Esempio n. 1
0
        // Start is called before the first frame update
        void Start()
        {
            foreach (GameObject level in levels)
            {
                // Used for setting cloud animation to false at the beginning
                foreach (GameObject cloud in levelUpTransition)
                {
                    cloud.GetComponent <ParticleSystem>().enableEmission = false;
                }
                // Making level 1 active when the game starts
                if (level.name.Contains("1"))
                {
                    currentLevel = 1;
                    level.SetActive(true);
                }
                else
                {
                    level.SetActive(false);
                }


                townAudioClipSwitch = GameObject.Find("TownAudioClipSwitch").GetComponent <TownAudioClipSwitch>();
            }

            metricMultiplierDictionary = new Dictionary <int, int>();
            metricMultiplierDictionary.Add(1, 1);
            metricMultiplierDictionary.Add(2, 2);
            metricMultiplierDictionary.Add(3, 3);
            Multiplier = 1;
        }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     cardFactory         = new CardFactory();
     currentCard         = cardFactory.CurrentPlotCard;
     dialogueManager     = DialogueManager.Instance;
     metricManager       = MetricManager.Instance;
     dialogueMapper      = new DialogueMapper();
     animationHandler    = spawnHandlerObject.GetComponent <SpawnHandler>();
     levelProgress       = GameObject.Find("LevelProgress").GetComponent <LevelProgressScript>();
     townAudioClipSwitch = GameObject.Find("TownAudioClipSwitch").GetComponent <TownAudioClipSwitch>();
 }