Esempio n. 1
0
 /// <summary>
 /// Implemented
 /// </summary>
 public void DrawPolygon(Pen pen, PointF[] points)
 {
     SvgPolygonElement pl = new SvgPolygonElement(points);
     pl.Style = new SvgStyle(pen);
     if (!_transforms.Result.IsIdentity)
         pl.Transform = new SvgTransformList(_transforms.Result.Clone());
     _cur.AddChild(pl);
 }
Esempio n. 2
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        private void DrawEndAnchor(LineCap lc, CustomLineCap clc, Color col, float w, PointF pt, float angle)
        {
            SvgStyledTransformedElement anchor=null;
            PointF[] points = null;

            switch(lc)
            {
                case LineCap.ArrowAnchor:
                    points = new PointF[3];
                    points[0] = new PointF(0, -w/2f);
                    points[1] = new PointF(-w, w);
                    points[2] = new PointF(w, w);
                    anchor = new SvgPolygonElement(points);
                    break;
                case LineCap.DiamondAnchor:
                    points = new PointF[4];
                    points[0] = new PointF(0, -w);
                    points[1] = new PointF(w, 0);
                    points[2] = new PointF(0, w);
                    points[3] = new PointF(-w, 0);
                    anchor = new SvgPolygonElement(points);
                    break;
                case LineCap.RoundAnchor:
                    anchor = new SvgEllipseElement(0, 0, w, w);
                    break;
                case LineCap.SquareAnchor:
                    float ww = (w/3)*2;
                    anchor = new SvgRectElement(0 - ww, 0 - ww, ww*2, ww*2);
                    break;
                case LineCap.Custom:
                    //not implemented!
                    return;

                default:
                    return;
            }

            anchor.Id += "_line_anchor";
            anchor.Style.Set("fill", new SvgColor(col));
            anchor.Style.Set("stroke", "none");

            Matrix rotation = new Matrix();
            rotation.Rotate((angle/(float)Math.PI)*180);
            Matrix translation = new Matrix();
            translation.Translate(pt.X, pt.Y);

            anchor.Transform  = new SvgTransformList(_transforms.Result.Clone());
            anchor.Transform.Add(translation);
            anchor.Transform.Add(rotation);
            _cur.AddChild(anchor);
        }
Esempio n. 3
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        /// <summary>
        /// Implemented
        /// </summary>
        public void FillPolygon(Brush brush, PointF[] points, FillMode fillmode)
        {
            SvgPolygonElement pl = new SvgPolygonElement(points);
            pl.Style = HandleBrush(brush);
            if (fillmode == FillMode.Alternate)
            {
                pl.Style.Set("fill-rule", "evenodd");
            }
            else
            {
                pl.Style.Set("fill-rule", "nonzero");
            }

            if (!_transforms.Result.IsIdentity)
                pl.Transform = new SvgTransformList(_transforms.Result.Clone());
            _cur.AddChild(pl);
        }
Esempio n. 4
0
        private void AddHatchBrushDetails(SvgPatternElement patty, SvgColor col, HatchStyle hs)
        {
            SvgStyledTransformedElement l1=null;
            SvgStyledTransformedElement l2 = null;
            SvgStyledTransformedElement l3 = null;
            SvgStyledTransformedElement l4 = null;

            switch(hs)
            {
                case HatchStyle.Cross:
                    l1 = new SvgLineElement(4,0,4,8);
                    l2 = new SvgLineElement(0,4,8,4);
                    break;

                case HatchStyle.BackwardDiagonal:
                    l1 = new SvgLineElement(8,0,0,8);
                    break;

