Esempio n. 1
0
 private static ClientContext CreateContext(string contextUrl, ICredentials credentials)
 {
     ClientContext context;
     if (!String.IsNullOrEmpty(Realm) && !String.IsNullOrEmpty(AppId) && !String.IsNullOrEmpty(AppSecret))
     {
         AuthenticationManager am = new AuthenticationManager();
         context = am.GetAppOnlyAuthenticatedContext(contextUrl, Realm, AppId, AppSecret); 
     }
     else
     {
         context = new ClientContext(contextUrl);
         context.Credentials = credentials;
     }
     return context;
 }
Esempio n. 2
0
        /// <summary>
        /// Get an AuthenticationManager instance per host Url. Needed to make this work properly, else we're getting access denied 
        /// because of Invalid audience Uri
        /// </summary>
        /// <param name="url">Url of the site</param>
        /// <returns>An instantiated AuthenticationManager</returns>
        private AuthenticationManager GetAuthenticationManager(string url)
        {
            // drop the wild card if still there
            Uri uri = new Uri(url.Replace("*", ""));

            if (this.authenticationManagers.ContainsKey(uri.Host))
            {
                return this.authenticationManagers[uri.Host];
            }
            else
            {
                AuthenticationManager am = new AuthenticationManager();
                this.authenticationManagers.TryAdd(uri.Host, am);
                return am;
            }
        }
Esempio n. 3
0
        private static ClientContext CreateContext(string contextUrl, ICredentials credentials)
        {
            ClientContext context;
            if (!String.IsNullOrEmpty(AppId) && !String.IsNullOrEmpty(AppSecret))
            {
                AuthenticationManager am = new AuthenticationManager();

                if (new Uri(DevSiteUrl).DnsSafeHost.Contains("spoppe.com"))
                {
                    context = am.GetAppOnlyAuthenticatedContext(contextUrl, Core.Utilities.TokenHelper.GetRealmFromTargetUrl(new Uri(DevSiteUrl)), AppId, AppSecret, acsHostUrl: "windows-ppe.net", globalEndPointPrefix:"login");
                }
                else
                {
                    context = am.GetAppOnlyAuthenticatedContext(contextUrl, AppId, AppSecret);
                }
            }
            else
            {
                context = new ClientContext(contextUrl);
                context.Credentials = credentials;
            }

            context.RequestTimeout = Timeout.Infinite;
            return context;
        }
Esempio n. 4
0
        public static PnPClientContext CreatePnPClientContext(int retryCount = 10, int delay = 500)
        {
            PnPClientContext context;
            if (!String.IsNullOrEmpty(AppId) && !String.IsNullOrEmpty(AppSecret))
            {
                AuthenticationManager am = new AuthenticationManager();
                ClientContext clientContext = null;

                if (new Uri(DevSiteUrl).DnsSafeHost.Contains("spoppe.com"))
                {
                    clientContext = am.GetAppOnlyAuthenticatedContext(DevSiteUrl, Core.Utilities.TokenHelper.GetRealmFromTargetUrl(new Uri(DevSiteUrl)), AppId, AppSecret, acsHostUrl: "windows-ppe.net", globalEndPointPrefix: "login");
                }
                else
                {
                    clientContext = am.GetAppOnlyAuthenticatedContext(DevSiteUrl, AppId, AppSecret);
                }
                context = PnPClientContext.ConvertFrom(clientContext, retryCount, delay);
            }
            else
            {
                context = new PnPClientContext(DevSiteUrl, retryCount, delay);
                context.Credentials = Credentials;
            }

            context.RequestTimeout = Timeout.Infinite;
            return context;
        }
        //
        // gives the IAuthenticationModule a chance to update its internal state.
        // do any necessary cleanup and update the Complete status of the associated Authorization.
        //
        internal void Update(HttpWebRequest httpWebRequest)
        {
            //
            // RAID#86753
            // [....]: this is just a fix for redirection & kerberos.
            // we need to close the Context and call ISC() again with the final
            // blob returned from the server. to do this in general
            // we would probably need to change the IAuthenticationMdule public interface and
            // add this Update() method. for now we just have it internally.
            //
            // actually this turns out to be quite handy for 2 more cases:
            // NTLM auth: we need to clear the connection group after we suceed to prevent leakage.
            // Digest auth: we need to support stale credentials, if we fail with a 401 and stale is true we need to retry.
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " Authorization#" + ValidationHelper.HashString(Authorization) + " ResponseStatusCode:" + httpWebRequest.ResponseStatusCode.ToString());

            if (Authorization != null)
            {
                PrepareState(httpWebRequest);

                ISessionAuthenticationModule myModule = Module as ISessionAuthenticationModule;

                if (myModule != null)
                {
                    //
                    // the whole point here is to complete the Security Context. Sometimes, though,
                    // a bad cgi script or a bad server, could miss sending back the final blob.
                    // in this case we won't be able to complete the handshake, but we'll have to clean up anyway.
                    //
                    string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() Complete:" + Authorization.Complete.ToString() + " Module:" + ValidationHelper.ToString(Module) + " challenge:" + ValidationHelper.ToString(challenge));

                    if (!IsProxyAuth && httpWebRequest.ResponseStatusCode == HttpStatusCode.ProxyAuthenticationRequired)
                    {
                        //
                        // don't call Update on the module, since there's an ongoing
                        // handshake and we don't need to update any state in such a case
                        //
                        GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() skipping call to " + myModule.ToString() + ".Update() since we need to reauthenticate with the proxy");
                    }
                    else
                    {
                        bool complete = true;
                        try {
                            complete = myModule.Update(challenge, httpWebRequest);
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() returned complete:" + complete.ToString());
                        }
                        catch (Exception exception) {
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() caught exception:" + exception.Message);
                            ClearSession(httpWebRequest);

