public World(int seed, string saveFilePath) { this.seed = seed; this.chunkManager = new ChunkManager(saveFilePath); this.chunkManager.Load(0, 0, seed); this.player = new Human(0, 0); Chunk chunk; do { Thread.Sleep(1); chunk = this.chunkManager.GetChunk(0, 0); } while (chunk == null); chunk.AddEntity(this.player); }
public virtual void Use(World world, Unit source) { }