Esempio n. 1
0
            //---------------------------------------------------------------------------------------
            // Straightforward IEnumerator<T> methods.
            //

            internal override bool MoveNext([MaybeNullWhen(false), AllowNull] ref TResult currentElement, ref TKey currentKey)
            {
                Debug.Assert(_sharedIndices != null);

                // If the buffer has not been created, we will populate it lazily on demand.
                if (_buffer == null && _count > 0)
                {
                    // Create a buffer, but don't publish it yet (in case of exception).
                    List <Pair <TResult, TKey> > buffer = new List <Pair <TResult, TKey> >();

                    // Enter the search phase. In this phase, all partitions race to populate
                    // the shared indices with their first 'count' contiguous elements.
                    TResult current = default(TResult) !;
                    TKey    index   = default(TKey) !;
                    int     i       = 0; //counter to help with cancellation
                    while (buffer.Count < _count && _source.MoveNext(ref current !, ref index))
                    {
                        if ((i++ & CancellationState.POLL_INTERVAL) == 0)
                        {
                            _cancellationToken.ThrowIfCancellationRequested();
                        }
                        ;

                        // Add the current element to our buffer.
                        buffer.Add(new Pair <TResult, TKey>(current, index));

                        // Now we will try to insert our index into the shared indices list, quitting if
                        // our index is greater than all of the indices already inside it.
                        lock (_sharedIndices)
                        {
                            if (!_sharedIndices.Insert(index))
                            {
                                // We have read past the maximum index. We can move to the barrier now.
                                break;
                            }
                        }
                    }

                    // Before exiting the search phase, we will synchronize with others. This is a barrier.
                    _sharedBarrier.Signal();
                    _sharedBarrier.Wait(_cancellationToken);

                    // Publish the buffer and set the index to just before the 1st element.
                    _buffer      = buffer;
                    _bufferIndex = new Shared <int>(-1);
                }

                // Now either enter (or continue) the yielding phase. As soon as we reach this, we know the
                // index of the 'count'-th input element.
                if (_take)
                {
                    Debug.Assert(_buffer != null && _bufferIndex != null);
                    // In the case of a Take, we will yield each element from our buffer for which
                    // the element is lesser than the 'count'-th index found.
                    if (_count == 0 || _bufferIndex.Value >= _buffer.Count - 1)
                    {
                        return(false);
                    }

                    // Increment the index, and remember the values.
                    ++_bufferIndex.Value;
                    currentElement = _buffer[_bufferIndex.Value].First;
                    currentKey     = _buffer[_bufferIndex.Value].Second;

                    // Only yield the element if its index is less than or equal to the max index.
                    return(_sharedIndices.Count == 0 ||
                           _keyComparer.Compare(_buffer[_bufferIndex.Value].Second, _sharedIndices.MaxValue) <= 0);
                }
                else
                {
                    TKey minKey = default(TKey) !;

                    // If the count to skip was greater than 0, look at the buffer.
                    if (_count > 0)
                    {
                        // If there wasn't enough input to skip, return right away.
                        if (_sharedIndices.Count < _count)
                        {
                            return(false);
                        }

                        minKey = _sharedIndices.MaxValue;

                        Debug.Assert(_buffer != null && _bufferIndex != null);
                        // In the case of a skip, we must skip over elements whose index is lesser than the
                        // 'count'-th index found. Once we've exhausted the buffer, we must go back and continue
                        // enumerating the data source until it is empty.
                        if (_bufferIndex.Value < _buffer.Count - 1)
                        {
                            for (_bufferIndex.Value++; _bufferIndex.Value < _buffer.Count; _bufferIndex.Value++)
                            {
                                // If the current buffered element's index is greater than the 'count'-th index,
                                // we will yield it as a result.
                                if (_keyComparer.Compare(_buffer[_bufferIndex.Value].Second, minKey) > 0)
                                {
                                    currentElement = _buffer[_bufferIndex.Value].First;
                                    currentKey     = _buffer[_bufferIndex.Value].Second;
                                    return(true);
                                }
                            }
                        }
                    }

                    // Lastly, so long as our input still has elements, they will be yieldable.
                    if (_source.MoveNext(ref currentElement !, ref currentKey))
                    {
                        Debug.Assert(_count <= 0 || _keyComparer.Compare(currentKey, minKey) > 0,
                                     "expected remaining element indices to be greater than smallest");
                        return(true);
                    }
                }

                return(false);
            }
            /// <summary>
            /// Moves the enumerator to the next result, or returns false if there are no more results to yield.
            /// </summary>
            public override bool MoveNext()
            {
                if (!m_initialized)
                {
                    //
                    // Initialization: wait until each producer has produced at least one element. Since the order indices
                    // are increasing, we cannot start yielding until we have at least one element from each producer.
                    //

                    m_initialized = true;

                    for (int producer = 0; producer < m_mergeHelper.m_partitions.PartitionCount; producer++)
                    {
                        Pair <TKey, TOutput> element = default(Pair <TKey, TOutput>);

                        // Get the first element from this producer
                        if (TryWaitForElement(producer, ref element))
                        {
                            // Update the producer heap and its helper array with the received element
                            m_producerHeap.Insert(new Producer <TKey>(element.First, producer));
                            m_producerNextElement[producer] = element.Second;
                        }
                        else
                        {
                            // If this producer didn't produce any results because it encountered an exception,
                            // cancellation would have been initiated by now. If cancellation has started, we will
                            // propagate the exception now.
                            ThrowIfInTearDown();
                        }
                    }
                }
                else
                {
                    // If the producer heap is empty, we are done. In fact, we know that a previous MoveNext() call
                    // already returned false.
                    if (m_producerHeap.Count == 0)
                    {
                        return(false);
                    }

