSpan socketLifetime, SocketCachePolicy socketCachePolicy)
        {
            _socketCount       = 0;
            _socketLifetime    = socketLifetime;
            _socketCachePolicy = socketCachePolicy;
            _socketList        = null;
        } // CachedSocketList
Esempio n. 4
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        internal CachedSocket(SocketHandler socket, CachedSocket next)
        {
            _socket         = socket;
            _socketLastUsed = DateTime.Now;

            _next = next;
        } // CachedSocket
 internal void TimeoutSockets(DateTime currentTime, TimeSpan socketLifetime)
 {
     lock (this)
     {
         CachedSocket socket = null;
         CachedSocket next = this._socketList;
         while (next != null)
         {
             if (((this._socketCachePolicy == SocketCachePolicy.AbsoluteTimeout) && ((currentTime - next.Handler.CreationTime) > socketLifetime)) || ((currentTime - next.LastUsed) > socketLifetime))
             {
                 next.Handler.Close();
                 if (socket == null)
                 {
                     this._socketList = next.Next;
                     next = this._socketList;
                 }
                 else
                 {
                     next = next.Next;
                     socket.Next = next;
                 }
                 this._socketCount--;
             }
             else
             {
                 socket = next;
                 next = next.Next;
             }
         }
     }
 }
        } // GetSocket

        internal void ReturnSocket(SocketHandler socket)
        {
            TimeSpan socketActiveTime = DateTime.UtcNow - socket.CreationTime;
            bool     closeSocket      = false;

            lock (this)
            {
                // Check if socket active time has exceeded the lifetime
                // If it has just close the Socket
                if (_socketCachePolicy != SocketCachePolicy.AbsoluteTimeout ||
                    socketActiveTime < _socketLifetime)
                {
                    // Ignore duplicate entries for the same socket handler
                    for (CachedSocket curr = _socketList; curr != null; curr = curr.Next)
                    {
                        if (socket == curr.Handler)
                        {
                            return;
                        }
                    }

                    _socketList = new CachedSocket(socket, _socketList);
                    _socketCount++;
                }
                else
                {
                    closeSocket = true;
                }
            }
            if (closeSocket)
            {
                socket.Close();
            }
        } // ReturnSocket
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        } // GetSocket

        internal void ReturnSocket(SocketHandler socket)
        {
            lock (this)
            {
                _socketList = new CachedSocket(socket, _socketList);
                _socketCount++;
            }
        } // ReturnSocket
 internal SocketHandler GetSocket()
 {
     if (this._socketCount != 0)
     {
         lock (this)
         {
             if (this._socketList != null)
             {
                 SocketHandler handler = this._socketList.Handler;
                 this._socketList = this._socketList.Next;
                 handler.RaceForControl();
                 this._socketCount--;
                 return handler;
             }
         }
     }
     return null;
 }
        } // ReturnSocket

        internal void TimeoutSockets(DateTime currentTime, TimeSpan socketLifetime)
        {
            lock (this)
            {
                CachedSocket prev = null;
                CachedSocket curr = _socketList;

                while (curr != null)
                {
                    // see if it's lifetime has expired
                    if ((_socketCachePolicy == SocketCachePolicy.AbsoluteTimeout && // This is for absolute
                         (currentTime - curr.Handler.CreationTime) > socketLifetime) ||
                        (currentTime - curr.LastUsed) > socketLifetime)             // This is relative behaviour
                    {
                        curr.Handler.Close();

                        // remove current cached socket from list
                        if (prev == null)
                        {
                            // it's the first item, so update _socketList
                            _socketList = curr.Next;
                            curr        = _socketList;
                        }
                        else
                        {
                            // remove current item from the list
                            curr      = curr.Next;
                            prev.Next = curr;
                        }

