/// <summary> /// Runs every frame to update the GUI elements. /// </summary> void OnGUI() { //Renders the message manager which displays error messages UserMessageManager.Render(); UserMessageManager.scale = canvas.scaleFactor; }
/// <summary> /// Runs every frame to update the GUI elements. /// </summary> void OnGUI() { UserMessageManager.scale = canvas.scaleFactor; UserMessageManager.Render(); }
private void OnGUI() { UserMessageManager.Render(); }