public MorphCategory(string n, int flags, MorphCheckboxes mc) { Name = n; flags_ = flags; mc_ = mc; collapsible_ = new Collapsible(Name, OnCollapsibleToggled, flags_); }
public AudioClipsCheckboxes( string name, AudioClipsCallback callback, int flags = 0) : base(flags) { callback_ = callback; collapsible_ = new Collapsible(name, Toggled, flags); browse_ = new Button("Add file...", Browse, flags); }
public EyesModifierUI(MainUI ui) : base(ui, Utilities.AtomHasEyes) { saccade_ = new Collapsible("Saccade", null, Widget.Right); saccadeTime_ = new RandomizableTimeWidgets( "Saccade interval", Widget.Right); saccadeMin_ = new FloatSlider( "Saccade minimum (x10)", 0, new FloatRange(0, 1), SaccadeMinChanged, Widget.Right); saccadeMax_ = new FloatSlider( "Saccade maximum (x10)", 0, new FloatRange(0, 1), SaccadeMaxChanged, Widget.Right); minDistance_ = new FloatSlider( "Minimum distance (avoids cross-eyed)", 0, new FloatRange(0, 1), MinDistanceChanged, Widget.Right); focusDurationCollapsible_ = new Collapsible( "Focus time", null, Widget.Right); focusDuration_ = new RandomizableTimeWidgets( "Focus time", Widget.Right); gaze_ = new StringList( "MacGruber's Gaze", GazeChanged, Widget.Right); blink_ = new StringList("Blink", BlinkChanged, Widget.Right); addTarget_ = new Button("Add target", AddTarget, Widget.Right); previewsEnabled_ = new Checkbox( "Show previews", PreviewsChanged, Widget.Right); previewsAlpha_ = new FloatSlider( "Previews alpha", 0.3f, new FloatRange(0, 1), PreviewsAlphaChanged, Widget.Right); foreach (var w in saccadeTime_.GetWidgets()) { saccade_.Add(w); } saccade_.Add(saccadeMin_); saccade_.Add(saccadeMax_); saccade_.Add(new SmallSpacer(Widget.Right)); foreach (var w in focusDuration_.GetWidgets()) { focusDurationCollapsible_.Add(w); } focusDurationCollapsible_.Add(new SmallSpacer(Widget.Right)); }
public AudioModifierUI(MainUI ui) : base(ui, Utilities.AtomCanPlayAudio) { delayCollapsible_ = new Collapsible("Delay", null, Widget.Right); delayWidgets_ = new DurationWidgets("Delay", DelayTypeChanged, Widget.Right); playType_ = new StringList( "Play type", "", PlayTypeStrings(), PlayTypeChanged, Widget.Right); stop_ = new Button("Stop audio", StopAudio, Widget.Right); clips_ = new AudioClipsCheckboxes("Clips", ClipsChanged, Widget.Right); }
public NaturalMorphProgressionUI(int flags) : base(flags) { durationCollapsible_ = new Collapsible( "Natural duration", null, flags_); durationWidgets_ = new DurationWidgets( "Natural", DurationTypeChanged, flags_); delayCollapsible_ = new Collapsible("Natural delay", null, flags_); delayWidgets_ = new DelayWidgets(flags_); delayWidgets_.SupportsHalfMove = false; }
public MorphModifierUI(MainUI ui) : base(ui, Utilities.AtomHasMorphs) { progressionType_ = new MorphProgressionTypeStringList( "Morph progression", ProgressionTypeChanged, Widget.Right); selectedMorphsCollapsible_ = new Collapsible( "Selected morphs", null, Widget.Right); toggleAll_ = new Button("Toggle All", ToggleAll, Widget.Right); morphCheckboxes_ = new MorphCheckboxes( "Morphs", MorphAdded, MorphRemoved, Widget.Right); }
public EyesModifierTargetUIContainer(EyesModifier m, EyesTargetContainer t) { modifier_ = m; container_ = t; delete_ = new ConfirmableButton( "Delete target", DeleteTarget, Widget.Right); types_ = new FactoryStringList <EyesTargetFactory, IEyesTarget>( "Type", TypeChanged, Widget.Right); enabled_ = new Checkbox( "Enabled", t.Enabled, EnabledChanged, Widget.Right); collapsible_ = new Collapsible( container_.Name, null, Widget.Right); UpdateWidgets(); }
public UnsyncedModifierUI(int flags) : base(flags) { durationCollapsible_ = new Collapsible( "Duration", null, flags_); durationWidgets_ = new DurationWidgets( "Duration", DurationTypeChanged, flags_); delayCollapsible_ = new Collapsible("Delay", null, flags_); delayWidgets_ = new DelayWidgets(flags_); delayWidgets_.SupportsHalfMove = false; copy_ = new ConfirmableButton( "Copy to other unsynced", CopyToAll, flags_); syncToThis_ = new ConfirmableButton( "Sync all to this", SyncToThis, flags_); }