                        // decrement socket count
                        _socketCount--;
                    }
                    else
                    {
                        prev = curr;
                        curr = curr.Next;
                    }
                }
            }
        } // TimeoutSockets
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        } // GetSocket


        internal void ReturnSocket(SocketHandler socket)
        {                        
            lock (this)
            {
                _socketList = new CachedSocket(socket, _socketList);
                _socketCount++;                      
            }
        } // ReturnSocket
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        private CachedSocket _socketList; // linked list

        internal CachedSocketList()
        {
            _socketCount = 0;
            
            _socketList = null;
        } // CachedSocketList
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        } // CachedSocketList
        

        internal SocketHandler GetSocket()
        {
            if (_socketCount == 0)
                return null;
        
            lock (this)
            {    
                if (_socketList != null)
                {
                    SocketHandler socket = _socketList.Handler;
                    _socketList = _socketList.Next;

                    bool bRes = socket.RaceForControl();

                    // We should always have control since there shouldn't
                    //   be contention here.
                    InternalRemotingServices.RemotingAssert(bRes, "someone else has the socket?");

                    _socketCount--;
                    return socket;
                }                                      
            }

            return null;
        } // GetSocket
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        internal CachedSocket(SocketHandler socket, CachedSocket next)
        {
            _socket = socket;
            _socketLastUsed = DateTime.Now;

            _next = next;
        } // CachedSocket        
Esempio n. 14
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        } // GetSocket

 
        internal void ReturnSocket(SocketHandler socket)
        { 
            TimeSpan socketActiveTime = DateTime.UtcNow - socket.CreationTime; 
            bool closeSocket = false;
            lock (this) 
            {
                // Check if socket active time has exceeded the lifetime
                // If it has just close the Socket
                if (_socketCachePolicy != SocketCachePolicy.AbsoluteTimeout || 
                    socketActiveTime < _socketLifetime)
                { 
                    // Ignore duplicate entries for the same socket handler 
                    for (CachedSocket curr = _socketList; curr != null; curr = curr.Next){
                        if (socket == curr.Handler) 
                            return;
                    }

                    _socketList = new CachedSocket(socket, _socketList); 
                    _socketCount++;
                } 
                else 
                {
                    closeSocket = true; 
                }
            }
            if(closeSocket)
            { 
                socket.Close();
            } 
        } // ReturnSocket 
Esempio n. 15
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        private CachedSocket _socketList; // linked list

        internal CachedSocketList()
        {
            _socketCount = 0;

            _socketList = null;
        } // CachedSocketList
Esempio n. 16
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        } // ReturnSocket


        internal void TimeoutSockets(DateTime currentTime, TimeSpan socketLifetime)
        {            
           lock (this)
           {        
                CachedSocket prev = null;
                CachedSocket curr = _socketList;

                while (curr != null)
                {
                    // see if it's lifetime has expired
                    if ((currentTime - curr.LastUsed) > socketLifetime)
                    {                        
                        curr.Handler.Close();

                        // remove current cached socket from list
                        if (prev == null)
                        {
                            // it's the first item, so update _socketList
                            _socketList = curr.Next;
                            curr = _socketList;
                        }
                        else
                        {
                            // remove current item from the list
                            curr = curr.Next;
                            prev.Next = curr;
                        }

                        // decrement socket count
                        _socketCount--;
                    }       
                    else
                    {
                        prev = curr;
                        curr = curr.Next;
                    }
                }          
            }
        } // TimeoutSockets
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        private CachedSocket _socketList; // linked list
 
        internal CachedSocketList(TimeSpan socketLifetime, SocketCachePolicy socketCachePolicy)
        { 
            _socketCount = 0; 
            _socketLifetime = socketLifetime;
            _socketCachePolicy = socketCachePolicy; 
            _socketList = null;
        } // CachedSocketList
 internal CachedSocketList(TimeSpan socketLifetime, SocketCachePolicy socketCachePolicy)
 {
     this._socketLifetime = socketLifetime;
     this._socketCachePolicy = socketCachePolicy;
     this._socketList = null;
 }
Esempio n. 19
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 internal CachedSocket(SocketHandler socket, CachedSocket next)
 {
     this._socket         = socket;
     this._socketLastUsed = DateTime.UtcNow;
     this._next           = next;
 }