internal void InternalProcessMessage(ClientConnection connection, Stream stream)
        {
            // Reads the headers and the request stream

            Stream            requestStream;
            ITransportHeaders requestHeaders;

            requestStream = TcpMessageIO.ReceiveMessageStream(stream, out requestHeaders, connection.Buffer);
            requestHeaders [CommonTransportKeys.IPAddress]    = connection.ClientAddress;
            requestHeaders [CommonTransportKeys.ConnectionId] = connection.Id;

            string uri = (string)requestHeaders [CommonTransportKeys.RequestUri];

            TcpChannel.ParseChannelUrl(uri, out uri);

            if (uri != null)
            {
                requestHeaders [CommonTransportKeys.RequestUri] = uri;
            }

            // Pushes the connection object together with the sink. This information
            // will be used for sending the response in an async call.

            ServerChannelSinkStack sinkStack = new ServerChannelSinkStack();

            sinkStack.Push(this, connection);

            ITransportHeaders responseHeaders;
            Stream            responseStream;
            IMessage          responseMsg;

            ServerProcessing proc = next_sink.ProcessMessage(sinkStack, null, requestHeaders, requestStream, out responseMsg, out responseHeaders, out responseStream);

            switch (proc)
            {
            case ServerProcessing.Complete:
                TcpMessageIO.SendMessageStream(stream, responseStream, responseHeaders, connection.Buffer);
                stream.Flush();
                break;

            case ServerProcessing.Async:
            case ServerProcessing.OneWay:
                break;
            }
        }
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        private void ReadAsyncTcpMessage(object data)
        {
            // This method is called by a new thread to asynchronously
            // read the response to a request

            // The stack was provided as state data in QueueUserWorkItem
            IClientChannelSinkStack stack = (IClientChannelSinkStack)data;

            // The first sink in the stack is this sink. Pop it and
            // get the status data, which is the TcpConnection used to send
            // the request
            TcpConnection connection = (TcpConnection)stack.Pop(this);

            try
            {
                ITransportHeaders responseHeaders;

                // Read the response, blocking if necessary
                MessageStatus status = TcpMessageIO.ReceiveMessageStatus(connection.Stream, connection.Buffer);

                if (status != MessageStatus.MethodMessage)
                {
                    throw new RemotingException("Unknown response message from server");
                }

                Stream responseStream = TcpMessageIO.ReceiveMessageStream(connection.Stream, out responseHeaders, connection.Buffer);

                // Free the connection, so it can be reused
                connection.Release();
                connection = null;

                // Ok, proceed with the other sinks
                stack.AsyncProcessResponse(responseHeaders, responseStream);
            }
            catch
            {
                if (connection != null)
                {
                    connection.Release();
                }
                throw;
            }
        }
Esempio n. 3
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        public void ProcessMessage(IMessage msg,
                                   ITransportHeaders requestHeaders,
                                   Stream requestStream,
                                   out ITransportHeaders responseHeaders,
                                   out Stream responseStream)
        {
            TcpConnection connection = null;

            try
            {
                if (requestHeaders == null)
                {
                    requestHeaders = new TransportHeaders();
                }
                requestHeaders [CommonTransportKeys.RequestUri] = ((IMethodMessage)msg).Uri;

                // Sends the message
                connection = TcpConnectionPool.GetConnection(_host, _port);
                TcpMessageIO.SendMessageStream(connection.Stream, requestStream, requestHeaders, connection.Buffer);
                connection.Stream.Flush();

                // Reads the response
                MessageStatus status = TcpMessageIO.ReceiveMessageStatus(connection.Stream, connection.Buffer);

                if (status != MessageStatus.MethodMessage)
                {
                    throw new RemotingException("Unknown response message from server");
                }

                responseStream = TcpMessageIO.ReceiveMessageStream(connection.Stream, out responseHeaders, connection.Buffer);
            }
            finally
            {
                if (connection != null)
                {
                    connection.Release();
                }
            }
        }