Esempio n. 1
0
        public void GetFromRegs(float[] registers)
        {
            Vector4 v = new(); Rectangle rect = new();

            if (!enabled || var == null || (var != null && (var.Dict != null || !var.Eval)))
            {
                return;
            }

            for (var i = 0; i < regCount; i++)
            {
                v[i] = registers[regs[i]];
            }

            switch (type)
            {
            case REGTYPE.VEC4: var = (WinVec4)v; break;

            case REGTYPE.RECTANGLE: rect.x = v.x; rect.y = v.y; rect.w = v.z; rect.h = v.w; var = (WinRectangle)rect; break;

            case REGTYPE.VEC2: var = (WinVec2)v.ToVec2(); break;

            case REGTYPE.VEC3: var = (WinVec3)v.ToVec3(); break;

            case REGTYPE.FLOAT: var = (WinFloat)v[0]; break;

            case REGTYPE.INT: var = (WinInt)v[0]; break;

            case REGTYPE.BOOL: var = (WinBool)(v[0] != 0.0f); break;

            default: common.FatalError("Register::GetFromRegs: bad reg type"); break;
            }
        }
Esempio n. 2
0
 public WinVar(WinVar other)
 {
     guiDict = other.guiDict;
     Name    = other.name;
 }