                case HatchStyle.LightDownwardDiagonal:
                case HatchStyle.DarkDownwardDiagonal:
                    l1 = new SvgLineElement(4,0,8,4);
                    l2 = new SvgLineElement(0,4,4,8);
                    l3 = new SvgLineElement(0,0,8,8);
                    break;
                case HatchStyle.LightHorizontal:
                case HatchStyle.DarkHorizontal:
                    l1 = new SvgLineElement(0,2,8,2);
                    l2 = new SvgLineElement(0,6,8,6);
                    break;
                case HatchStyle.LightUpwardDiagonal:
                case HatchStyle.DarkUpwardDiagonal:
                    l1 = new SvgLineElement(0,4,4,0);
                    l2 = new SvgLineElement(4,8,8,4);
                    l3 = new SvgLineElement(0,8,8,0);
                    break;
                case HatchStyle.LightVertical:
                case HatchStyle.DarkVertical:
                    l1 = new SvgLineElement(2,0,2,8);
                    l2 = new SvgLineElement(6,0,6,8);
                    break;
                case HatchStyle.DashedDownwardDiagonal:
                    l1 = new SvgLineElement(0,0,4,4);
                    l2 = new SvgLineElement(4,0,8,4);
                    break;
                case HatchStyle.DashedHorizontal:
                    l1 = new SvgLineElement(0,2,4,2);
                    l2 = new SvgLineElement(4,6,8,6);
                    break;
                case HatchStyle.DashedUpwardDiagonal:
                    l1 = new SvgLineElement(4,0,0,4);
                    l2 = new SvgLineElement(8,0,4,4);
                    break;
                case HatchStyle.DashedVertical:
                    l1 = new SvgLineElement(2,0,2,4);
                    l2 = new SvgLineElement(6,4,6,8);
                    break;
                case HatchStyle.DiagonalBrick:
                    l1 = new SvgLineElement(0,8,8,0);
                    l2 = new SvgLineElement(0,0,4,4);
                    break;
                case HatchStyle.DiagonalCross:
                    l1 = new SvgLineElement(0,0,8,8);
                    l2 = new SvgLineElement(8,0,0,8);
                    break;
                case HatchStyle.Divot:
                    l1 = new SvgLineElement(2,2,4,4);
                    l2 = new SvgLineElement(4,4,2,6);
                    break;
                case HatchStyle.DottedDiamond:
                    l1 = new SvgLineElement(0,0,8,8);
                    l2 = new SvgLineElement(0,8,8,0);
                    break;
                case HatchStyle.DottedGrid:
                    l1 = new SvgLineElement(4,0,4,8);
                    l2 = new SvgLineElement(0,4,8,4);
                    break;
                case HatchStyle.ForwardDiagonal:
                    l1 = new SvgLineElement(0,0,8,8);
                    break;
                case HatchStyle.Horizontal:
                    l1 = new SvgLineElement(0,4,8,4);
                    break;
                case HatchStyle.HorizontalBrick:
                    l1 = new SvgLineElement(0,3,8,3);
                    l2 = new SvgLineElement(3,0,3,3);
                    l3 = new SvgLineElement(0,3,0,7);
                    l4 = new SvgLineElement(0,7,7,7);
                    break;
                case HatchStyle.LargeCheckerBoard:
                    l1 = new SvgRectElement(0,0,3f,3f);
                    l2 = new SvgRectElement(4,4,4,4f);
                    break;
                case HatchStyle.LargeConfetti:
                    l1 = new SvgRectElement(0,0,1,1);
                    l2 = new SvgRectElement(2,3,1,1);
                    l3 = new SvgRectElement(5,2,1,1);
                    l4 = new SvgRectElement(6,6,1,1);
                    break;
                case HatchStyle.NarrowHorizontal:
                    l1 = new SvgLineElement(0,1,8,1);
                    l2 = new SvgLineElement(0,3,8,3);
                    l3 = new SvgLineElement(0,5,8,5);
                    l4 = new SvgLineElement(0,7,8,7);
                    break;
                case HatchStyle.NarrowVertical:
                    l1 = new SvgLineElement(1,0,1,8);
                    l2 = new SvgLineElement(3,0,3,8);
                    l3 = new SvgLineElement(5,0,5,8);
                    l4 = new SvgLineElement(7,0,7,8);
                    break;
                case HatchStyle.OutlinedDiamond:
                    l1 = new SvgLineElement(0,0,8,8);
                    l2 = new SvgLineElement(8,0,0,8);
                    break;
                case HatchStyle.Plaid:
                    l1 = new SvgLineElement(0,0,8,0);
                    l2 = new SvgLineElement(0,3,8,3);
                    l3 = new SvgRectElement(0,4,3,3);
                    break;
                case HatchStyle.Shingle:
                    l1 = new SvgLineElement(0,2,2,0);
                    l2 = new SvgLineElement(2,0,7,5);
                    l3 = new SvgLineElement(0,3,3,7);
                    break;
                case HatchStyle.SmallCheckerBoard:
                    l1 = new SvgRectElement(0,0,1,1);
                    l2 = new SvgRectElement(4,4,1,1);
                    l3 = new SvgRectElement(4,0,1,1);
                    l4 = new SvgRectElement(0,4,1,1);
                    break;
                case HatchStyle.SmallConfetti:
                    l1 = new SvgLineElement(0,0,2,2);
                    l2 = new SvgLineElement(7,3,5,5);
                    l3 = new SvgLineElement(2,6,4,4);
                    break;
                case HatchStyle.SmallGrid:
                    l1 = new SvgLineElement(0,2,8,2);
                    l2 = new SvgLineElement(0,6,8,6);
                    l3 = new SvgLineElement(2,0,2,8);
                    l4 = new SvgLineElement(6,0,6,8);
                    break;
                case HatchStyle.SolidDiamond:
                    l1 = new SvgPolygonElement("3 0 6 3 3 6 0 3");
                    break;
                case HatchStyle.Sphere:
                    l1 = new SvgEllipseElement(3,3,2,2);
                    break;
                case HatchStyle.Trellis:
                    l1 = new SvgLineElement(0,1,8,1);
                    l2 = new SvgLineElement(0,3,8,3);
                    l3 = new SvgLineElement(0,5,8,5);
                    l4 = new SvgLineElement(0,7,8,7);
                    break;
                case HatchStyle.Vertical:
                    l4 = new SvgLineElement(0,0,0,8);
                    break;
                case HatchStyle.Wave:
                    l3 = new SvgLineElement(0,4,3,2);
                    l4 = new SvgLineElement(3,2,8,4);
                    break;
                case HatchStyle.Weave:
                    l1 = new SvgLineElement(0,4,4,0);
                    l2 = new SvgLineElement(8,4,4,8);
                    l3 = new SvgLineElement(0,0,0,4);
                    l4 = new SvgLineElement(0,4,4,8);
                    break;
                case HatchStyle.WideDownwardDiagonal:
                    l1 = new SvgLineElement(0,0,8,8);
                    l2 = new SvgLineElement(0,1,8,9);
                    l3 = new SvgLineElement(7,0,8,1);
                    break;
                case HatchStyle.WideUpwardDiagonal:
                    l1 = new SvgLineElement(8,0,0,8);
                    l2 = new SvgLineElement(8,1,0,9);
                    l3 = new SvgLineElement(0,1,-1,0);
                    break;
                case HatchStyle.ZigZag:
                    l1 = new SvgLineElement(0,4,4,0);
                    l2 = new SvgLineElement(4,0,8,4);
                    break;