public LinkModifierControllerUI( LinkModifier m, LinkModifierController mc) { modifier_ = m; mc_ = mc; collapsible_ = new Collapsible(mc_.Name, null, Widget.Right); delete_ = new ConfirmableButton("Delete", Delete, Widget.Right); controller_ = new FreeControllerList( "Controller", mc_.ControllerName, ControllerChanged, Widget.Right); atom_ = new AtomList( "Link to atom", mc_.AtomName, AtomChanged, null, Widget.Right | Widget.AllowNone); rb_ = new LinkTargetList( "Link to", mc_.RigidbodyName, RigidbodyChanged, Widget.Right | Widget.AllowNone); position_ = new PositionStateList( "Position", "", PositionChanged, Widget.Right | Widget.AllowNone); rotation_ = new RotationStateList( "Rotation", "", RotationChanged, Widget.Right | Widget.AllowNone); Update(); collapsible_.Add(delete_); collapsible_.Add(controller_); collapsible_.Add(atom_); collapsible_.Add(rb_); collapsible_.Add(position_); collapsible_.Add(rotation_); collapsible_.Add(new SmallSpacer(Widget.Right)); }
public SelectedMorphWidget( MorphModifierUI ui, SelectedMorph sm, int flags = 0) { ui_ = ui; sm_ = sm; collapsible_ = new Collapsible(sm_.DisplayName, null, flags); enabled_ = new Checkbox("Enabled", EnabledChanged, flags); remove_ = new ConfirmableButton("Remove", Remove, flags); movementUI_ = new MovementUI(flags); enabled_.Parameter = sm_.EnabledParameter; movementUI_.SetValue(sm_.Movement, sm_.PreferredRange); collapsible_.Add(enabled_); collapsible_.Add(remove_); foreach (var w in movementUI_.GetWidgets()) { collapsible_.Add(w); } RenameCollapsible(); }
public OptionsUI(int flags = 0) { collapsible_ = new Collapsible("Options and presets", null, flags); resetValuesOnFreeze_ = new Checkbox( "Reset positions on freeze", options_.ResetValuesOnFreeze, ResetValuesOnFreezeChanged, flags); resetCountersOnThaw_ = new Checkbox( "Reset counters on thaw", options_.ResetCountersOnThaw, ResetCountersOnThaw, flags); pickAnimatable_ = new Checkbox( "Pick animatable", PickAnimatableChanged, flags); manageAnimatable_ = new Button( "Manage animatables", ManageAnimatables, flags); overlapTime_ = new FloatSlider( "Global overlap time", options_.OverlapTime, new FloatRange(0, 1), OverlapTimeChanged, flags); logLevel_ = new StringList( "Log level", Options.LogLevelToString(options_.LogLevel), Options.GetLogLevelNames(), LogLevelChanged, flags); logOverlap_ = new Checkbox( "Log overlap", LogOverlapChanged, flags); usePlaceholder_ = new Checkbox( "Save: use placeholder for atoms", null, flags); collapsible_.Add(resetValuesOnFreeze_); collapsible_.Add(resetCountersOnThaw_); collapsible_.Add(pickAnimatable_); collapsible_.Add(manageAnimatable_); collapsible_.Add(overlapTime_); collapsible_.Add(logLevel_); collapsible_.Add(logOverlap_); collapsible_.Add(new SmallSpacer(flags)); collapsible_.Add(usePlaceholder_); collapsible_.Add(new Button( "Full: save", SaveFull, flags)); collapsible_.Add(new Button( "Full: load, replace everything", () => { LoadFull(Utilities.PresetReplace); }, flags)); collapsible_.Add(new Button( "Full: load, append steps", () => { LoadFull(Utilities.PresetAppend); }, flags)); collapsible_.Add(new SmallSpacer(flags)); collapsible_.Add(new Button( "Step: save current", SaveStep, flags)); collapsible_.Add(new Button( "Step: load, replace current", () => { LoadStep(Utilities.PresetReplace); }, flags)); collapsible_.Add(new Button( "Step: load, add modifiers to current step", () => { LoadStep(Utilities.PresetMerge); }, flags)); collapsible_.Add(new Button( "Step: load, append as new step", () => { LoadStep(Utilities.PresetAppend); }, flags)); collapsible_.Add(new SmallSpacer(flags)); collapsible_.Add(new Button( "Modifier: save current", SaveModifier, flags)); collapsible_.Add(new Button( "Modifier: load, replace current", () => { LoadModifier(Utilities.PresetReplace); }, flags)); collapsible_.Add(new Button( "Modifier: load, append to current step", () => { LoadModifier(Utilities.PresetAppend); }, flags)); collapsible_.Add(new SmallSpacer(flags)); }