#if !FEATURE_PAL
                            if ((httpWebRequest.AuthenticationLevel == AuthenticationLevel.MutualAuthRequired) &&
                                (httpWebRequest.CurrentAuthenticationState == null || httpWebRequest.CurrentAuthenticationState.Authorization == null || !httpWebRequest.CurrentAuthenticationState.Authorization.MutuallyAuthenticated))
                            {
                                throw;
                            }
#endif // !FEATURE_PAL
                        }
                        catch {
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() caught exception: Non-CLS Compliant Exception");
                            ClearSession(httpWebRequest);

#if !FEATURE_PAL
                            if ((httpWebRequest.AuthenticationLevel == AuthenticationLevel.MutualAuthRequired) &&
                                (httpWebRequest.CurrentAuthenticationState == null || httpWebRequest.CurrentAuthenticationState.Authorization == null || !httpWebRequest.CurrentAuthenticationState.Authorization.MutuallyAuthenticated))
                            {
                                throw;
                            }
#endif // !FEATURE_PAL
                        }

                        Authorization.SetComplete(complete);
                    }
                }

                //
                // If authentication was successful, create binding between
                // the request and the authorization for future preauthentication
                //
                if (Module != null && Authorization.Complete && Module.CanPreAuthenticate && httpWebRequest.ResponseStatusCode != StatusCodeMatch)
                {
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() handshake is Complete calling BindModule()");
                    AuthenticationManager.BindModule(ChallengedUri, Authorization, Module);
                }
            }
        }
        //
        // attempts to authenticate the request:
        // returns true only if it succesfully called into the AuthenticationManager
        // and got back a valid Authorization and succesfully set the appropriate auth headers
        //
        internal bool AttemptAuthenticate(HttpWebRequest httpWebRequest, ICredentials authInfo)
        {
            //
            // Check for previous authentication attempts or the presence of credentials
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " AuthorizationHeader:" + AuthorizationHeader.ToString());

            if (Authorization != null && Authorization.Complete)
            {
                //
                // here the design gets "dirty".
                // if this is proxy auth, we might have been challenged by an external
                // server as well. in this case we will have to clear our previous proxy
                // auth state before we go any further. this will be broken if the handshake
                // requires more than one dropped connection (which NTLM is a border case for,
                // since it droppes the connection on the 1st challenge but not on the second)
                //
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization!=null Authorization.Complete:" + Authorization.Complete.ToString());
                if (IsProxyAuth)
                {
                    //
                    // so, we got passed a 407 but now we got a 401, the proxy probably
                    // dropped the connection on us so we need to reset our proxy handshake
                    // Consider: this should have been taken care by Update()
                    //
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() ProxyAuth cleaning up auth status");
                    ClearAuthReq(httpWebRequest);
                }
                return(false);
            }

            if (authInfo == null)
            {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() authInfo==null Authorization#" + ValidationHelper.HashString(Authorization));
                return(false);
            }

            string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);

            if (challenge == null)
            {
                //
                // the server sent no challenge, but this might be the case
                // in which we're succeeding an authorization handshake to
                // a proxy while a handshake with the server is still in progress.
                // if the handshake with the proxy is complete and we actually have
                // a handshake with the server in progress we can send the authorization header for the server as well.
                //
                if (!IsProxyAuth && Authorization != null && httpWebRequest.ProxyAuthenticationState.Authorization != null)
                {
                    httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
                }
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge==null Authorization#" + ValidationHelper.HashString(Authorization));
                return(false);
            }

            //
            // if the AuthenticationManager throws on Authenticate,
            // bubble up that Exception to the user
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge:" + challenge);

            PrepareState(httpWebRequest);
            try {
                Authorization = AuthenticationManager.Authenticate(challenge, httpWebRequest, authInfo);
            }
            catch (Exception exception) {
                Authorization = null;
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::PreAuthIfNeeded() PreAuthenticate() returned exception:" + exception.Message);
                ClearSession(httpWebRequest);
                throw;
            }
            catch {
                Authorization = null;
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::PreAuthIfNeeded() PreAuthenticate() returned exception: Non-CLS Compliant Exception");
                ClearSession(httpWebRequest);
                throw;
            }


            if (Authorization == null)
            {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization==null");
                return(false);
            }
            if (Authorization.Message == null)
            {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization.Message==null");
                Authorization = null;
                return(false);
            }

            UniqueGroupId = Authorization.ConnectionGroupId;
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() AuthorizationHeader:" + AuthorizationHeader + " blob: " + Authorization.Message.Length + "bytes Complete:" + Authorization.Complete.ToString());

            try {
                //
                // a "bad" module could try sending bad characters in the HTTP headers.
                // catch the exception from WebHeaderCollection.CheckBadChars()
                // fail the auth process
                // and return the exception to the user as InnerException
                //
                httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
            }
            catch {
                Authorization = null;
                ClearSession(httpWebRequest);
                throw;
            }

            return(true);
        }