Esempio n. 1
0
        // BOURKE INTERSECT ALGORITHM
        public bool intersects(LineSeg line)
        {
            double denom = (line.B.Y - line.A.Y) * (this.B.X - this.A.X)
                           -
                           (line.B.X - line.A.X) * (this.B.Y - this.A.Y);

            double numA = (line.B.X - line.A.X) * (this.A.Y - line.A.Y)
                          -
                          (line.B.Y - line.A.Y) * (this.A.X - line.A.X);

            double numB = (this.B.X - this.A.X) * (this.A.Y - line.A.Y)
                          -
                          (this.B.Y - this.A.Y) * (this.A.X - line.A.X);

            //check for parallel and div by 0
            if (denom == 0d)
            {
                return(false);
            }

            double uA = numA / denom;
            double uB = numB / denom;

            if (uA >= 0d && uA <= 1d && uB >= 0d && uB <= 1d)
            {
                return(true);
            }

            return(false);
        }
Esempio n. 2
0
        private void updateLines()
        {
            lines = new LineSeg[points.Length];

            for (int i = 0; i < points.Length - 1; i++)
            {
                lines[i] = new LineSeg(points [i], points [i + 1]);
            }

            lines [lines.Length - 1] = new LineSeg(points [0], points [points.Length - 1]);
        }
Esempio n. 3
0
        private bool raytrace(Vector2 source, Vector2 destination)
        {
            int     intersects = 0;
            LineSeg checkLine  = new LineSeg(source, destination);

            foreach (LineSeg line in lines)
            {
                if (checkLine.intersects(line))
                {
                    intersects++;
                }
            }
            return(intersects % 2 == 1);
        }
Esempio n. 4
0
        public static void line(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color colour)
        {
            LineSeg line = new LineSeg(start, end);

            spriteBatch.Draw(tex, new Rectangle((int)line.A.X, (int)line.A.Y, (int)line.length(), 5), null, colour, line.angle(), new Vector2(0F, 0F), SpriteEffects.None, 1f);
        }