public UIBackground(string _Name, Control _Parent) : base(_Name, _Parent) { Transformation = new Float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1); shader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Default.fx")); OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput); }
public UIFloor(string _Name, Control _Parent) : base(_Name, _Parent) { RelativeToParent = false; ZoomedTransform = new Float3x3(0.9f, 0, 0, 0, 0.9f, 0, 0, 0, 1); OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput); }
public UIAnalog(string _Name, Control _Parent) : base(_Name, _Parent) { Transformation = new Float3x3(0.1f, 0, 0, 0, 0.1f, 0, 0, 0, 1); ZoomedTransformation = new Float3x3(0.9f, 0, 0, 0, 0.9f, 0, 0, 0, 1); font = new SpriteFont("./content/Arial.png", "./content/Arial.xml"); NormalTransformation = Transformation; OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput); }
public UIButton(string _Name, Control _Parent) : base(_Name, _Parent) { Transformation = new Float3x3(0.1f, 0, 0, 0, 0.1f, 0, 0, 0, 0); shader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Default.fx")); loadingshader = ShaderCompiler.Compile(System.IO.File.ReadAllText("Loading.fx")); font = new SpriteFont("./content/Arial.png", "./content/Arial.xml"); OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput); }
/// <summary> /// /// </summary> /// <param name="_Name">Name of the Control</param> /// <param name="_Parent">Parent Control</param> public Control(string _Name, Control _Parent) { name = _Name; Parent = _Parent; if (Parent != null) Parent.AddChild(this); }
public GenericBrowser(Control _Parent) : base("GenericBrowser", _Parent) { OnRender += GenericBrowser_OnRefresh; }
public GenericBrowserHeader(string _Name, Control _Parent) : base(_Name, _Parent) { OnRender += OnDraw; }
public Form1() { InitializeComponent(); Graphics.Initialize(this.Handle, TargetResolution); ClientResources.Load(); ScreenSaverTarget = new RenderTarget(TargetResolution); ScreenSaverWobbleTarget = new RenderTarget(TargetResolution / 8, RenderTarget.SurfaceFormat.Float4Half); ScreenSaverShader = ShaderCompiler.Compile(System.IO.File.ReadAllText("screensaver.fx")); ScreenSaverBuffer = new TextureGPU(TargetResolution); ScreenSaverDroplet = new TextureGPUResource("./content/droplet.png"); //Root = new GenericBrowser(null); #if true Root = new UIBackground("", null); UIFloor floor4 = new UIFloor("floor4", Root); floor4.Level = 3; UIFloor floor3 = new UIFloor("floor3", Root); floor3.Level = 2; UIFloor floor2 = new UIFloor("floor2", Root); floor2.Level = 1; UIFloor floor1 = new UIFloor("floor1", Root); floor1.Level = 0; Floors.Add(floor1); Floors.Add(floor2); Floors.Add(floor3); Floors.Add(floor4); Control button1 = new UIButton("b1", floor4); button1.Transformation = Float3x3.Scale(0.1f) * Float3x3.Translate(new Float2(1, 1)); Control button2 = new UIAnalog("b2", floor4); button2.Transformation = Float3x3.Scale(0.1f) * Float3x3.Translate(new Float2(0, 0)); UIProgressBar progress = new UIProgressBar("p1", floor4); progress.Transformation = Float3x3.Scale(new Float2(0.3f, 0.1f)) * Float3x3.Translate(new Float2(0, 0.5f)); progress.Value = 50; #else Control button1 = new UIButton("b1", null); button1.Transformation = Float3x3.Translate(new Float2(0.5f, 0.5f)) * Float3x3.Scale(0.1f); Control button2 = new UIAnalog("b2", null); button2.Transformation = Float3x3.Translate(new Float2(0.5f, -0.5f)) * Float3x3.Scale(0.1f); Control button3 = new UIAnalog("b3", null); button3.Transformation = Float3x3.Translate(new Float2(-0.5f, 0.5f)) * Float3x3.Scale(0.1f); Control button4 = new UIAnalog("b4", null); button4.Transformation = Float3x3.Translate(new Float2(-0.5f, -0.5f)) * Float3x3.Scale(0.1f); ((UIButton)button1).Text = "button1"; ((UIAnalog)button2).Text = "button2"; ((UIAnalog)button3).Text = "button3"; ((UIAnalog)button4).Text = "button4"; Root = new UIBackground("", null); Root.AddChild(button1); Root.AddChild(button2); Root.AddChild(button3); Root.AddChild(button4); #endif //Root.Transformation = Float3x3.Scale(new Float2(2, -2)) * Float3x3.Translate(new Float2(-0.5f, -0.5f)); System.Windows.Forms.Application.Idle += new EventHandler(Application_Idle); }
public UIProgressBar(string _Name, Control _Parent) : base(_Name, _Parent) { OnControllerInput += new OnControllerInputHandler(UIButton_OnControllerInput); }