static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> obj = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.Collections.Generic.List <string> obj = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <string>)); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Stop and release all AudioSourcewith loop and pitch /// </summary> public static void FreeAllsounds() { if (list_extraSnd.Count > 0) { GameObject go = list_extraSnd[0].gameObject; for (int i = 0; i < list_extraSnd.Count; i++) { list_extraSnd[i].Stop(); list_extraSnd[i].clip = null; Destroy(list_extraSnd[i]); } Destroy(go); list_extraSnd.Clear(); } }
public void Puzzle_ChestOpen() //puzzle sandığı açılınca çalışacak komutlar { System.Collections.Generic.List <string> puzzletemp = new System.Collections.Generic.List <string>(); puzzletemp.Clear(); if (PlayerPrefs.GetInt("Para") >= 2000) //eger para 6000 den yüksekse calıs { int temp = PlayerPrefs.GetInt("Para"); name_control(); while (puzzletemp.Count < 60) { int rand = UnityEngine.Random.Range(0, 15); int indexrand = UnityEngine.Random.Range(1, 5); string puzzletemps = names[rand] + indexrand; if (!PlayerPrefs.HasKey(names[rand] + indexrand)) { PlayerPrefs.SetInt(names[rand] + indexrand, 1); sandiktanCikan.GetComponent <SandiktanCikanEsya>().puzzle(names[rand] + indexrand); Instantiate(sandiktanCikan); ParaArttir(PlayerPrefs.GetInt("Para"), 0, 2000); PlayerPrefs.SetInt("Para", temp -= 2000); temp = PlayerPrefs.GetInt("Para"); return; } else { if (puzzletemp.IndexOf(puzzletemps) == -1) { puzzletemp.Add(puzzletemps); } } } ParaArttir(PlayerPrefs.GetInt("Para"), 2000, 2000); PlayerPrefs.SetInt("Para", temp += 2000); PlayerPrefs.SetInt("Para", temp -= 2000); GameObject dogrucevap = Resources.Load("GameObject/Uyari") as GameObject; dogrucevap.transform.GetChild(0).transform.GetChild(0).transform.GetChild(1).GetComponent <Text>().text = "Puzzle'nin tüm parçalarını zaten tamamladınız."; Destroy(Instantiate(dogrucevap), 2.3f); return; } else { Instantiate(Resources.Load("GameObject/ParaYok") as GameObject); } }
/// <summary> /// Remove all instances of ClientDiskList from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllClientDiskList() { if (clientDiskList != null) { System.Collections.ArrayList tmpClientDiskList = new System.Collections.ArrayList(); foreach (ClientDiskList oldClientDiskList in clientDiskList) { tmpClientDiskList.Add(oldClientDiskList); } clientDiskList.Clear(); foreach (ClientDiskList oldClientDiskList in tmpClientDiskList) { oldClientDiskList.VdiskTemplet = null; } tmpClientDiskList.Clear(); } }
/// <summary> /// Remove all instances of VdiskGroupList from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllVdiskGroupList() { if (vdiskGroupList != null) { System.Collections.ArrayList tmpVdiskGroupList = new System.Collections.ArrayList(); foreach (VdiskGroupList oldVdiskGroupList in vdiskGroupList) { tmpVdiskGroupList.Add(oldVdiskGroupList); } vdiskGroupList.Clear(); foreach (VdiskGroupList oldVdiskGroupList in tmpVdiskGroupList) { oldVdiskGroupList.VdiskGroup = null; } tmpVdiskGroupList.Clear(); } }
/// <summary> /// Remove all instances of AuthInfo from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllAuthInfo() { if (authInfo != null) { System.Collections.ArrayList tmpAuthInfo = new System.Collections.ArrayList(); foreach (AuthInfo oldAuthInfo in authInfo) { tmpAuthInfo.Add(oldAuthInfo); } authInfo.Clear(); foreach (AuthInfo oldAuthInfo in tmpAuthInfo) { oldAuthInfo.Product = null; } tmpAuthInfo.Clear(); } }
