Esempio n. 1
0
        private IEnumerator BeginSendPacket <T>(int network_message, T packet, bool timeout_message, byte[] msg_index_bytes) where T : global::ProtoBuf.IExtensible
        {
            // 每一条消息的的下标
            string msg_id = BitConverter.ToString(msg_index_bytes);

            lock (_msg_index_map)
            {
                _msg_index_map.Add(msg_id, packet);
            }

            NetLog.Log("发送消息 : {0} 消息下标 :{1}", network_message, msg_id);

            DoBeginSendPacket <T>(network_message, packet, msg_index_bytes);
            yield return(CoroutineConst.GetWaitForSeconds(NetworkConst.REQ_TIME_OUT));

            // 等待超时时间之后,检测超时情况
            LogManager.Error("超时:[{0}]", network_message);

            // 移除相关的回调信息
            lock (_msg_index_map)
            {
                bool result = RemoveMsgIndex(msg_id);
                if (result && timeout_message)// 然后提示超时
                {
                    NetworkEventSystem.Instance.RaiseEvent(E_NetModule.req_timeout, null);
                }
            }
        }
Esempio n. 2
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 private void EndSendPacket(IAsyncResult ar)
 {
     try
     {
         lock (_socket) { _socket.EndSend(ar); }
     }
     catch (Exception ex) { NetLog.Error(ex.Message); }
 }
Esempio n. 3
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        /// <summary>
        /// 序列化
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="t"></param>
        /// <returns></returns>
        public static byte[] Serialize <T>(T t)
        {
            NetLog.Log("send:[{0}]", t);
            using (MemoryStream ms = new MemoryStream())
            {
                //Serializer.Serialize<T>(ms, t);
                byte[] pBuffer = ms.ToArray();

                return(pBuffer);
            }
        }
Esempio n. 4
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 // 接受包数据
 public void BeginReceivePacket()
 {
     try
     {
         lock (_socket)
         {
             _socket.BeginReceive(_receive_buffer, 0, _socket.ReceiveBufferSize,
                                  SocketFlags.None, EndReceivePacket, null);
         }
     }
     catch (Exception ex) { NetLog.Error(ex.StackTrace); }
 }
Esempio n. 5
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        // 连接成功,开始接受数据
        private void OnSocketConnected(Object param)
        {
            NetLog.Log("连接成功,开始接受数据");
            if (_receive_buffer == null)
            {
                _receive_buffer = new byte[_socket.ReceiveBufferSize];
            }

            _is_keep_alive = true;

            BeginReceivePacket();
        }
Esempio n. 6
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        /// <summary>
        /// 当无法接收到心跳包的时候尝试重新连接服务器
        /// </summary>
        public IEnumerator BeginTryConnect()
        {
            LogManager.Log("尝试连接");
            //yield return null;
            while (_socket == null || !_socket.Connected || !_is_keep_alive)
            {
                NetLog.Log("开始连接");
                CloseConnection();
                yield return(StartCoroutineManager.Start(BeginConnection()));
            }

            /*LogManager.Log("目前没有检测心跳");
             * while (_is_keep_alive)
             * {
             *  NetLog.Log("检测_is_keep_alive:[{0}]", _is_keep_alive);
             *  _is_keep_alive = false;
             *  yield return CoroutineConst.GetWaitForSeconds(NetworkConst.KEEP_ALIVE_TIME_OUT);
             * }
             *
             * NetworkEventSystem.Instance.RaiseEvent(E_NetModule.socket_disconnected, null);*/
        }
Esempio n. 7
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        /// <summary>
        ///
        /// </summary>
        /// <param name="ar"></param>
        public void EndReceivePacket(IAsyncResult ar)
        {
            int bytes_read = -1;

            try
            {
                if (IsConncted)
                {
                    lock (_socket)
                    {
                        bytes_read = _socket.EndReceive(ar);
                    }
                }

                if (bytes_read == -1)
                {
                    CloseConnection();
                    return;
                }
            }
            catch (ObjectDisposedException) { NetLog.Error("Receive Closed"); }
            catch (Exception ex) { NetLog.Error("{0}\n{1}\n{2}", ex.Message, ex.StackTrace, ex.Source); }

            NetLog.Assert(bytes_read < NetworkConst.MAX_BUFF_SIZE, "接收到的包太长了");
            // Begin Read //
            int position = 0;

            // MsgID : 4 | PacketLength : 4 |PACKET : dynamic
            while (position < bytes_read)
            {
                int buffer_size = NetworkHelper.ReadBufferSize(_receive_buffer, ref position /*position + HEAD_SIZE * 0*/);

                int msg_id        = NetworkHelper.ReadMsgId(_receive_buffer, ref position);
                int msg_data_size = NetworkHelper.ReadPbLength(_receive_buffer, ref position);
                // TODO 确认心跳线程
                // KEEP_ALIVE_SYNC

                // 保证整个Buffer长度
                if (position + msg_data_size > bytes_read)
                {
                    LogManager.Error("Error receive packet, packet is too long : " + buffer_size);
                    break;
                }

                // 接包;
                IExtensible rsp_packet = UnPackTool.UnPack1(ref position, msg_data_size, _receive_buffer, msg_id);
                if (rsp_packet == null)
                {
                    continue;
                }


                // 确认某一个消息已经Req_Finish
                RaiseMessage();
                //
                position += msg_data_size;
            }

            Array.Clear(_receive_buffer, 0, _socket.ReceiveBufferSize);

            BeginReceivePacket();
        }
Esempio n. 8
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 private void OnRequestFinish(Object param)
 {
     NetLog.Log("OnRequestFinish");
 }
Esempio n. 9
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 // 断开连接,请求重新连接
 private void OnSocketDisconnected(Object param)
 {
     NetLog.Log("断开连接,请求重新连接");
     StartCoroutineManager.Start(BeginTryConnect());
 }
Esempio n. 10
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 public static void Serialize1 <T>(MemoryStream ms, T t)
 {
     NetLog.Log("send:[{0}]", t);
     //Serializer.Serialize<T>(ms, t);
 }