Esempio n. 1
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 public static void WriteToStream(Image img, Stream stream)
 {
     IntPtr point = img.gdImageStructPtr;
     DLLImports.gdImageStruct gdImageStruct = Marshal.PtrToStructure<DLLImports.gdImageStruct>(point);
     var wrapper = new gdStreamWrapper(stream);
     DLLImports.gdImageJpegCtx(ref gdImageStruct, ref wrapper.IOCallbacks);
 }
Esempio n. 2
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        public static void Write(Image bmp, Stream stream)
        {
            DLLImports.gdImageSaveAlpha(bmp.gdImageStructPtr, 1);

            //MARSHALLING?
            DLLImports.gdImageStruct gdImageStruct = Marshal.PtrToStructure<DLLImports.gdImageStruct>(bmp.gdImageStructPtr);
            var wrapper = new gdStreamWrapper(stream);
            DLLImports.gdImagePngCtx(ref gdImageStruct, ref wrapper.IOCallbacks);
        }
Esempio n. 3
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        //add png specific method later
        public static void WriteToFile(Image img, string filePath)
        {
            DLLImports.gdImageSaveAlpha(img.gdImageStructPtr, 1);

            if (!DLLImports.gdSupportsFileType(filePath, true))
            {
                throw new InvalidOperationException("File type not supported or not found.");
            }
            else
            {
                if (!DLLImports.gdImageFile(img.gdImageStructPtr, filePath))
                {
                    throw new FileLoadException("Failed to write to file.");
                }
            }
        }
Esempio n. 4
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        //add jpg specific method later
        public static void Write(Image img, string filePath)
        {
            DLLImports.gdImageSaveAlpha(img.gdImageStructPtr, 1);

            if (!DLLImports.gdSupportsFileType(filePath, true))
            {
                throw new InvalidOperationException(SR.Format(SR.FileTypeNotSupported, filePath));
            }
            else
            {
                if (!DLLImports.gdImageFile(img.gdImageStructPtr, filePath))
                {
                    throw new FileLoadException(SR.Format(SR.WriteToFileFailed, filePath));
                }
            }
        }
Esempio n. 5
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        //add jpg specific method later
        public static Image Load(string filePath)
        {
            if (!File.Exists(filePath))
            {
                throw new FileNotFoundException(SR.Format(SR.MalformedFilePath, filePath));
            }
            else if (DLLImports.gdSupportsFileType(filePath, false))
            {
                Image img = new Image(DLLImports.gdImageCreateFromFile(filePath));

                if (!img.TrueColor)
                {
                    DLLImports.gdImagePaletteToTrueColor(img.gdImageStructPtr);
                }
                return img;
            }
            else
            {
                throw new FileLoadException(SR.Format(SR.FileTypeNotSupported, filePath));
            }
        }
Esempio n. 6
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        //add png specific method later
        public static Image Load(string filePath)
        {
            if (!File.Exists(filePath))
            {
                throw new FileNotFoundException("Malformed file path given.");
            }
            else if (DLLImports.gdSupportsFileType(filePath, false))
            {
                Image img = new Image(DLLImports.gdImageCreateFromFile(filePath));
                DLLImports.gdImageStruct gdImageStruct = Marshal.PtrToStructure<DLLImports.gdImageStruct>(img.gdImageStructPtr);

                if (!img.TrueColor)
                {
                    DLLImports.gdImagePaletteToTrueColor(img.gdImageStructPtr);
                    gdImageStruct = Marshal.PtrToStructure<DLLImports.gdImageStruct>(img.gdImageStructPtr);
                }
                return img;
            }
            else
            {
                throw new FileLoadException("File type not supported.");
            }
        }
Esempio n. 7
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        //Stamping an Image onto another
        public static void Draw(this Image destinationImage, Image sourceImage, int xOffset, int yOffset)
        {
            //turn alpha blending on for drawing
            DLLImports.gdImageAlphaBlending(destinationImage.gdImageStructPtr, 1);

            unsafe
            {
                DLLImports.gdImageStruct* pStructSource = (DLLImports.gdImageStruct*)sourceImage.gdImageStructPtr;
                DLLImports.gdImageStruct* pStructDest = (DLLImports.gdImageStruct*)destinationImage.gdImageStructPtr;