/// <summary> /// Remove all instances of LoginInfo from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllLoginInfo() { if (loginInfo != null) { System.Collections.ArrayList tmpLoginInfo = new System.Collections.ArrayList(); foreach (LoginInfo oldLoginInfo in loginInfo) { tmpLoginInfo.Add(oldLoginInfo); } loginInfo.Clear(); foreach (LoginInfo oldLoginInfo in tmpLoginInfo) { oldLoginInfo.RoleInfo = null; } tmpLoginInfo.Clear(); } }
/// <summary> /// Remove all instances of Client from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllClient() { if (client != null) { System.Collections.ArrayList tmpClient = new System.Collections.ArrayList(); foreach (Client oldClient in client) { tmpClient.Add(oldClient); } client.Clear(); foreach (Client oldClient in tmpClient) { oldClient.ClientDiskGroupList = null; } tmpClient.Clear(); } }
/// <summary> /// Remove all instances of VdiskRestorePoint from the collection /// </summary> /// <pdGenerated>Default removeAll</pdGenerated> public void RemoveAllVdiskRestorePoint() { if (vdiskRestorePoint != null) { System.Collections.ArrayList tmpVdiskRestorePoint = new System.Collections.ArrayList(); foreach (VdiskRestorePoint oldVdiskRestorePoint in vdiskRestorePoint) { tmpVdiskRestorePoint.Add(oldVdiskRestorePoint); } vdiskRestorePoint.Clear(); foreach (VdiskRestorePoint oldVdiskRestorePoint in tmpVdiskRestorePoint) { oldVdiskRestorePoint.VdiskTemplet = null; } tmpVdiskRestorePoint.Clear(); } }
private void FinalizeIngredientSelection() { m_SelectedIngredients[m_CurrentNumberOfSelectedIngredients] = m_CurrentlyHoveredAreas[0].CurrentIngredient; m_CurrentlyHoveredAreas[0].SelectionAreaDisplay.NoHighlights(); m_CurrentNumberOfSelectedIngredients++; ShuffleIngredientsInSelectionArea(); m_CurrentlyHoveredAreas.Clear(); ActivateIngredientSelection(true); if (m_CurrentNumberOfSelectedIngredients == m_NumberOfIngredientChoices) { OnLeaveState(); } else { CheckSelection(); } }
private void LateUpdate() { e_Current = Window.current?.name; var stack = Window.stack; if (stack.SequenceEqual(e_Stack)) { return; } e_Stack.Clear(); e_Stack.AddRange(stack); e_WindowStack.Clear(); foreach (var w in e_Stack) { e_WindowStack.Add($"[{w.index}:{w.windowName}]"); } }
void OnEnable() { name_control(); if (puzzleImages.Count == 0 || puzzle.Count == 0) { puzzleImages.Clear(); puzzle.Clear(); for (int i = 0; i < gO.transform.childCount; i++) { for (int y = 0; y < 4; y++) { puzzleImages.Add(gO.transform.GetChild(i).gameObject.transform.GetChild(y).gameObject.GetComponent <Image>()); if (y == 3) { puzzle.Add(gO.transform.GetChild(i).gameObject.transform.GetChild(y).gameObject.transform.GetChild(0).gameObject); } } } } PuzzleYenile(); }
public void Migrate() { var count = ValueGuids.Count; if (count < 1 || count != ValueIcons.Count || count != valuesInternal.Count) { return; } values.Clear(); for (var i = 0; i < count; ++i) { var value = new AkBaseInformation { Name = valuesInternal[i], Guid = GetGuid(ValueGuids[i].bytes) }; value.PathAndIcons.Add(ValueIcons[i]); values.Add(value); } }
private void startNew(object sender, EventArgs e) { B.Clear(); ship.x = 5; ship.y = 4; ship.direction = "right"; ship.life = 100; lk = lastKey.Right; level = 0; caps = new System.Collections.Generic.List <Energy>(); timer.Start(); timer2.Start(); PlaySong(null, null); timer3.Start(); }