                    //
                    // Get the next element from the producer that yielded a value last. Update the producer heap.
                    // The next producer to yield will be in the front of the producer heap.
                    //

                    // The last producer whose result the merge yielded
                    int lastProducer = m_producerHeap.MaxValue.ProducerIndex;

                    // Get the next element from the same producer
                    Pair <TKey, TOutput> element = default(Pair <TKey, TOutput>);
                    if (TryGetPrivateElement(lastProducer, ref element) ||
                        TryWaitForElement(lastProducer, ref element))
                    {
                        // Update the producer heap and its helper array with the received element
                        m_producerHeap.ReplaceMax(new Producer <TKey>(element.First, lastProducer));
                        m_producerNextElement[lastProducer] = element.Second;
                    }
                    else
                    {
                        // If this producer is done because it encountered an exception, cancellation
                        // would have been initiated by now. If cancellation has started, we will propagate
                        // the exception now.
                        ThrowIfInTearDown();

                        // This producer is done. Remove it from the producer heap.
                        m_producerHeap.RemoveMax();
                    }
                }

                return(m_producerHeap.Count > 0);
            }
Esempio n. 3
0
            //---------------------------------------------------------------------------------------
            // Straightforward IEnumerator<T> methods.
            //

            internal override bool MoveNext(ref TResult currentElement, ref int currentKey)
            {
                Contract.Assert(m_sharedIndices != null);

                // If the buffer has not been created, we will populate it lazily on demand.
                if (m_buffer == null && m_count > 0)
                {
                    // Create a buffer, but don't publish it yet (in case of exception).
                    List <Pair <TResult, int> > buffer = new List <Pair <TResult, int> >();

                    // Enter the search phase. In this phase, all partitions race to populate
                    // the shared indices with their first 'count' contiguous elements.
                    TResult current = default(TResult);
                    int     index   = default(int);
                    int     i       = 0; //counter to help with cancellation
                    while (buffer.Count < m_count && m_source.MoveNext(ref current, ref index))
                    {
                        if ((i++ & CancellationState.POLL_INTERVAL) == 0)
                        {
                            CancellationState.ThrowIfCanceled(m_cancellationToken);
                        }

                        // Add the current element to our buffer.
                        // @TODO: @PERF: @BUG#414: some day we can optimize this, e.g. if the input is an array,
                        //     we can always just rescan it later. Could expose this via a "Reset" mechanism.
                        buffer.Add(new Pair <TResult, int>(current, index));

                        // Now we will try to insert our index into the shared indices list, quitting if
                        // our index is greater than all of the indices already inside it.
                        lock (m_sharedIndices)
                        {
                            if (!m_sharedIndices.Insert(index))
                            {
                                // We have read past the maximum index. We can move to the barrier now.
                                break;
                            }
                        }
                    }

                    // Before exiting the search phase, we will synchronize with others. This is a barrier.
                    m_sharedBarrier.Signal();
                    m_sharedBarrier.Wait(m_cancellationToken);

                    // Publish the buffer and set the index to just before the 1st element.
                    m_buffer      = buffer;
                    m_bufferIndex = new Shared <int>(-1);
                }

                // Now either enter (or continue) the yielding phase. As soon as we reach this, we know the
                // index of the 'count'-th input element.
                if (m_take)
                {
                    // In the case of a Take, we will yield each element from our buffer for which
                    // the element is lesser than the 'count'-th index found.
                    if (m_count == 0 || m_bufferIndex.Value >= m_buffer.Count - 1)
                    {
                        return(false);
                    }

                    // Increment the index, and remember the values.
                    ++m_bufferIndex.Value;
                    currentElement = m_buffer[m_bufferIndex.Value].First;
                    currentKey     = m_buffer[m_bufferIndex.Value].Second;

                    // Only yield the element if its index is less than or equal to the max index.
                    int maxIndex = m_sharedIndices.MaxValue;
                    return(maxIndex == -1 || m_buffer[m_bufferIndex.Value].Second <= maxIndex);
                }
                else
                {
                    int minIndex = -1;

                    // If the count to skip was greater than 0, look at the buffer.
                    if (m_count > 0)
                    {
                        // If there wasn't enough input to skip, return right away.
                        if (m_sharedIndices.Count < m_count)
                        {
                            return(false);
                        }

                        minIndex = m_sharedIndices.MaxValue;

                        // In the case of a skip, we must skip over elements whose index is lesser than the
                        // 'count'-th index found. Once we've exhausted the buffer, we must go back and continue
                        // enumerating the data source until it is empty.
                        if (m_bufferIndex.Value < m_buffer.Count - 1)
                        {
                            for (m_bufferIndex.Value++; m_bufferIndex.Value < m_buffer.Count; m_bufferIndex.Value++)
                            {
                                // If the current buffered element's index is greater than the 'count'-th index,
                                // we will yield it as a result.
                                if (m_buffer[m_bufferIndex.Value].Second > minIndex)
                                {
                                    currentElement = m_buffer[m_bufferIndex.Value].First;
                                    currentKey     = m_buffer[m_bufferIndex.Value].Second;
                                    return(true);
                                }
                            }
                        }
                    }

                    // Lastly, so long as our input still has elements, they will be yieldable.
                    if (m_source.MoveNext(ref currentElement, ref currentKey))
                    {
                        Contract.Assert(currentKey > minIndex,
                                        "expected remaining element indices to be greater than smallest");
                        return(true);
                    }
                }

                return(false);
            }