                //loop through the source image
                for (int y = 0; y < sourceImage.HeightInPixels; y++)
                {
                    for (int x = 0; x < sourceImage.WidthInPixels; x++)
                    {
                        //ignores what falls outside the bounds of dsetination image
                        if ((y + yOffset) >= destinationImage.HeightInPixels || (x + xOffset) >= destinationImage.WidthInPixels)
                        {
                            continue;
                        }

                        int sourceColor = pStructSource->tpixels[y][x];
                        int alpha = (sourceColor >> 24) & 0xff;
                        //should not have 127 as magic
                        if (alpha == 127)
                        {
                            continue;
                        }
                        int destColor = pStructDest->tpixels[y + yOffset][x + xOffset];
                        int blendedColor = DLLImports.gdAlphaBlend(destColor, sourceColor);

                        pStructDest->tpixels[y + yOffset][x + xOffset] = blendedColor;
                    }
                }
            }
        }
Esempio n. 8
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        /// <summary>
        ///		Loads this scene node from a given binary reader.
        /// </summary>
        /// <param name="reader">Binary reader to load this scene node from.</param>
        public override void Load(BinaryReader reader)
        {
            // Load all the basic entity details.
            base.Load(reader);

            // Load all the camera specific details.
            _viewport.X = reader.ReadInt16();
            _viewport.Y = reader.ReadInt16();
            _viewport.Width = reader.ReadInt16();
            _viewport.Height = reader.ReadInt16();
            _boundingRectangle.Width = _viewport.Width;
            _boundingRectangle.Height = _viewport.Height;

            _clearColor = reader.ReadInt32();
            _zoom = reader.ReadSingle();

            if (reader.ReadBoolean() == true)
            {
                string imageUrl = reader.ReadString();
                int cellWidth = reader.ReadInt32();
                int cellHeight = reader.ReadInt32();
                int hSpacing = reader.ReadInt16();
                int vSpacing = reader.ReadInt16();
                if (ResourceManager.ResourceExists(imageUrl) == true)
                    _backgroundImage = GraphicsManager.LoadImage(imageUrl, cellWidth, cellHeight, hSpacing, vSpacing, 0);
            }
        }
Esempio n. 9
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        /// <summary>
        ///     Responsable for removing references of this object and deallocated
        ///     resources that have been allocated.
        /// </summary>
        public override void Dispose()
        {
            // Call the abstracted base method to clean up general things.
            base.Dispose();

            // Deinitialize this entitys collision.
            DeinitializeCollision();

            // Nullify media.
            _image = null;
            _bitmapFont = null;

            // Remove event nodes.
            _eventNodes.Clear();
        }
        /// <summary>
        ///     Reloads the currently selected font.
        /// </summary>
        private void ReloadFont()
        {
            // Check we have selected a node.
            if (fileTreeView.SelectedNode == null || _loadFontThread != null)
                return;

            // Work out the path to the node.
            _loadFontUrl = Engine.GlobalInstance.FontPath + "\\" + fileTreeView.SelectedNode.FullPath;

            // Check its not a dictionary.
            if (ResourceManager.ResourceExists(_loadFontUrl) == false)
                return;

            // Start up the loading thread.
            _font = null;
            _fontImage = null;
            _loadFontThread = new Thread(new ThreadStart(LoadFont));
            _loadFontThread.IsBackground = true;
            _loadFontThread.Start();
        }
 /// <summary>
 ///     Entry point for the font loading thread.
 /// </summary>
 private void LoadFont()
 {
     lock (_fontLock)
     {
         _font = GraphicsManager.LoadFont(_loadFontUrl);
         _fontImage = GraphicsManager.LoadImage(_font.NormalImage.URL, 0);
     }
     _loadFontThread = null;
 }
 /// <summary>
 ///     Called when the visibility of this window is changed.
 /// </summary>
 /// <param name="sender">Recent file menu that caused this event.</param>
 /// <param name="e">Arguments explaining why this event was invoked.</param>
 private void ImageSelectorWindow_VisibleChanged(object sender, EventArgs e)
 {
     if (Visible == true)
     {
         fileTreeView.Nodes.Clear();
         _ignoreSelections = true;
         PopulateFileTree(Engine.GlobalInstance.FontPath, fileTreeView.Nodes);
         _ignoreSelections = false;
         if (_font != null && _fontImage == null)
             _fontImage = GraphicsManager.LoadImage(_font.NormalImage.URL, 0);
     }
     else if (_canvas != null)
     {
         fileTreeView.Nodes.Clear();
     }
 }
Esempio n. 13
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        /// <summary>
        ///		Loads this scene node from a given binary reader.
        /// </summary>
        /// <param name="reader">Binary reader to load this scene node from.</param>
        public override void Load(BinaryReader reader)
        {
            base.Load(reader);
            _event = reader.ReadString();

