public CharacterFighter(Character player, Fight fight) : base(FighterType.CHARACTER, fight) { player.Fight = fight; player.Fighter = this; myCharacter = player; AP = Stats.GetStat(StatEnum.MaxPA).Total; MP = Stats.GetStat(StatEnum.MaxPM).Total; }
public Fighter(FighterType type, Fight fight) { myType = type; myFight = fight; Buffs = new FighterBuff(); SpellController = new FighterSpell(); Left = false; FightReady = false; TurnReady = false; }
public void RemoveFight(Fight fight) { lock (Fights) Fights.Remove(fight); }