public bool Loop(double startMs, double lengthMs, bool jumpToStartMs, byte pointID, bool synchronisedStart, bool forceDefaultQuantum = false, bool preferWaitingforSynchronisedStart = false) { if (pObject != IntPtr.Zero) { return(SuperpoweredAdvancedAudioPlayerWrapper.Loop(pObject, startMs, lengthMs, jumpToStartMs, pointID, synchronisedStart, forceDefaultQuantum, preferWaitingforSynchronisedStart)); } return(false); }