public void SetBound(GameObject map) { SuperTiled2Unity.SuperMap config = map.GetComponent <SuperTiled2Unity.SuperMap>(); float cameraSize = Camera.main.orthographicSize; tLX = map.transform.position.x + cameraSize; tLY = map.transform.position.y - cameraSize; bRX = map.transform.position.x + config.m_Width - cameraSize; bRY = map.transform.position.y - config.m_Height + cameraSize; /*FastMove();*/ }
void Start() { string locationName = PlayerPrefs.GetString("locationName", "Castle1"); foreach (SuperTiled2Unity.SuperMap prefab in locationPrefabs) { if (prefab.name.Equals(locationName)) { map = Instantiate <SuperTiled2Unity.SuperMap>(prefab, Vector3.zero, Quaternion.identity); movementHandler.grid = map.GetComponentInChildren <Grid>(); break; } } saveLoadHandler.Load(); }