public void Update() { foreach (var onClickFunction in onClickEventFnList) { onClickFunction(); } onClickEventFnList.Clear(); SaveErrorCheck(); // Update object positions that supposed to be visible into the range of the camera _minPos = currentSong.WorldYPositionToTick(camYMin.position.y); _maxPos = currentSong.WorldYPositionToTick(camYMax.position.y); // Set window text to represent if the current song has been saved or not windowHandleManager.UpdateDirtyNotification(isDirty); if (Globals.applicationMode != Globals.ApplicationMode.Loading && (autosave == null || autosave.ThreadState != System.Threading.ThreadState.Running)) { autosaveTimer += Time.deltaTime; if (autosaveTimer > AUTOSAVE_RUN_INTERVAL) { Autosave(); } } else { autosaveTimer = 0; } if (quitting) { if (EditCheck()) { wantsToQuit = true; UnityEngine.Application.Quit(); } } }
//public GameObject loadingImage; public void LoadScene(string level) { System.Collections.Generic.List <Mission> tempList = new System.Collections.Generic.List <Mission>(); for (int i = 0; i < Data.militaryList.Count; i++) { if (Data.militaryList[i].difficulty == Data.currentDifficulty) { tempList.Add(Data.militaryList[i]); } } System.Random r = new System.Random(); int randomIndex = r.Next(0, tempList.Count); Debug.Log("Random mission: " + randomIndex + " out of: " + tempList.Count); Data.pickedMission = tempList[randomIndex]; tempList.Clear(); //loadingImage.SetActive(true); Application.LoadLevel(level); }
public override void FillBufferedData() { if (actDirty != null) { actDirty(); } SetBuyDialodTitle(m_strTitle); SetBuyDialogCost(m_strCost); if (m_listActAttr.Count > 0) { for (int i = 0; i < m_listActAttr.Count; ++i) { m_listActAttr[i](); } m_listActAttr.Clear(); } SetBuyDialogIcon(m_strImgName); }
void name_control() { if (names.Count == 0) { names.Clear(); names.Add("leeminho"); names.Add("leehyeri"); names.Add("kimhyunjoong"); names.Add("kimseokjin"); names.Add("leedongwook"); names.Add("suzy"); names.Add("parkminyoung"); names.Add("parkseojong"); names.Add("leejongsuk"); names.Add("parkhyungsik"); names.Add("parkboyoung"); names.Add("jichangwook"); names.Add("kimnamjoon"); names.Add("parkshinhye"); names.Add("junjihyun"); //prefab initalize } }
int Ignore(int start, int count, RaycastHit[] hits) { for (int i = start; i < count; i++) { var hit = hits[i]; if (!hit.point.IsAbsoluteZero()) { continue; } m_IndexIgnore.Add(i); } int countIndex = m_IndexIgnore.Count; for (int i = 0; i < countIndex; i++) { for (int j = m_IndexIgnore[i] - i; j < count - 1; j++) { hits[j] = hits[j + 1]; } } m_IndexIgnore.Clear(); return(count - countIndex); }
public override void FillBufferedData() { if (actDirty != null) { actDirty(); } SetUpgradeDialogTitle(m_strTitle); SetUpgradeDialogCurrentLevel(m_strLevel); SetUpgradeDialogNextLevel(m_strNextLevel); SetUpgradeDialogCost(m_strCost); SetUpgradeDialogIcon(m_strImgName); if (m_listActSetCurrentAttr.Count > 0) { for (int i = 0; i < m_listActSetCurrentAttr.Count; ++i) { m_listActSetCurrentAttr[i](); } m_listActSetCurrentAttr.Clear(); } if (m_listActSetNextAttr.Count > 0) { for (int i = 0; i < m_listActSetNextAttr.Count; ++i) { m_listActSetNextAttr[i](); } m_listActSetNextAttr.Clear(); } SetUpgradeDialogProgressText(m_strProgressText); SetUpgradeDialogProgressSize(m_fProgressSize); SetUpgradeDialogStarNum(m_iStarNum); }
