private void ReadConfigFromLocal(string configPath) { TextAsset textAsset = Resources.Load(configPath, typeof(TextAsset)) as TextAsset; if (textAsset != null) { CrateData((DESUtil.Decrypt(textAsset.bytes, FileUtil.sKey)), false); } }
public static void SetStringEncrypt(string key, string value) { if (value == null) { PlayerPrefs.SetString(DESUtil.Encrypt(key, sKey), value); } else { PlayerPrefs.SetString(DESUtil.Encrypt(key, sKey), DESUtil.Encrypt(value, sKey)); } }
private bool ReadConfigFromExtern() { if (FileUtil.Exists(extendLocalPath)) { if (LaunchInfoManager.Instant.VersionChanged()) { FileUtil.DeleteFile(extendLocalPath); } try{ byte[] dataByte = FileUtil.Read(extendLocalPath); CrateData((DESUtil.Decrypt(dataByte, FileUtil.sKey)), false); return(true); }catch (Exception e) {} } return(false); }
private SGConfig(OnCompleteDelegate onCompleteDelegate = null) : base() { #if UNITY_IOS configInitPath = "Cogfig_init_IOS.plist"; #else configInitPath = "Cogfig_init_Android.plist"; #endif this.onCompleteDelegate = onCompleteDelegate; TextAsset textAsset = Resources.Load(configInitPath, typeof(TextAsset)) as TextAsset; if (textAsset.bytes != null) { Dictionary <string, object> plist = Plist.readPlist(DESUtil.Decrypt(textAsset.bytes, FileUtil.sKey)) as Dictionary <string, object>; _data = (Dictionary <string, object>)plist ["Data"]; remoteUrl = GetStringValue("", "ConfigPath", "RemoteConfig"); localPath = GetStringValue("", "ConfigPath", "LocalConfig"); extendLocalPath = Application.persistentDataPath + "//" + localPath; } }
public static string GetStringDecrypt(string key, string defaultValue) { string value = null; if (defaultValue == null) { value = PlayerPrefs.GetString(DESUtil.Encrypt(key, sKey), defaultValue); } else { value = PlayerPrefs.GetString(DESUtil.Encrypt(key, sKey), DESUtil.Encrypt(defaultValue, sKey)); } if (value == null) { return(value); } return(DESUtil.Decrypt(value, sKey)); }
public override void OnSuccess(WWW www) { FileUtil.Write(extendLocalPath, www.bytes); CrateData(DESUtil.Decrypt(www.bytes, FileUtil.sKey), true); }
public static bool HasKeyEncrypt(string key) { return(PlayerPrefs.HasKey(DESUtil.Encrypt(key, sKey))); }
public static void DeleteKeyEncrypt(string key) { PlayerPrefs.DeleteKey(DESUtil.Encrypt(key, sKey)); }
public static bool WriteEncrypt(string filePath, byte[] data) { return(Write(filePath, DESUtil.Encrypt(data, sKey))); }