Esempio n. 1
0
        public static void TestDep01()
        {
            try
            {
                string              main_fest_path = EAssetBundleConst.ManifestPath; //Application.streamingAssetsPath + "/rpg/rpg";
                AssetBundle         ab             = AssetBundle.LoadFromFile(main_fest_path);
                AssetBundleManifest mainfest       = ab.LoadAllAssets()[0] as AssetBundleManifest;

                foreach (var id in Selection.instanceIDs)
                {
                    string path = AssetDatabase.GetAssetPath(id);
                    path = EPathHelper.NormalizePath(path);
                    string[] result = path.Split('/');
                    path = result[result.Length - 1];
                    string   select_name = path.Split('.')[0];
                    string[] dir         = mainfest.GetDirectDependencies(select_name);
                    string[] all         = mainfest.GetAllDependencies(select_name);
                }

                Resources.UnloadAsset(mainfest);
                ab.Unload(true);
                Debug.Log("Error");
            }
            catch (Exception e)
            {
                Debug.Log(e.Message);
            }
            finally
            {
                Resources.UnloadUnusedAssets();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 根据外部名字设置Asset的名字
        /// </summary>
        public static void SetAbNameByParam(string filePath, string abName)
        {
            string        assetPath = EPathHelper.AbsoluteToRelativePathWithAssets(filePath);
            AssetImporter importer  = AssetImporter.GetAtPath(assetPath);

            if (importer != null)
            {
                string assetbundleName = EPathHelper.NormalizePath(abName) + EAssetBundleConst.ASSETBUNDLE_EXTENSION;
                importer.assetBundleName = assetbundleName;
                importer.SaveAndReimport();
            }
            else
            {
                Debug.LogError("找不到对应的路径的资源:" + filePath);
            }
        }