private static void Update_7DayTable() { Lib.DataUtility local = new Lib.DataUtility(Lib.DataUtility.ConnectionType.CenterDB); System.Data.DataTable dt = new System.Data.DataTable(); //需更新鑑測站web物件,重新參考服務web MainWS_KUMA_PC.WebService3 MainWebService = new MainWS_KUMA_PC.WebService3(); //下面要改websv呼叫的方法 dt = MainWebService.Get_7DayResultCount(Lib.SysSetting.CenterCode);//這裡要改呼叫Get_7DayResultCount if (dt.Rows.Count != 0) { System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> > list = new System.Collections.Generic.List <System.Collections.Generic.Dictionary <string, object> >(); foreach (System.Data.DataRow row in dt.Rows) { System.Collections.Generic.Dictionary <string, object> d = new System.Collections.Generic.Dictionary <string, object>(); d.Add("date", row["date"].ToString()); d.Add("count", row["count"].ToString()); list.Add(d); } System.Data.DataTable ds = local.getDataTableBysp("Ex107_Update_7DayTable", list); list.Clear(); dt.Dispose(); } }
protected void ApplyToRenderers() { UnityEngine.Debug.Assert(this.exportToLocal); if (materialPropertyBlock == null) { materialPropertyBlock = new UnityEngine.MaterialPropertyBlock(); } int datasLength = this.Datas != null ? this.Datas.Length : 0; this.FindRenderers(renderers); int renderersCount = renderers.Count; for (int i = 0; i < renderersCount; ++i) { renderers[i].GetPropertyBlock(materialPropertyBlock); materialPropertyBlock.SetBuffer(this.BufferName, this.computeBuffer); materialPropertyBlock.SetFloat(this.bufferSizeName, datasLength); renderers[i].SetPropertyBlock(materialPropertyBlock); materialPropertyBlock.Clear(); } renderers.Clear(); }
//public GameObject loadingImage; public void LoadScene(string level) { Data.noMissions = false; System.Collections.Generic.List <Mission> tempList = new System.Collections.Generic.List <Mission>(); for (int i = 0; i < Data.diplomacyList.Count; i++) { if (Data.diplomacyList[i].difficulty == Data.currentDifficulty && !Data.diplomacyList[i].isDone) { tempList.Add(Data.diplomacyList[i]); } } System.Random r = new System.Random(); int randomIndex = r.Next(0, tempList.Count); if (tempList.Count == 0) { //hotdogs } else if (!Data.preserveDipMission || !Data.lastDipMission.isListed) { Debug.Log("Random mission: " + randomIndex + " out of: " + tempList.Count); Data.pickedMission = tempList[randomIndex]; Data.lastDipMission = Data.pickedMission; Data.lastDipMission.isListed = true; } else { Data.pickedMission = Data.lastDipMission; } tempList.Clear(); Data.hitBack = false; //loadingImage.SetActive(true); Application.LoadLevel(level); }
/* * Updates SplinePoints Vectors, to be set to a line renderer for instance * Warning : variable number of spline points, iterative algorithm. */ void makeSpline(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3) { float t0 = 0.0f; float t1 = GetT(t0, p0, p1); float t2 = GetT(t1, p1, p2); float t3 = GetT(t2, p2, p3); Vector3 p1Screen = Camera.main.WorldToScreenPoint(p1); Vector3 p2Screen = Camera.main.WorldToScreenPoint(p2); float distPixP1P2 = Vector3.Distance(p1Screen, p2Screen); //Debug.Log(distPixP1P2); int nbPointsSpline = (int)Mathf.Ceil(distPixP1P2 / SPLINE_SEGMENT_PIXEL_SIZE); //Debug.Log(nbPointsSpline); SplinePoints.Clear(); for (float t = t1; t < t2; t += ((t2 - t1) / (float)(nbPointsSpline))) { Vector2 A1 = (t1 - t) / (t1 - t0) * p0 + (t - t0) / (t1 - t0) * p1; Vector2 A2 = (t2 - t) / (t2 - t1) * p1 + (t - t1) / (t2 - t1) * p2; Vector2 A3 = (t3 - t) / (t3 - t2) * p2 + (t - t2) / (t3 - t2) * p3; Vector2 B1 = (t2 - t) / (t2 - t0) * A1 + (t - t0) / (t2 - t0) * A2; Vector2 B2 = (t3 - t) / (t3 - t1) * A2 + (t - t1) / (t3 - t1) * A3; Vector2 C = (t2 - t) / (t2 - t1) * B1 + (t - t1) / (t2 - t1) * B2; SplinePoints.Add(new Vector3(C.x, C.y, 2)); } //Fix because not always adding last point to spline (t>t2 exit condition) //if((p2-SplinePoints[SplinePoints.Count- 1]).magnitude > (p2 - p1).magnitude / (nbPointsSpline*10)) { SplinePoints.Add(new Vector3(p2.x, p2.y, 2)); } }
