Esempio n. 1
0
        public void blockCollision(Level level)
        {
            onGround = false;

            foreach (Block b in level.Blocks)
            {
                if(b.Destroyed)
                    continue;

                if (b.Solid)
                {

                    if (body.Intersects(b.Position))
                    {
                        Block final = b;

                        foreach (Block n in level.getAdjacentBlocks(b))
                        {

                            if (Rectangle.Intersect(body, n.Position).Width * Rectangle.Intersect(body, n.Position).Height > Rectangle.Intersect(body, final.Position).Width * Rectangle.Intersect(body, final.Position).Height)
                                final = n;

                        }
                            if (Rectangle.Intersect(body, final.Position).Width >= Rectangle.Intersect(body, final.Position).Height)
                            {

                                if (Rectangle.Intersect(body, final.Position).Top == final.Position.Top)
                                {
                                    body.Y = final.Position.Top - body.Height;
                                    velocity.Y = 0;
                                    onGround = true;
                                }
                                else if (Rectangle.Intersect(body, final.Position).Bottom == final.Position.Bottom)
                                {
                                    body.Y = final.Position.Bottom;
                                    velocity.Y *= -1;

                                    final.onHit(level);

                                    if (level.getItemAboveBlock(final) != null)
                                        level.getItemAboveBlock(final).Velocity = new Vector2(level.getItemAboveBlock(final).Velocity.X, -6);

                                    if (level.getEnemyAboveBlock(final) != null)
                                        level.getEnemyAboveBlock(final).onHit(level);

                                }
                            }
                            else
                            {

                                 if (Rectangle.Intersect(body, final.Position).Left == final.Position.Left)
                                {
                                    if (velocity.X > 0)
                                    {
                                        velocity.X = 0;
                                        body.X = final.Position.Left - body.Width;
                                    }

                                }
                                else if (Rectangle.Intersect(body, final.Position).Right == final.Position.Right)
                                {
                                    if (velocity.X < 0)
                                    {
                                        velocity.X = 0;
                                        body.X = final.Position.Right;
                                    }
                                }

                            }

                            break;

                    }

                    Rectangle temp = b.Position;
                    temp.Y -=1;

                    if (body.Intersects(temp))
                        onGround = true;
                }
            }
        }
Esempio n. 2
0
        public virtual void collision(Level level)
        {
            foreach (Block b in level.Blocks)
            {
                if (position.Intersects(b.Position))
                {
                    Block final = b;

                    foreach (Block n in level.getAdjacentBlocks(b))
                    {

                        if (Rectangle.Intersect(position, n.Position).Width * Rectangle.Intersect(position, n.Position).Height > Rectangle.Intersect(position, final.Position).Width * Rectangle.Intersect(position, final.Position).Height)
                            final = n;

                    }
                    if (Rectangle.Intersect(position, final.Position).Width >= Rectangle.Intersect(position, final.Position).Height)
                    {

                        if (Rectangle.Intersect(position, final.Position).Top == final.Position.Top)
                        {
                            position.Y = final.Position.Top - position.Height;
                            velocity.Y = -6;
                        }
                        else if (Rectangle.Intersect(position, final.Position).Bottom == final.Position.Bottom)
                        {
                            position.Y = final.Position.Bottom;
                            velocity.Y *= -1;
                        }
                    }
                    else
                    {

                        if (Rectangle.Intersect(position, final.Position).Left == final.Position.Left)
                        {
                            velocity.X = 0;
                            position.X = final.Position.Left - position.Width;
                            destroy(level);
                        }
                        else if (Rectangle.Intersect(position, final.Position).Right == final.Position.Right)
                        {
                            velocity.X = 0;
                            position.X = final.Position.Right;
                            destroy(level);
                        }

                    }

                    break;
                }
            }

            foreach (Enemy e in level.Enemies)
            {
                if (e.Alive == false || e.Hurt != -1 || e.Stomped != -1)
                    continue;

                if (position.Intersects(e.Position))
                {

                    this.destroy(level);
                    e.onHit(level);

                    break;
                }
            }
        }
Esempio n. 3
0
        public override void collision(Level level)
        {
            if (inShell)
            {
                foreach (Block b in level.Blocks)
                {

                    if (Position.Intersects(b.Position))
                    {
                        Block final = b;

                        foreach (Block n in level.getAdjacentBlocks(b))
                        {

                            if (Rectangle.Intersect(Position, n.Position).Width * Rectangle.Intersect(Position, n.Position).Height > Rectangle.Intersect(Position, final.Position).Width * Rectangle.Intersect(Position, final.Position).Height)
                                final = n;

                        }
                        if (Rectangle.Intersect(Position, final.Position).Width >= Rectangle.Intersect(Position, final.Position).Height)
                        {

                            if (Rectangle.Intersect(Position, final.Position).Top == final.Position.Top)
                            {
                                Position = new Rectangle(Position.X, final.Position.Top - Position.Height, Position.Width, Position.Height);
                                Velocity = new Vector2(Velocity.X, 0);
                            }
                            else if (Rectangle.Intersect(Position, final.Position).Bottom == final.Position.Bottom)
                            {
                                Position = new Rectangle(Position.X, final.Position.Bottom, Position.Width, Position.Height);
                                Velocity = new Vector2(Velocity.X, Velocity.Y * -1); ;
                            }
                        }
                        else
                        {

                            if (Rectangle.Intersect(Position, final.Position).Left == final.Position.Left)
                            {
                                Velocity = new Vector2(-4, Velocity.Y);
                                Position = new Rectangle(final.Position.Left - Position.Width, Position.Y, Position.Width, Position.Height);
                                Game1.otherSounds[1].Play();

                            }
                            else if (Rectangle.Intersect(Position, final.Position).Right == final.Position.Right)
                            {
                                Velocity = new Vector2(4, Velocity.Y);
                                Position = new Rectangle(final.Position.Right, Position.Y, Position.Width, Position.Height);
                                Game1.otherSounds[1].Play();
                            }

                        }

                        break;
                    }
                }
            }
            else
                base.collision(level);
        }
Esempio n. 4
0
        public virtual void collision(Level level)
        {
            foreach (Block b in level.Blocks)
            {
                if (position.Intersects(b.Position))
                {
                    Block final = b;

                    foreach (Block n in level.getAdjacentBlocks(b))
                    {

                        if (Rectangle.Intersect(position, n.Position).Width * Rectangle.Intersect(position, n.Position).Height > Rectangle.Intersect(position, final.Position).Width * Rectangle.Intersect(position, final.Position).Height)
                            final = n;

                    }
                    if (Rectangle.Intersect(position, final.Position).Width >= Rectangle.Intersect(position, final.Position).Height)
                    {

                        if (Rectangle.Intersect(position, final.Position).Top == final.Position.Top)
                        {
                            position.Y = final.Position.Top - position.Height;
                            velocity.Y = 0;
                        }
                        else if (Rectangle.Intersect(position, final.Position).Bottom == final.Position.Bottom)
                        {
                            position.Y = final.Position.Bottom;
                            velocity.Y *= -1;
                        }
                    }
                    else
                    {

                        if (Rectangle.Intersect(position, final.Position).Left == final.Position.Left)
                        {
                            velocity.X = 0;
                            position.X = final.Position.Left - position.Width;

                        }
                        else if (Rectangle.Intersect(position, final.Position).Right == final.Position.Right)
                        {
                            velocity.X = 0;
                            position.X = final.Position.Right;
                        }

                    }

                    break;
                }
            }
        }