Esempio n. 1
0
        private void ProcessAttributes(XElement xTileset)
        {
            m_TilesetScript.name          = xTileset.GetAttributeAs <string>("name");
            m_TilesetScript.m_TileWidth   = xTileset.GetAttributeAs <int>("tilewidth");
            m_TilesetScript.m_TileHeight  = xTileset.GetAttributeAs <int>("tileheight");
            m_TilesetScript.m_Spacing     = xTileset.GetAttributeAs <int>("spacing");
            m_TilesetScript.m_Margin      = xTileset.GetAttributeAs <int>("margin");
            m_TilesetScript.m_TileCount   = xTileset.GetAttributeAs <int>("tilecount");
            m_TilesetScript.m_TileColumns = xTileset.GetAttributeAs <int>("columns");

            var xTileOffset = xTileset.Element("tileoffset");

            if (xTileOffset != null)
            {
                var x = xTileOffset.GetAttributeAs <float>("x", 0.0f);
                var y = xTileOffset.GetAttributeAs <float>("y", 0.0f);
                m_TilesetScript.m_TileOffset = new Vector2(x, y);
            }

            var xGrid = xTileset.Element("grid");

            if (xGrid != null)
            {
                m_TilesetScript.m_GridOrientation = xGrid.GetAttributeAs <GridOrientation>("orientation");

                var w = xGrid.GetAttributeAs <float>("width", 0.0f);
                var h = xGrid.GetAttributeAs <float>("height", 0.0f);
                m_TilesetScript.m_GridSize = new Vector2(w, h);
            }

            m_TilesetScript.m_CustomProperties = CustomPropertyLoader.LoadCustomPropertyList(xTileset.Element("properties"));
        }
Esempio n. 2
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        private void ProcessTileElement(XElement xTile)
        {
            int index = xTile.GetAttributeAs <int>("id", -1);

            SuperTile tile;

            if (m_TilesetScript.TryGetTile(index, out tile))
            {
                // A tile may have a type associated with it
                tile.m_Type = xTile.GetAttributeAs("type", "");

                // Tiles can have custom properties (and properties inherited from their Type)
                tile.m_CustomProperties = CustomPropertyLoader.LoadCustomPropertyList(xTile.Element("properties"));
                tile.m_CustomProperties.AddPropertiesFromType(tile.m_Type, m_Importer.SuperImportContext);

                // Does the tile have any animation data?
                var xAnimation = xTile.Element("animation");
                if (xAnimation != null)
                {
                    ProcessAnimationElement(tile, xAnimation);
                }

                // Does the tile have an object group?
                var xObjectGroup = xTile.Element("objectgroup");
                if (xObjectGroup != null && xObjectGroup.HasElements)
                {
                    ProcessObjectGroupElement(tile, xObjectGroup);
                }
            }
        }
Esempio n. 3
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        private void FillCustomObjectTypes(SuperSettingsImporter importer)
        {
            m_CustomObjectTypes = new List <CustomObjectType>();

            if (m_ObjectTypesXml != null)
            {
                XDocument xdoc = XDocument.Parse(m_ObjectTypesXml.text);

                if (xdoc.Root.Name != "objecttypes")
                {
                    importer.ReportError("'{0}' is not a valid object types xml file.", m_ObjectTypesXml.name);
                    return;
                }

                // Create a dependency on our Object Types xml file so that settings are automatically updated if it changes
                importer.AddAssetPathDependency(AssetDatabase.GetAssetPath(m_ObjectTypesXml));

                // Import the data from the objecttype elements
                foreach (var xObjectType in xdoc.Descendants("objecttype"))
                {
                    var cot = new CustomObjectType();
                    cot.m_Name             = xObjectType.GetAttributeAs("name", "NoName");
                    cot.m_Color            = xObjectType.GetAttributeAsColor("color", Color.gray);
                    cot.m_CustomProperties = CustomPropertyLoader.LoadCustomPropertyList(xObjectType);

                    m_CustomObjectTypes.Add(cot);
                }
            }
        }
        private void ProcessProperties(XElement xObject)
        {
            var xProperties = xObject.Element("properties");

            if (xProperties != null)
            {
                var properties = CustomPropertyLoader.LoadCustomPropertyList(xProperties);
                m_ObjectTemplate.m_CustomProperties = properties;
            }
        }
        public void AddSuperCustomProperties(GameObject go, XElement xProperties, SuperTile tile, string typeName)
        {
            // Load our "local" properties first
            var component  = go.AddComponent <SuperCustomProperties>();
            var properties = CustomPropertyLoader.LoadCustomPropertyList(xProperties);

            // Do we have any properties from a tile to add?
            if (tile != null)
            {
                properties.CombineFromSource(tile.m_CustomProperties);
            }

            // Add properties from our object type (this should be last)
            properties.AddPropertiesFromType(typeName, SuperImportContext);

            // Sort the properties alphabetically
            component.m_Properties = properties.OrderBy(p => p.m_Name).ToList();

            AssignUnityTag(component);
            AssignUnityLayer(component);
        }
Esempio n. 6
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        // Invoke this to ensure that Xml Object Types are up-to-date
        // Our importers that depend on Object Types from tiled will want to call this early in their import process
        internal void RefreshCustomObjectTypes()
        {
            m_CustomObjectTypes = new List <CustomObjectType>();
            m_ParseXmlError     = string.Empty;

            if (m_ObjectTypesXml != null)
            {
                try
                {
                    XDocument xdoc = XDocument.Parse(m_ObjectTypesXml.text);

                    if (xdoc.Root.Name != "objecttypes")
                    {
                        m_ParseXmlError = string.Format("'{0}' is not a valid object types xml file.", m_ObjectTypesXml.name);
                    }