            int flagMask = reader.ReadInt32();
            _visible = (flagMask & 1) != 0;
            _enabled = (flagMask & 2) != 0;
            _solid = (flagMask & 4) != 0;

            if ((flagMask & 262144) != 0)
            {
                string meshUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(meshUrl) == true)
                    _mesh = GraphicsManager.LoadMesh(meshUrl, 0);
            }

            if ((flagMask & 8) != 0)
            {
                string imageUrl = reader.ReadString();
                int cellWidth = reader.ReadInt32();
                int cellHeight = reader.ReadInt32();
                int hSpacing = reader.ReadInt16();
                int vSpacing = reader.ReadInt16();
                if (ResourceManager.ResourceExists(imageUrl) == true)
                    _image = GraphicsManager.LoadImage(imageUrl,cellWidth,cellHeight,hSpacing,vSpacing, 0);
            }
            if ((flagMask & 16) != 0)
            {
                string fontUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(fontUrl) == true)
                    _bitmapFont = GraphicsManager.LoadFont(fontUrl);
            }
            if ((flagMask & 32) != 0) _text = reader.ReadString();
            if ((flagMask & 64) != 0)
            {
                _boundingRectangle.X = reader.ReadInt32();
                _boundingRectangle.Y = reader.ReadInt32();
            }
            if ((flagMask & 128) != 0)
            {
                _boundingRectangle.Width = reader.ReadInt32();
                _boundingRectangle.Height = reader.ReadInt32();
            }
            if ((flagMask & 256) != 0) _frame = reader.ReadInt32();

            if ((flagMask & 512) != 0)
                _renderMode = (EntityRenderMode)reader.ReadByte();
            else
                _renderMode = EntityRenderMode.Image;

            if ((flagMask & 1024) != 0)
                _blendMode = (BlendMode)reader.ReadByte();
            else
                _blendMode = BlendMode.Alpha;

            if ((flagMask & 2048) != 0)
                _color = reader.ReadInt32();
            else
                _color = unchecked((int)0xFFFFFFFF);

            if ((flagMask & 4096) != 0)
            {
                if (_collisionPolygon == null) InitializeCollision();
                int count = reader.ReadInt32();
                _collisionPolygon.Layers = new int[count];
                for (int i = 0; i < count; i++)
                    _collisionPolygon.Layers[i] = reader.ReadInt32();
            }
            if ((flagMask & 8192) != 0)
            {
                _collisionRectangle.X = reader.ReadInt32();
                _collisionRectangle.Y = reader.ReadInt32();
            }
            if ((flagMask & 16384) != 0)
            {
                _collisionRectangle.Width = reader.ReadInt32();
                _collisionRectangle.Height = reader.ReadInt32();
            }

            if ((flagMask & 32768) != 0)
                _depthLayer = reader.ReadInt32();

            if ((flagMask & 65536) != 0)
                _depthMode = (EntityDepthMode)reader.ReadByte();

            if ((flagMask & 131072) != 0)
                _shader = GraphicsManager.LoadShader(reader.ReadString());
        }
        /// <summary>
        ///     Reloads the currently selected image.
        /// </summary>
        private void ReloadImage()
        {
            // Check we have selected a node.
            if (fileTreeView.SelectedNode == null || _loadImageThread != null)
                return;

            // Work out the path to the node.
            _loadImageUrl = Engine.GlobalInstance.GraphicPath + "\\" + fileTreeView.SelectedNode.FullPath;

            // Check its not a dictionary.
            if (ResourceManager.ResourceExists(_loadImageUrl) == false)
                return;

            // Start up the loading thread.
            int originalColorKey = GraphicsManager.ColorKey;
            GraphicsManager.ColorKey = maskColorPanel.BackColor.ToArgb();
            _image = GraphicsManager.LoadImage(_loadImageUrl, 0, false);
            GraphicsManager.ColorKey = originalColorKey;
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void clearBackgroundToolStripMenuItem_Click(object sender, EventArgs e)
 {
     _backgroundImage = null;
     Editor.GlobalInstance.CameraNode.BackgroundImage = new Graphics.Image(ReflectionMethods.GetEmbeddedResourceStream("grid.png"), 0);
 }
Esempio n. 16
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        /// <summary>
        ///     Resets this entity to the state it was in when it was created.
        /// </summary>
        public override void Reset()
        {
            base.Reset();

            if (_collisionPolygon != null) DeinitializeCollision();

