Esempio n. 1
0
        /// <summary>
        /// Handles MouseMove events
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            _HitItem = GetHitItem(e.Location);

            if (_HitItem != _LastHitItem)
            {
                _LastHitItem = _HitItem;

                Invalidate();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Handles MouseUp events
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseUp(MouseEventArgs e)
        {
            // Change the state colorIndex
            // if the user clicked on an item.

            if (_MouseDownItem != null && _MouseDownItem == _HitItem)
            {
                _MouseDownItem.ColorIndex =
                    (_MouseDownItem.ColorIndex + 1) % imageList1.Images.Count;

                OnValueChanged();
            }

            _MouseDownItem = null;

            base.OnMouseUp(e);
        }
Esempio n. 3
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        /// <summary>
        /// Sets the states "string" value
        /// </summary>
        /// <param name="value"></param>
        private void SetStates(string value)
        {
            if (value == null)
            {
                _States = null;
            }
            else
            {
                string[] states = value.Split(',');

                _States = new MyState[states.Length];

                int i = 0;
                foreach (string s in states)
                {
                    int n;
                    int.TryParse(s, out n);

                    _States[i++] = new MyState(n);
                }
            }

            _NeedRecalc = true;
        }
Esempio n. 4
0
        /// <summary>
        /// Handles MouseDown events
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);

            _MouseDownItem = _HitItem;
        }