                case HatchStyle.Percent05:
                    l1 = new SvgLineElement(0,0,1,0);
                    l2 = new SvgLineElement(4,4,5,4);
                    break;
                case HatchStyle.Percent10:
                    l1 = new SvgLineElement(0,0,1,0);
                    l2 = new SvgLineElement(4,2,5,2);
                    l3 = new SvgLineElement(2,4,3,4);
                    l4 = new SvgLineElement(6,6,7,6);
                    break;
                case HatchStyle.Percent20:
                    l1 = new SvgLineElement(0,0,2,0);
                    l2 = new SvgLineElement(4,2,6,2);
                    l3 = new SvgLineElement(2,4,4,4);
                    l4 = new SvgLineElement(5,6,7,6);
                    break;
                case HatchStyle.Percent25:
                    l1 = new SvgLineElement(0,0,3,0);
                    l2 = new SvgLineElement(4,2,6,2);
                    l3 = new SvgLineElement(2,4,5,4);
                    l4 = new SvgLineElement(5,6,7,6);
                    break;
                case HatchStyle.Percent30:
                    l1 = new SvgRectElement(0,0,3,1);
                    l2 = new SvgLineElement(4,2,6,2);
                    l3 = new SvgRectElement(2,4,3,1);
                    l4 = new SvgLineElement(5,6,7,6);
                    break;
                case HatchStyle.Percent40:
                    l1 = new SvgRectElement(0,0,3,1);
                    l2 = new SvgRectElement(4,2,3,1);
                    l3 = new SvgRectElement(2,4,3,1);
                    l4 = new SvgRectElement(5,6,3,1);
                    break;
                case HatchStyle.Percent50:
                    l1 = new SvgRectElement(0,0,3,3);
                    l2 = new SvgRectElement(4,4,4,4f);
                    break;
                case HatchStyle.Percent60:
                    l1 = new SvgRectElement(0,0,4,3);
                    l2 = new SvgRectElement(4,4,4,4f);
                    break;
                case HatchStyle.Percent70:
                    l1 = new SvgRectElement(0,0,4,5);
                    l2 = new SvgRectElement(4,4,4,4f);
                    break;
                case HatchStyle.Percent75:
                    l1 = new SvgRectElement(0,0,7,3);
                    l2 = new SvgRectElement(0,2,3,7);
                    break;
                case HatchStyle.Percent80:
                    l1 = new SvgRectElement(0,0,7,4);
                    l2 = new SvgRectElement(0,2,4,7);
                    break;
                case HatchStyle.Percent90:
                    l1 = new SvgRectElement(0,0,7,5);
                    l2 = new SvgRectElement(0,2,5,7);
                    break;

