Esempio n. 1
0
 //Generates a new portion if none exists inte the given bounds.
 public void CheckNewPortion(BoundingBox bounds)
 {
     if (!IsGenerated(bounds))
     {
         Portion newPortion = new Portion(bounds);
         newPortion.AddPortion(generatedPortions, engine.Entities);
     }
 }
Esempio n. 2
0
        /* Generates initial portions around the player. */
        public void initPortions(Player player)
        {
            BoundingBox portionBounds = new BoundingBox(new Vector3(0, 0, 0),
                                                        new Vector3(Portion.PORTION_WIDTH, Portion.PORTION_HEIGHT, 0));
            Portion portion = new Portion(portionBounds);

            portion.AddPortion(generatedPortions, engine.Entities);
            entityObserver.CheckPortions(player);
        }
Esempio n. 3
0
        private void LoadGame(EventArgs e)
        {
            engine.ClearEntities();
            engine.ClearViewPositions();
            currentState    = GameState.Game;
            backgroundSound = new SoundEntity(2.0F, 10.0F);
            //TODO: Add Menus
            //MenuController menuController = new MenuController (new StartMenu(), new OptionMenu(), new PlayGameMenu());

            //Defines all keybindings
            InitializeKeyBinds();

            BoundingBox portionBounds = new BoundingBox(new Vector3(0, 0, 0),
                                                        new Vector3(Portion.PORTION_WIDTH, Portion.PORTION_HEIGHT, 0));
            Portion portion = new Portion(portionBounds);

            portion.AddPortion(generatedPortions, engine.Entities);

            InitializePlayers();
            InitializeViewports();
        }