private void Game_Load(object sender, EventArgs e) { SudokuStandart d = new SudokuStandart(); BaseGrid = new int[9, 9]; d.GenBase(BaseGrid, 3, 9); }
private void Sudoku16x16_Click(object sender, EventArgs e) { Sudoku9x9.Enabled = true; Sudoku16x16.Enabled = false; SudokuStandart d = new SudokuStandart(); BaseGrid = new int[16, 16]; d.GenBase(BaseGrid, 4, 16); }