// Use this for initialization void Start() { globalVariables = (Global)GameObject.FindObjectOfType(typeof(Global)); connection = GameObject.Find("Connection").GetComponent<Connection>(); gameStarted = false; players = new ArrayList(); pellets = new ArrayList(); }
// Use this for initialization void Start() { connection = GameObject.Find("Connection").GetComponent<Connection>(); error = 0; newAccount = false; remember = PlayerPrefs.GetInt("remember")==1; if (remember) player1Name = PlayerPrefs.GetString("playerName"); rememberPass = PlayerPrefs.GetInt("rememberPass")==1; if (rememberPass)player1Password = PlayerPrefs.GetString("playerPass"); }
// Use this for initialization void Start() { connection = GameObject.Find("Connection").GetComponent<Connection>(); resetCalled = false; gameObject.name = "Player"; globalVariables = (Global)GameObject.FindObjectOfType(typeof(Global)); // maxSpeed = 4; // size = 1; // int dir = UnityEngine.Random.Range(1,5); // speedX = (dir%2==1?GetCurrentSpeed()*(dir-2):0); // speedY = (dir%2==1?0:GetCurrentSpeed()*(dir-3)); // transform.position = new Vector3(UnityEngine.Random.Range(-30.0f, 30.0f)/10.0f,UnityEngine.Random.Range(-30.0f, 30.0f)/10.0f, 0.0f); }