public void updateAttractionPoints() { attractionPoints.Clear(); attractionPoints = gridScript.getAttractionPoints(gameObject); }
void OnEnable() { unitInCircle.Clear(); winnerDrop = false; }
// Update is called once per frame void Update() { //if (ActiveState == Gamestate.InGame) //{ //if(battleZone == null) //{ // // EnterGame(); //} curEnergy = V_PlayerHandler.energy; curHealth = V_PlayerHandler.health; energyText.text = curEnergy.ToString(); aiHpText.text = V_AI.health.ToString() + "/" + maxHealth; hpText.text = curHealth.ToString() + "/" + maxHealth; // Check if all players still have sufficient health, but // if one doesn't then call the CallGameResult function: if (!isGameOver) { // if the player's base died: if (V_PlayerHandler.health == 0) { isGameOver = true; // then AI is the winner: CallGameResult(false); GameManager.ActiveState = GameManager.Gamestate.Gameover; return; } // if the AI's base died: if (V_AI.health == 0) { isGameOver = true; // then player is the winner: CallGameResult(true); } } opponentsTurnText.gameObject.SetActive(playerTurn == playerTypes.AI && !isGameOver); playersTurnText.gameObject.SetActive(playerTurn == playerTypes.Player && !isGameOver); //warloop, can become a switch case to manage all turns parts. if (CardGameState == currentState.war) { int usagecheck = 0; if (warentered == false) //war setup { GameObject[] objP = GameObject.FindGameObjectsWithTag("PlayerOwned"); GameObject[] objA = GameObject.FindGameObjectsWithTag("AIOwned"); //create a list of active cards for (int i = 0; i < objA.Length; i++) { ActiveCards.Add(objA[i]); if (playerTurn == playerTypes.AI) { objA[i].GetComponent <V_Card>().TEMPspeed += 5; } } for (int i = 0; i < objP.Length; i++) { ActiveCards.Add(objP[i]); if (playerTurn == playerTypes.Player) { objP[i].GetComponent <V_Card>().TEMPspeed += 5; } } warentered = true; //find the first creatures to act... foreach (GameObject o in ActiveCards) { if (o.GetComponent <V_Card>().speed > activespeed && o.GetComponent <V_Card>().speed < prevspeed) { activespeed = o.GetComponent <V_Card>().speed; } if (o.GetComponent <V_Card>().speed == activespeed && o.GetComponent <V_Card>().actions > 0) { o.GetComponent <V_CardActions>().isActive = true; usagecheck++; } else { o.GetComponent <V_CardActions>().isActive = false; } } prevspeed = activespeed; } //now to flow through each round; usagecheck = 0; foreach (GameObject o in ActiveCards) { if (o.GetComponent <V_Card>().speed == activespeed && o.GetComponent <V_Card>().actions > 0) { o.GetComponent <V_CardActions>().isActive = true; usagecheck++; } else { o.GetComponent <V_CardActions>().isActive = false; } } if (usagecheck <= 0) { activespeed -= 5; } if (activespeed <= 0) { prevspeed = 1000; ActiveCards.Clear(); CardGameState = currentState.end; } } if (CardGameState == currentState.end) { GameObject[] objP = GameObject.FindGameObjectsWithTag("PlayerOwned"); GameObject[] objA = GameObject.FindGameObjectsWithTag("AIOwned"); for (int i = 0; i < objA.Length; i++) { ActiveCards.Add(objA[i]); } for (int i = 0; i < objP.Length; i++) { ActiveCards.Add(objP[i]); } ActiveCards.Clear(); //if (playerTurn == playerTypes.AI) //{ // ChangeTurn(playerTypes.AI); //} if (playerTurn == playerTypes.Player) { ChangeTurn(playerTypes.Player); } } //} }
