Esempio n. 1
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        public EyesModifierTargetUIContainer(EyesModifier m, EyesTargetContainer t)
        {
            modifier_  = m;
            container_ = t;

            delete_ = new ConfirmableButton(
                "Delete target", DeleteTarget, Widget.Right);

            types_ = new FactoryStringList <EyesTargetFactory, IEyesTarget>(
                "Type", TypeChanged, Widget.Right);

            enabled_ = new Checkbox(
                "Enabled", t.Enabled, EnabledChanged, Widget.Right);

            collapsible_ = new Collapsible(
                container_.Name, null, Widget.Right);

            UpdateWidgets();
        }
Esempio n. 2
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            public SelectedMorphWidget(
                MorphModifierUI ui, SelectedMorph sm, int flags = 0)
            {
                ui_ = ui;
                sm_ = sm;

                collapsible_ = new Collapsible(sm_.DisplayName, null, flags);
                enabled_     = new Checkbox("Enabled", EnabledChanged, flags);
                remove_      = new ConfirmableButton("Remove", Remove, flags);
                movementUI_  = new MovementUI(flags);

                enabled_.Parameter = sm_.EnabledParameter;
                movementUI_.SetValue(sm_.Movement, sm_.PreferredRange);

                collapsible_.Add(enabled_);
                collapsible_.Add(remove_);

                foreach (var w in movementUI_.GetWidgets())
                {
                    collapsible_.Add(w);
                }
                RenameCollapsible();
            }
Esempio n. 3
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        public RampDurationMonitor(string name, int flags)
            : base(flags)
        {
            start_ = new FloatSlider(
                name + " start", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            end_ = new FloatSlider(
                name + " end", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeUp_ = new FloatSlider(
                name + " time up", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeDown_ = new FloatSlider(
                name + " time down", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            hold_ = new FloatSlider(
                name + " hold maximum", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            firstHalfProgress_ = new FloatSlider(
                name + " first half progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            secondHalfProgress_ = new FloatSlider(
                name + " second half progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            inFirstHalf_ = new Checkbox(
                name + " in first half", null, flags_ | Widget.Disabled);

            totalProgress_ = new FloatSlider(
                name + " total progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            inFirstHalfTotal_ = new Checkbox(
                name + " in first half total", null, flags_ | Widget.Disabled);

            firstHalfFinished_ = new Checkbox(
                name + " first half finished", null, flags_ | Widget.Disabled);

            finished_ = new Checkbox(
                name + " finished", null, flags_ | Widget.Disabled);

            timeRemaining_ = new FloatSlider(
                name + " time remaining", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeRemainingInHalf_ = new FloatSlider(
                name + " time remaining in half", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);


            current_ = new FloatSlider(
                name + " current", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            elapsed_ = new FloatSlider(
                name + " elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            totalElapsed_ = new FloatSlider(
                name + " total elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            progress_ = new FloatSlider(
                name + " progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            holdingProgress_ = new FloatSlider(
                name + " hold progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            holdingElapsed_ = new FloatSlider(
                name + " holding elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);
        }
Esempio n. 4
0
 public Morph(DAZMorph m)
 {
     morph    = m;
     checkbox = null;
 }
Esempio n. 5
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 public BoolStorableParameterMonitorUI()
 {
     paramValue_ = new Checkbox(
         "Parameter value", null, Widget.Right | Widget.Disabled);
 }
Esempio n. 6
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        public OptionsUI(int flags = 0)
        {
            collapsible_ = new Collapsible("Options and presets", null, flags);


            resetValuesOnFreeze_ = new Checkbox(
                "Reset positions on freeze", options_.ResetValuesOnFreeze,
                ResetValuesOnFreezeChanged, flags);

            resetCountersOnThaw_ = new Checkbox(
                "Reset counters on thaw", options_.ResetCountersOnThaw,
                ResetCountersOnThaw, flags);

            pickAnimatable_ = new Checkbox(
                "Pick animatable", PickAnimatableChanged, flags);

            manageAnimatable_ = new Button(
                "Manage animatables", ManageAnimatables, flags);

            overlapTime_ = new FloatSlider(
                "Global overlap time", options_.OverlapTime,
                new FloatRange(0, 1), OverlapTimeChanged, flags);

            logLevel_ = new StringList(
                "Log level", Options.LogLevelToString(options_.LogLevel),
                Options.GetLogLevelNames(), LogLevelChanged, flags);

            logOverlap_ = new Checkbox(
                "Log overlap", LogOverlapChanged, flags);

            usePlaceholder_ = new Checkbox(
                "Save: use placeholder for atoms", null, flags);

            collapsible_.Add(resetValuesOnFreeze_);
            collapsible_.Add(resetCountersOnThaw_);
            collapsible_.Add(pickAnimatable_);
            collapsible_.Add(manageAnimatable_);
            collapsible_.Add(overlapTime_);
            collapsible_.Add(logLevel_);
            collapsible_.Add(logOverlap_);
            collapsible_.Add(new SmallSpacer(flags));

            collapsible_.Add(usePlaceholder_);

            collapsible_.Add(new Button(
                                 "Full: save", SaveFull, flags));

            collapsible_.Add(new Button(
                                 "Full: load, replace everything",
                                 () => { LoadFull(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Full: load, append steps",
                                 () => { LoadFull(Utilities.PresetAppend); },
                                 flags));

            collapsible_.Add(new SmallSpacer(flags));


            collapsible_.Add(new Button(
                                 "Step: save current", SaveStep, flags));

            collapsible_.Add(new Button(
                                 "Step: load, replace current",
                                 () => { LoadStep(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Step: load, add modifiers to current step",
                                 () => { LoadStep(Utilities.PresetMerge); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Step: load, append as new step",
                                 () => { LoadStep(Utilities.PresetAppend); },
                                 flags));

            collapsible_.Add(new SmallSpacer(flags));


            collapsible_.Add(new Button(
                                 "Modifier: save current", SaveModifier, flags));

            collapsible_.Add(new Button(
                                 "Modifier: load, replace current",
                                 () => { LoadModifier(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Modifier: load, append to current step",
                                 () => { LoadModifier(Utilities.PresetAppend); },
                                 flags));


            collapsible_.Add(new SmallSpacer(flags));
        }