/// <summary> /// Called when graphics resources need to be loaded. Override this method to /// load any component-specific graphics resources. /// </summary> protected override void LoadContent() { base.LoadContent(); title = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,100f),titleText,textFont,Color.WhiteSmoke); title.Scale = 2.0f; back = new MenuOption(new Vector2(SwordeningGame.windowWidth / 4,540f),backText,textFont,Color.WhiteSmoke); Background = _game.Textures["helpMenuBG1"]; }
/// <summary> /// Called when graphics resources need to be loaded. Override this method to /// load any component-specific graphics resources. /// </summary> protected override void LoadContent() { base.LoadContent(); title = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,100f),titleText,textFont,Color.WhiteSmoke); title.Scale = 2.0f; resume = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,360f),resumeText,textFont,Color.Gold); start = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,400f),startText,textFont,Color.Gold); howTo = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,440f),howToText,textFont,Color.Gold); quit = new MenuOption(new Vector2(SwordeningGame.windowWidth / 2,480f),quitText,textFont,Color.Gold); background = _game.musics["menumusic"]; backimage = _game.Textures["swordlander"]; MediaPlayer.Play(background); }