static public int ContainsValue(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Collections.Generic.Dictionary <System.Int32, System.String> self = (System.Collections.Generic.Dictionary <System.Int32, System.String>)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.ContainsValue(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int ContainsValue(IntPtr l) { try { System.Collections.Generic.Dictionary <System.String, System.Object> self = (System.Collections.Generic.Dictionary <System.String, System.Object>)checkSelf(l); System.Object a1; checkType(l, 2, out a1); var ret = self.ContainsValue(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ContainsValue(IntPtr l) { try { System.Collections.Generic.Dictionary <System.Int32, System.String> self = (System.Collections.Generic.Dictionary <System.Int32, System.String>)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.ContainsValue(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, TypeTraits <System.Collections.Generic.Dictionary <int, TestAccount> > .type); TestAccount arg0 = ToLua.CheckObject <TestAccount>(L, 2); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <string, SingleData> obj = (System.Collections.Generic.Dictionary <string, SingleData>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <string, SingleData>)); SingleData arg0 = (SingleData)ToLua.CheckObject(L, 2, typeof(SingleData)); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity> obj = (System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity>)); Logic.Character.EnemyEntity arg0 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.EnemyEntity)); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable> obj = (System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable>)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, int> obj = (System.Collections.Generic.Dictionary <int, int>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, int>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, MyPlayerController> obj = (System.Collections.Generic.Dictionary <int, MyPlayerController>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, MyPlayerController>)); MyPlayerController arg0 = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 2); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, TestAccount>)); TestAccount arg0 = (TestAccount)ToLua.CheckObject(L, 2, typeof(TestAccount)); bool o; try { o = obj.ContainsValue(arg0); } catch (Exception e) { LuaDLL.luaL_error(L, e.Message); return(0); } LuaDLL.lua_pushboolean(L, o); return(1); }