private void UpdateLogic() { BlackBoard bb = GetBlackBorad(); int length = _tracks.Count; for (int i = 0; i < length; i++) { TrackLine trakcLine = _tracks[i]; trakcLine.Update(_curFrame, bb); } }
public void CalEnd() { int length = _tracks.Count; for (int i = 0; i < length; i++) { TrackLine line = _tracks[i]; int frameLength = line.EndFrame; if (frameLength > _maxFrame) { _maxFrame = frameLength; } } }
private static bool AddLeafNodes(SequenceLine sequenceLine, EdNode trackNode) { int startFarme = trackNode.GetAttribute(StartFrame).ToInt(); int frameLength = trackNode.GetAttribute(FrameLength).ToInt(); TrackLine trackLine = CreateTrack(startFarme, frameLength); sequenceLine.AddTrack(trackLine); List <EdNode> nodes = trackNode.Nodes; int length = nodes.Count; for (int i = 0; i < length; i++) { EdNode node = nodes[i]; SequenceLeafNode leafNode = CreateLeftNode(node); if (leafNode == null) { return(false); } trackLine.AddNode(leafNode); } return(true); }
public static SequenceLine Create() { SequenceLine line = new SequenceLine(); TrackLine track1 = CreateTrack(0, 30 * 3); line.AddTrack(track1); //1.移动到指定地点 //1.1 播放移动动画 //1.2 位移偏移 SequenceLeafNode node1 = SequenceFactory.CreateNode(SequenceFactory.PLAY_POSITION_TARGET_LEAF_NODE, null); (node1 as PlayPositionTargetLeafNode)._bbTarget = SequenceSelfConst.TARGET_POSITION1; track1.AddNode(node1); TrackLine track2 = CreateTrack(30 * 3, 30 * 3); line.AddTrack(track2); SequenceLeafNode node2 = SequenceFactory.CreateNode(SequenceFactory.PLAY_ANIMATION_LEAF_NODE, null); track2.AddNode(node2); TrackLine track3 = CreateTrack(30 * 6, 30 * 3); line.AddTrack(track3); SequenceLeafNode node3 = SequenceFactory.CreateNode(SequenceFactory.PLAY_POSITION_TARGET_LEAF_NODE, null); (node3 as PlayPositionTargetLeafNode)._bbTarget = SequenceSelfConst.TARGET_POSITION2; track3.AddNode(node3); line.CalEnd(); return(line); }
public static TrackLine CreateTrack(int startFrame, int frameLength) { TrackLine line = new TrackLine(startFrame, frameLength); return(line); }
public void AddTrack(TrackLine track) { _tracks.Add(track); track.BindingContext(this); }