public StatiticsViewModel() { newPlayer = new ObservableCollection <PlayerStatitics>(); string player = ""; string imageid = ""; string wins = ""; string losses = ""; System.Collections.Generic.IEnumerable <String> lines = File.ReadLines("..\\..\\Players.txt"); for (int j = 0; j < lines.Count(); j++) { string[] playerElements = lines.ElementAt(j).Split(' '); int i = 1; foreach (string word in playerElements) { if (i == 1) { player = word; } else if (i == 2) { imageid = word; } else if (i == 8) { wins = word; } else if (i == 9) { losses = word; } i++; Console.WriteLine(word + "\t"); } newPlayer.Add(new PlayerStatitics(player, imageid, wins, losses)); } }
private void DoSmth(object obj) { Players = new ObservableCollection <PlayerStatitics>(); string player = ""; string imageid = ""; string wins = ""; string losses = ""; System.Collections.Generic.IEnumerable <String> lines = File.ReadLines("..\\..\\Players.txt"); if (obj.ToString() == "All-categories") { lines = File.ReadLines("..\\..\\AllCategories.txt"); } if (obj.ToString() == "Animals") { lines = File.ReadLines("..\\..\\Animals.txt"); } if (obj.ToString() == "Astronomy") { lines = File.ReadLines("..\\..\\Astronomy.txt"); } if (obj.ToString() == "Cars") { lines = File.ReadLines("..\\..\\Cars.txt"); } if (obj.ToString() == "Movies") { lines = File.ReadLines("..\\..\\Movies.txt"); } if (obj.ToString() == "Music") { lines = File.ReadLines("..\\..\\Music.txt"); } for (int j = 0; j < lines.Count(); j++) { string[] playerElements = lines.ElementAt(j).Split(' '); int i = 1; foreach (string word in playerElements) { if (i == 1) { Console.WriteLine("Player:"); player = word; } else if (i == 2) { imageid = word; } else if (i == 3) { wins = word; } else if (i == 4) { losses = word; } i++; } Players.Add(new PlayerStatitics(player, imageid, wins, losses)); } }
public HomeViewModel() { newPlayer = new ObservableCollection <Player>(); string player = ""; string imageid = ""; string lvl = ""; string secretWord = ""; string progress = ""; string letters = ""; string category = ""; string wins = ""; string losses = ""; string typedLetters = ""; string time = ""; System.Collections.Generic.IEnumerable <String> lines = File.ReadLines("..\\..\\Players.txt"); for (int j = 0; j < lines.Count(); j++) { string[] playerElements = lines.ElementAt(j).Split(' '); int i = 1; foreach (string word in playerElements) { if (i == 1) { player = word; } else if (i == 2) { imageid = word; } else if (i == 3) { category = word; } else if (i == 4) { lvl = word; } else if (i == 5) { secretWord = word; } else if (i == 6) { letters = word; } else if (i == 7) { progress = word; } else if (i == 8) { wins = word; } else if (i == 9) { losses = word; } else if (i == 10) { typedLetters = word; } else if (i == 11) { time = word; } i++; } newPlayer.Add(new Player(player, imageid, category, lvl, secretWord, letters, progress, wins, losses, typedLetters, time)); } }