Esempio n. 1
0
        private SuperLayer ProcessTileLayer(GameObject goParent, XElement xLayer)
        {
            Assert.IsNotNull(xLayer);
            Assert.IsNotNull(goParent);

            // Create the game object that contains the layer and add it to the grid parent
            var layerComponent = goParent.AddSuperLayerGameObject <SuperTileLayer>(new SuperTileLayerLoader(xLayer), SuperImportContext);

            AddSuperCustomProperties(layerComponent.gameObject, xLayer.Element("properties"));
            RendererSorter.BeginTileLayer(layerComponent);

            using (SuperImportContext.BeginIsTriggerOverride(layerComponent.gameObject))
            {
                // Process the data for the layer
                var xData = xLayer.Element("data");
                if (xData != null)
                {
                    ProcessLayerData(layerComponent.gameObject, xData);
                }
            }

            RendererSorter.EndTileLayer(layerComponent);

            return(layerComponent);
        }