                default:

                    break;
            }

            if (l1 != null)
            {
                l1.Style.Set("stroke", col);
                l1.Style.Set("fill", col);
                patty.AddChild(l1);
            }
            if (l2 != null)
            {
                l2.Style.Set("stroke", col);
                l2.Style.Set("fill", col);
                patty.AddChild(l2);
            }
            if (l3 != null)
            {
                l3.Style.Set("stroke", col);
                l3.Style.Set("fill", col);
                patty.AddChild(l3);
            }
            if (l4 != null)
            {
                l4.Style.Set("stroke", col);
                l4.Style.Set("fill", col);
                patty.AddChild(l4);
            }
        }
Esempio n. 5
0
        private void DrawEndAnchor(LineCap lc, CustomLineCap clc, Color col, float w, PointF pt, float angle, bool ignoreUnsupportedLineCaps)
        {
            SvgStyledTransformedElement anchor = null;
            PointF[] points = null;

            switch (lc) {
                case LineCap.NoAnchor:
                    break;

                case LineCap.Flat:
                    // TODO: what is the correct look?
                    break;

                case LineCap.ArrowAnchor:
                    points = new PointF[3];
                    points[0] = new PointF(0, -w / 2f);
                    points[1] = new PointF(-w, w);
                    points[2] = new PointF(w, w);
                    anchor = new SvgPolygonElement(points);
                    break;

                case LineCap.DiamondAnchor:
                    points = new PointF[4];
                    points[0] = new PointF(0, -w);
                    points[1] = new PointF(w, 0);
                    points[2] = new PointF(0, w);
                    points[3] = new PointF(-w, 0);
                    anchor = new SvgPolygonElement(points);
                    break;

                case LineCap.RoundAnchor:
                    anchor = new SvgEllipseElement(0, 0, w, w);
                    break;

                case LineCap.SquareAnchor:
                    float ww = (w / 3) * 2;
                    anchor = new SvgRectElement(0 - ww, 0 - ww, ww * 2, ww * 2);
                    break;

                case LineCap.Custom:
                    if (clc != null)
                    {
                        if (!ignoreUnsupportedLineCaps)
                            throw new SvgGdiNotImpl("DrawEndAnchor custom");
                    }
                    break;

                default:
                    if (!ignoreUnsupportedLineCaps)
                        throw new SvgGdiNotImpl("DrawEndAnchor " + lc.ToString());
                    break;
            }

            if (anchor == null)
                return;

            anchor.Id += "_line_anchor";
            anchor.Style.Set("fill", new SvgColor(col));
            anchor.Style.Set("stroke", "none");

            Matrix rotation = new Matrix();
            rotation.Rotate((angle / (float)Math.PI) * 180);
            Matrix translation = new Matrix();
            translation.Translate(pt.X, pt.Y);

            anchor.Transform = new SvgTransformList(_transforms.Result.Clone());
            anchor.Transform.Add(translation);
            anchor.Transform.Add(rotation);
            _cur.AddChild(anchor);
        }