public void RefreshWingGridList(System.Collections.Generic.List <WingGridData> dataList) { for (int i = 0; i < gridList.Count; ++i) { AssetCacheMgr.ReleaseInstance(gridList[i].gameObject); } gridList.Clear(); GetTransform("WingUIListDialogGridList").GetComponent <MogoSingleButtonList>().SingleButtonList.Clear(); GetTransform("WingUIListDialogGridListCamera").localPosition = new Vector3(0, -166f, 0); for (int i = 0; i < dataList.Count; ++i) { int index = i; AssetCacheMgr.GetUIInstance("WingUIListDialogGrid.prefab", (name, id, go) => { GameObject gameObj = (GameObject)go; MFUIUtils.AttachWidget(gameObj.transform, GetTransform("WingUIListDialogGridList")); gameObj.transform.localPosition = new Vector3(0, -112 * index, 0); gameObj.GetComponent <MyDragCamera>().RelatedCamera = GetTransform("WingUIListDialogGridListCamera").GetComponent <Camera>(); GetTransform("WingUIListDialogGridList").GetComponent <MogoSingleButtonList>().SingleButtonList.Add( gameObj.GetComponent <MogoSingleButton>()); WingUIGrid uigrid = gameObj.AddComponent <WingUIGrid>(); uigrid.ID = index; WingGridData data = dataList[index]; if (data.IsHave == false) { uigrid.ShowBuyBtn(true); uigrid.ShowUsedSign(false); uigrid.SetWingCost(data.WingPrice); uigrid.SetWingName(data.WingName); uigrid.SetWingStatus(data.WingStatus); uigrid.SetWingDescripte(data.WingDescripe); uigrid.ShowWingLock(false); uigrid.ShowWingProgress(false); uigrid.ShowWingIconBlackWhite(true); uigrid.ShowCost(true); } else { if (data.IsActive == true) { if (data.IsUsing == false) { uigrid.ShowBuyBtn(false); uigrid.ShowUsedSign(false); uigrid.SetWingName(data.WingName); uigrid.SetWingStatus(data.WingStatus); uigrid.SetWingDescripte(data.WingDescripe); uigrid.ShowWingLock(false); //uigrid.ShowWingProgress(false); uigrid.ShowWingProgress(true); uigrid.SetWingProgressText(string.Concat(data.WingCurExp, "/", data.WingTotalExp)); uigrid.SetWingProgressSize((float)data.WingCurExp / (float)data.WingTotalExp); uigrid.ShowWingIconBlackWhite(false); uigrid.ShowCost(false); } else { uigrid.ShowBuyBtn(false); uigrid.ShowUsedSign(true); uigrid.SetWingName(data.WingName); uigrid.SetWingStatus(data.WingStatus); uigrid.SetWingDescripte(data.WingDescripe); uigrid.ShowWingLock(false); uigrid.ShowWingProgress(true); uigrid.SetWingProgressText(string.Concat(data.WingCurExp, "/", data.WingTotalExp)); uigrid.SetWingProgressSize((float)data.WingCurExp / (float)data.WingTotalExp); uigrid.ShowWingIconBlackWhite(false); uigrid.ShowCost(false); } } else { uigrid.ShowBuyBtn(false); uigrid.ShowUsedSign(false); uigrid.SetWingName(data.WingName); uigrid.SetWingStatus(data.WingStatus); uigrid.SetWingDescripte(data.WingDescripe); uigrid.ShowWingLock(true); uigrid.ShowWingProgress(false); uigrid.ShowWingIconBlackWhite(false); uigrid.ShowCost(false); } } if (dataList.Count <= 4) { GetTransform("WingUIListDialogGridListCamera").GetComponent <MyDragableCamera>().MINY = -166f; } else { GetTransform("WingUIListDialogGridListCamera").GetComponent <MyDragableCamera>().MINY = -166f - (dataList.Count - 4) * 112f; } gridList.Add(gameObj); }); } }
public void Clear() { messages.Clear(); }