Esempio n. 1
0
        internal int PopulateBestGuesses(Span <Guess> toPopulate)
        {
            int       maxPossibleValues = MaxGuessCount + 1;
            Objective?bestObjective     = null;

            foreach (Objective?objective in _graph.GetUnsatisfiedRequiredObjectivesWithConcretePossibilities())
            {
                if (!objective.AllUnknownPossibilitiesAreConcrete)
                {
                    continue;
                }
                if (objective.AllUnknownPossibilitiesAreRequired)
                {
                    Possibility possibility = (Possibility)objective
                                              .GetUnknownDirectPossibilities().First();
                    toPopulate[0] = new Guess(possibility.Coordinate, possibility.Index);
                    return(1);
                }
                var numPossibilities = objective.CountUnknown;
                if (numPossibilities < maxPossibleValues)
                {
                    maxPossibleValues = numPossibilities;
                    bestObjective     = objective;
                }
            }
            Debug.Assert(
                bestObjective is not null,
                $"{nameof(bestObjective)} was still null at the end of {nameof(PopulateBestGuesses)}.");
            return(_PopulateGuessesFromObjective(bestObjective, toPopulate));
        }
Esempio n. 2
0
        private ExactCoverGraph(ExactCoverGraph other)
        {
            int length = other._possibilities.Length;

            _possibilities = new Possibility[length][][];
            for (int rowIndex = 0; rowIndex < length; ++rowIndex)
            {
                _possibilities[rowIndex] = new Possibility[length][];
            }
            _allPossibleValues = other.AllPossibleValues.ToArray();
            ValuesToIndices    = other.ValuesToIndices;
        }
Esempio n. 3
0
        private ExactCoverGraph(IReadOnlyPuzzle puzzle)
        {
            int size = puzzle.Size;

            _possibilities = new Possibility[size][][];
            for (int rowIndex = 0; rowIndex < size; ++rowIndex)
            {
                _possibilities[rowIndex] = new Possibility[size][];
            }
            _allPossibleValues = puzzle.AllPossibleValuesSpan.ToArray();
            var valuesToIndices = new Dictionary <int, int>(_allPossibleValues.Length);

            for (int index = 0; index < _allPossibleValues.Length; index++)
            {
                valuesToIndices[_allPossibleValues[index]] = index;
            }
            ValuesToIndices = valuesToIndices;
        }