Esempio n. 1
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 /// <summary>Returns a third <see cref="T:System.Drawing.Rectangle" /> structure that represents the intersection of two other <see cref="T:System.Drawing.Rectangle" /> structures. If there is no intersection, an empty <see cref="T:System.Drawing.Rectangle" /> is returned.</summary>
 /// <param name="a">A rectangle to intersect. </param>
 /// <param name="b">A rectangle to intersect. </param>
 /// <returns>A <see cref="T:System.Drawing.Rectangle" /> that represents the intersection of <paramref name="a" /> and <paramref name="b" />.</returns>
 // Token: 0x06000725 RID: 1829 RVA: 0x00010838 File Offset: 0x0000EA38
 public static Rectangle Intersect(Rectangle a, Rectangle b)
 {
     if (!a.IntersectsWithInclusive(b))
     {
         return(Rectangle.Empty);
     }
     return(Rectangle.FromLTRB(Math.Max(a.Left, b.Left), Math.Max(a.Top, b.Top), Math.Min(a.Right, b.Right), Math.Min(a.Bottom, b.Bottom)));
 }
Esempio n. 2
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        public static Rectangle Intersect(Rectangle r1, Rectangle r2)
        {
            // MS.NET returns a non-empty rectangle if the two rectangles
            // touch each other
            if (!r1.IntersectsWithInclusive(r2))
            {
                return(Empty);
            }

            return(Rectangle.FromLTRB(
                       Math.Max(r1.x, r2.x),
                       Math.Max(r1.y, r2.y),
                       Math.Min(r1.Right, r2.Right),
                       Math.Min(r1.Bottom, r2.Bottom)));
        }
Esempio n. 3
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        /// <summary>
        ///	Intersect Shared Method
        /// </summary>
        ///
        /// <remarks>
        ///	Produces a new Rectangle by intersecting 2 existing
        ///	Rectangles. Returns null if there is no	intersection.
        /// </remarks>

        public static Rectangle Intersect(Rectangle a, Rectangle b)
        {
            // MS.NET returns a non-empty rectangle if the two rectangles
            // touch each other
            if (!a.IntersectsWithInclusive(b))
            {
                return(Empty);
            }

            return(Rectangle.FromLTRB(
                       Math.Max(a.Left, b.Left),
                       Math.Max(a.Top, b.Top),
                       Math.Min(a.Right, b.Right),
                       Math.Min(a.Bottom, b.Bottom)));
        }
Esempio n. 4
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        /// <summary>
        ///	Intersect Shared Method
        /// </summary>
        ///
        /// <remarks>
        ///	Produces a new Rectangle by intersecting 2 existing 
        ///	Rectangles. Returns null if there is no	intersection.
        /// </remarks>
        public static Rectangle Intersect(Rectangle a, Rectangle b)
        {
            // MS.NET returns a non-empty rectangle if the two rectangles
            // touch each other
            if (!a.IntersectsWithInclusive (b))
                return Empty;

            return Rectangle.FromLTRB (
                Math.Max (a.Left, b.Left),
                Math.Max (a.Top, b.Top),
                Math.Min (a.Right, b.Right),
                Math.Min (a.Bottom, b.Bottom));
        }
Esempio n. 5
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        public static Rectangle Intersect(Rectangle r1, Rectangle r2)
        {
            // MS.NET returns a non-empty rectangle if the two rectangles
            // touch each other
            if (!r1.IntersectsWithInclusive(r2)) {
                return Empty;
            }

            return Rectangle.FromLTRB(
                Math.Max(r1.x, r2.x),
                Math.Max(r1.y, r2.y),
                Math.Min(r1.Right, r2.Right),
                Math.Min(r1.Bottom, r2.Bottom));
        }