            _forceVisibility = false;
            _forceBoundingBoxVisibility = false;
            _forceCollisionBoxVisibility = false;

            _visible  = true;
            _enabled = true;
            _solid = false;

            _event = "";
            _renderEventLines = false;
            _eventNodes.Clear();
            _eventLineColor = unchecked((int)0xFFFF0000);

            _image = null;
            _mesh = null;
            _frame = 0;
            _renderMode = EntityRenderMode.Rectangle;
            _boundingRectangle = new Rectangle(0, 0, 16, 16);
            _collisionRectangle = new Rectangle(0, 0, 16, 16);

            _color = unchecked((int)0xFFFFFFFF);
            _blendMode = BlendMode.Alpha;

            _text = "";
            _bitmapFont = null;

            _renderBoundingBox = false;
            _renderCollisionBox = false;
            _renderSizingPoints = false;
            _boundingBoxColor = unchecked((int)0xFF0000FF);
            _collisionBoxColor = unchecked((int)0xFF666666);
            _sizingPointsColor = unchecked((int)0xFFFFFFFF);
            _sizingPointsSize = 5;

            _collisionPolygon = null;

            _depthLayer = 0;
            _depthMode = EntityDepthMode.SubtractCollisionBoxBottom;

            _triggered = false;

            _shader = null;
        }
Esempio n. 17
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        /// <summary>
        ///		Loads this modifier from a given binary reader.
        /// </summary>
        /// <param name="reader">Binary reader to load this modifier from.</param>
        public override void Load(BinaryReader reader)
        {
            // Load ze base!
            base.Load(reader);

            // Load properties.
            _renderMode = (EntityRenderMode)reader.ReadInt32();
            _blendMode = (BlendMode)reader.ReadInt32();
            _text = reader.ReadString();
            _isVisible = reader.ReadBoolean();
            _isEnabled = reader.ReadBoolean();

            if (reader.ReadBoolean() == true)
            {
                string imageUrl = reader.ReadString();
                int cellWidth = reader.ReadInt32();
                int cellHeight = reader.ReadInt32();
                int hSpacing = reader.ReadInt16();
                int vSpacing = reader.ReadInt16();
                if (ResourceManager.ResourceExists(imageUrl) == true)
                {
                    _image = GraphicsManager.LoadImage(imageUrl, cellWidth, cellHeight, hSpacing, vSpacing, 0);
                    _image.Origin = new Point(cellWidth / 2, cellHeight / 2);
                }
            }

            if (reader.ReadBoolean() == true)
            {
                string fontUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(fontUrl) == true)
                    _font = GraphicsManager.LoadFont(fontUrl);

            }

            if (reader.ReadBoolean() == true)
            {
                string shaderUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(shaderUrl) == true)
                {
                    _shader = GraphicsManager.LoadShader(shaderUrl);
                    _shaderFileEditor.FileUrl = shaderUrl;
                }

            }
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void setBackgroundToolStripMenuItem_Click(object sender, EventArgs e)
 {
     OpenFileDialog dialog = new OpenFileDialog();
     dialog.Filter = "Image Files|*.png;*.tga;*.bmp";
     dialog.RestoreDirectory = true;
     if (dialog.ShowDialog() == DialogResult.OK)
     {
         _backgroundImage = GraphicsManager.LoadImage(dialog.FileName, 0);
         Editor.GlobalInstance.CameraNode.BackgroundImage = _backgroundImage;
     }
 }
        /// <summary>
        ///		Initializes a new instance of this class, and sets up the form.
        /// </summary>
        public EditorWindow()
        {
            // Initialize the windows form controls.
            InitializeComponent();

            // Refresh the recent file list.
            RefreshRecentFiles();

            // Create the map canvas to render to.
            _mapCanvas = GraphicsManager.CreateCanvas(mapPanel, 0, new CanvasRenderHandler(Render));

            // Grab the path marker image.
            _pathMarkerImage = new Graphics.Image(ReflectionMethods.GetEmbeddedResourceStream("path_marker.png"), 0);

            // Syncronize the window to the current data.
            SyncronizeWindow();

            // Create a new event listener to listen out for input events.
            _listener = new EventListener(new ProcessorDelegate(EventCaptured));
            EventManager.AttachListener(_listener);
        }