Esempio n. 1
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Limpiar los recursos que se estén utilizando.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
         _uiController.OnModelChanged -= new EventHandler(_uiController_OnModelChanged);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     // MOG_Main.Shutdown( true );
     base.Dispose(disposing);
 }
 /// <summary>
 /// Limpiar los recursos que se estén utilizando.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
         _uiController.ObjectHasChanged -= new EventHandler(Refresh);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         tipTooltip?.Dispose();
         _italic?.Dispose();
         _italicName?.Dispose();
         UnbindSkillControl();
     }
     base.Dispose(disposing);
 }
Esempio n. 6
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     MhoraGlobalOptions.DisplayPrefsChanged -= new EvtChanged(this.OnRedisplay);
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 7
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     versionTimer.Stop();
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 8
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        /// <summary>
        /// Gets called on application shutdown and stops the sniffer.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Application_Exit(object sender, ExitEventArgs e)
        {
            if (Sniffer.SnifferRunning())
            {
                Sniffer.StopSniffer();
            }

            if (components != null)
            {
                components.Dispose();
            }
        }
Esempio n. 9
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        protected override void Dispose(bool disposing)
        {
            RightToLeftChanged -= OnAdjustChechBoxPosition;
            ClientSizeChanged  -= OnAdjustChechBoxPosition;

            RemoveControlsEventHandlers();
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
 protected override void Dispose(bool disposing)
 {
     //_bmp.UnlockBits(_bmpBitmapData);
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 11
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        protected override void Dispose(bool disposing)
        {
            Console.WriteLine($"Dispose = {disposing}");

            cogToolBlockEditV21.SubjectChanged -= new EventHandler(cogToolBlockEditV21_SubjectChanged);
            if (disposing && (components != null))
            {
                components.Dispose();
                Console.WriteLine("components.Dispose();");
            }
            base.Dispose(disposing);
        }
 /// -----------------------------------------------------------------------------------
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing"><c>true</c> to release both managed and unmanaged
 /// resources; <c>false</c> to release only unmanaged resources.
 /// </param>
 /// -----------------------------------------------------------------------------------
 protected override void Dispose(bool disposing)
 {
     System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 13
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 /// <summary>
 /// Limpiar los recursos que se estén utilizando.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
         _uiController.OnControllerChanged -= new System.EventHandler(this.ListenerControllerChanged);
     }
     base.Dispose(disposing);
 }
Esempio n. 14
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        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            ///remove our event listeners
            SaveToSheet();
            slide_display_.Changed["PixelTransform"].Remove(this.pixel_transform_listener_.Dispatcher);

            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
Esempio n. 15
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 protected override void Dispose(bool disposing)
 {
     //Clean up any resources being used
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 16
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
         if (m_Bitmap != null)
         {
             m_Bitmap.Dispose();
         }
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
         if (!_colorPicker.IsDisposed)
         {
             _colorPicker.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 18
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             _serviceProvider = null;
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 19
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        /// <summary>
        /// <summary> Clean up any resources being used. </summary>
        /// The destructor of this class
        ///
        /// </summary>
        /// <returns>void</returns>
        protected override void Dispose(Boolean Disposing)
        {
            if (Disposing)
            {
                if (components != null)
                {
                    components.Dispose();
                }
            }

            base.Dispose(Disposing);
        }
Esempio n. 20
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (_presenter != null))
     {
         _presenter.Dispose();
     }
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Limpiar los recursos que se estén utilizando.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
         gridResultado.EditingCell -= new Janus.Windows.GridEX.EditingCellEventHandler(gridResultado_EditingCell);
     }
     base.Dispose(disposing);
 }
Esempio n. 22
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     View.StatusChanged     -= view_StatusChanged;
     View.PostContentChange -= view_ContentChanged;
     topLevelControlMap.Clear();
     _registeredViews.Clear();
     base.Dispose(disposing);
 }
Esempio n. 23
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     if (logo != null)
     {
         logo.Dispose();
     }
     base.Dispose(disposing);
 }
Esempio n. 24
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      } // end EnvironmentPanel constructor

      #endregion

      #region Dispose

      /// <summary>
      /// Clean up any resources being used.
      /// </summary>
      /// <param name="disposing">Determines whether or not to release both managed and unmanaged
      /// resources or only unmanaged resources.</param>
      protected override void Dispose(bool disposing)
      {
         if (disposing)
         {
            if (_components != null)
            {
               _components.Dispose();
            } // end if
         } // end if

         base.Dispose(disposing);
      } // end Dispose
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     if (this.ttf != null)
     {
         this.ttf.Dispose();
         this.ttf = null;
     }
     base.Dispose(disposing);
 }
Esempio n. 26
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 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     if (ptrHook != IntPtr.Zero)
     {
         UnhookWindowsHookEx(ptrHook);
         ptrHook = IntPtr.Zero;
     }
     base.Dispose(disposing);
 }
Esempio n. 27
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 /// <summary>
 /// Limpiar los recursos que se estén utilizando.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (components != null)
         {
             components.Dispose();
         }
         this.toolBarStandar.ButtonClick -= new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBarStandar_ButtonClick);
         _uiController.MotivosOrdenReparacionNuevosHasChanged -= new EventHandler(_uiController_MotivosOrdenReparacionNuevosHasChanged);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Nettoyage des ressources utilisées.
 /// </summary>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         m_listeControlsUtiles.Clear();
         m_listeControlesReserve.Clear();
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         QuoteManagerC.Manager.QuotesUpdate -= new QuoteManagerC.QuotesUpdatedDelegate(Manager_QuotesUpdate);
         QuoteManagerC.Manager.Dispose();
         if (components != null)
         {
             components.Dispose();
         }
     }
     base.Dispose(disposing);
 }
Esempio n. 30
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        }        //Instance


        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                this.pictureBoxAlarm.Dispose();

                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }
Esempio n. 31
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 /// <summary>
 /// Required method for Designer support - do not modify
 /// the contents of this method with the code editor.
 /// </summary>
 /// 
 private void InitializeComponent()
 {
     components = new System.ComponentModel.Container();
     components.Dispose();
 }