Esempio n. 1
0
        public override void Draw(CanvasContext2D context)
        {
            context.FillStyle = "red";
            context.FillRect(100, 100, 200, 200);

            context.DrawImage(someImage, 250, 250);
            context.DrawImage(someImage, 350, 350, 100, 100, 200, 200, 100, 100);

            for (int i = 0; i < DebugText.Length; i++) {
                if (DebugText[i].Truthy()) {
                    context.Save();
                    context.StrokeStyle = "white";
                    context.StrokeText(DebugText[i].ToString(), Screen.Width - 120, i * 20 + 150);
                    context.Restore();
                }
            }
        }
Esempio n. 2
0
        public override void Draw(CanvasContext2D context)
        {
            foreach (var kingdom in Kingdoms) {
                foreach (var tower in kingdom.Value.Towers) {
                    tower.Drawer.Draw(context, tower.X * Scale.X, tower.Y * Scale.Y);
                }
                foreach (var unit in kingdom.Value.Units) {
                    unit.Draw(context, unit.X * Scale.X, unit.Y * Scale.Y);
                }
            }
            foreach (var waypointMap in WaypointMaps) {
                waypointMap.Drawer.Draw(context, 0, 0);
            }

            for (int i = 0; i < DebugText.Length; i++) {
                if (DebugText[i].Truthy()) {
                    context.Save();
                    context.StrokeStyle = "white";
                    context.StrokeText(DebugText[i].ToString(), Screen.Width - 120, i * 20 + 150);
                    context.Restore();
                }
            }
        }