Esempio n. 1
0
        public override void AddToTopUI(IModifier m)
        {
            base.AddToTopUI(m);

            modifier_ = m as AudioModifier;
            if (modifier_ == null)
            {
                return;
            }

            delayWidgets_.SetValue(modifier_.Delay);
            clips_.Value = modifier_.Clips;

            delayCollapsible_.Clear();
            delayCollapsible_.Add(delayWidgets_.GetWidgets());

            AddAtomWidgets(m);

            widgets_.AddToUI(playType_);
            playType_.Value = PlayTypeToString(modifier_.PlayType);

            delayCollapsible_.AddToUI();

            widgets_.AddToUI(new SmallSpacer(Widget.Right));
            widgets_.AddToUI(stop_);
            widgets_.AddToUI(clips_);
        }
Esempio n. 2
0
        public override IModifier Clone(int cloneFlags = 0)
        {
            var m = new AudioModifier();

            CopyTo(m, cloneFlags);
            return(m);
        }
Esempio n. 3
0
 private void CopyTo(AudioModifier m, int cloneFlags)
 {
     base.CopyTo(m, cloneFlags);
     m.source_       = source_;
     m.clips_        = new List <NamedAudioClip>(clips_);
     m.clipOrder_    = clipOrder_.Clone();
     m.currentIndex_ = currentIndex_;
     m.Delay         = Delay?.Clone(cloneFlags);
 }
Esempio n. 4
0
        public override void AddToUI(IModifier m)
        {
            modifier_ = m as AudioModifier;
            if (modifier_ == null)
            {
                return;
            }

            if (modifier_ != null)
            {
                if (delay_ == null ||
                    delay_.DurationType != modifier_.Delay.GetFactoryTypeName())
                {
                    delay_ = MonitorUI.CreateDurationMonitor(
                        "Delay", modifier_.Delay, Widget.Right);
                }
            }
            else
            {
                delay_ = null;
            }

            if (delay_ != null)
            {
                delay_.AddToUI(modifier_?.Delay);
            }

            widgets_.AddToUI(state_);
            widgets_.AddToUI(clip_);
            widgets_.AddToUI(sourceClip_);
            widgets_.AddToUI(seek_);
            widgets_.AddToUI(pauseToggle_);

            clip_.Height       = 100;
            sourceClip_.Height = 100;

            pauseToggle_.BackgroundColor = Color.red;
            pauseToggle_.TextColor       = Color.white;
        }