                    // Import the data from the objecttype elements
                    foreach (var xObjectType in xdoc.Descendants("objecttype"))
                    {
                        var cot = new CustomObjectType();
                        cot.m_Name             = xObjectType.GetAttributeAs("name", "NoName");
                        cot.m_Color            = xObjectType.GetAttributeAsColor("color", Color.gray);
                        cot.m_CustomProperties = CustomPropertyLoader.LoadCustomPropertyList(xObjectType);

                        m_CustomObjectTypes.Add(cot);
                    }
                }
                catch (XmlException xe)
                {
                    m_ParseXmlError = string.Format("'{0}' is not a valid XML file.\n\nError: {1}", m_ObjectTypesXml.name, xe.Message);
                    m_CustomObjectTypes.Clear();
                }
                catch (Exception e)
                {
                    m_ParseXmlError = e.Message;
                    m_CustomObjectTypes.Clear();
                }
            }
        }
Esempio n. 7
0
        private void ProcessObjectGroupElement(SuperTile tile, XElement xObjectGroup)
        {
            // Object groups on tiles come from the Tiled Collision Editor
            if (xObjectGroup.Elements().Any())
            {
                // We'll be adding collision objects to our tile
                tile.m_CollisionObjects = new List <CollisionObject>();

                foreach (var xObject in xObjectGroup.Elements("object"))
                {
                    var collision = new CollisionObject();

                    // Template may fill in a bunch of properties
                    m_Importer.ApplyTemplateToObject(xObject);

                    collision.m_ObjectId   = xObject.GetAttributeAs("id", 0);
                    collision.m_ObjectName = xObject.GetAttributeAs("name", string.Format("Object_{0}", collision.m_ObjectId));
                    collision.m_ObjectType = xObject.GetAttributeAs("type", "");
                    collision.m_Position.x = xObject.GetAttributeAs("x", 0.0f);
                    collision.m_Position.y = xObject.GetAttributeAs("y", 0.0f);
                    collision.m_Size.x     = xObject.GetAttributeAs("width", 0.0f);
                    collision.m_Size.y     = xObject.GetAttributeAs("height", 0.0f);
                    collision.m_Rotation   = xObject.GetAttributeAs("rotation", 0.0f);

                    // Are there any properties on the collision object?
                    collision.m_CustomProperties = CustomPropertyLoader.LoadCustomPropertyList(xObject.Element("properties"));
                    collision.m_CustomProperties.AddPropertiesFromType(collision.m_ObjectType, m_Importer.SuperImportContext);

                    var xPolygon  = xObject.Element("polygon");
                    var xPolyline = xObject.Element("polyline");

                    if (xPolygon != null)
                    {
                        // Get points and make sure they are CCW
                        var points = xPolygon.GetAttributeAsVector2Array("points");

                        if (PolygonUtils.SumOverEdges(points) < 0)
                        {
                            points = points.Reverse().ToArray();
                        }

                        collision.MakePointsFromPolygon(points);
                    }
                    else if (xPolyline != null)
                    {
                        // Get points and make sure they are CCW
                        var points = xPolyline.GetAttributeAsVector2Array("points");

                        if (PolygonUtils.SumOverEdges(points) < 0)
                        {
                            points = points.Reverse().ToArray();
                        }

                        collision.MakePointsFromPolyline(points);
                    }
                    else if (xObject.Element("ellipse") != null)
                    {
                        if (collision.m_Size.x == 0)
                        {
                            m_Importer.ReportError("Invalid ellipse (Tile ID ='{0}') in tileset '{1}' has zero width", tile.m_TileId, m_TilesetScript.name);
                            m_TilesetScript.m_HasErrors = true;
                        }
                        else if (collision.m_Size.y == 0)
                        {
                            m_Importer.ReportError("Invalid ellipse (Tile ID ='{0}') in tileset '{1}' has zero height", tile.m_TileId, m_TilesetScript.name);
                            m_TilesetScript.m_HasErrors = true;
                        }
                        else
                        {
                            collision.MakePointsFromEllipse(m_Importer.SuperImportContext.Settings.EdgesPerEllipse);
                        }
                    }
                    else
                    {
                        // By default, objects are rectangles
                        if (collision.m_Size.x == 0)
                        {
                            m_Importer.ReportError("Invalid rectangle (Tile ID ='{0}') in tileset '{1}' has zero width", tile.m_TileId, m_TilesetScript.name);
                            m_TilesetScript.m_HasErrors = true;
                        }
                        else if (collision.m_Size.y == 0)
                        {
                            m_Importer.ReportError("Invalid rectangle (Tile ID ='{0}') in tileset '{1}' has zero height", tile.m_TileId, m_TilesetScript.name);
                            m_TilesetScript.m_HasErrors = true;
                        }
                        else
                        {
                            collision.MakePointsFromRectangle();
                        }
                    }

                    // Do not add if there are no points
                    if (!collision.Points.IsEmpty())
                    {
                        AssignCollisionObjectProperties(collision, tile);

                        collision.RenderPoints(tile, m_TilesetScript.m_GridOrientation, m_TilesetScript.m_GridSize);
                        tile.m_CollisionObjects.Add(collision);
                    }
                }
            }
        }