Esempio n. 1
0
        public static SudokuBoard Samurai()
        {
            SudokuBoard board = new SudokuBoard(SamuraiAreas*BoxSize, SamuraiAreas*BoxSize, DefaultSize);
            // Removed the empty areas where there are no tiles
            var queriesForBlocked = new List<IEnumerable<SudokuTile>>();
            queriesForBlocked.Add(from pos in box(BoxSize, BoxSize*2) select board.Tile(pos.Item1 + DefaultSize, pos.Item2                            ));
            queriesForBlocked.Add(from pos in box(BoxSize, BoxSize*2) select board.Tile(pos.Item1 + DefaultSize, pos.Item2 + DefaultSize * 2 - BoxSize));
            queriesForBlocked.Add(from pos in box(BoxSize*2, BoxSize) select board.Tile(pos.Item1                            , pos.Item2 + DefaultSize));
            queriesForBlocked.Add(from pos in box(BoxSize*2, BoxSize) select board.Tile(pos.Item1 + DefaultSize * 2 - BoxSize, pos.Item2 + DefaultSize));
            foreach (var query in queriesForBlocked)
            {
                foreach (var tile in query) tile.Block();
            }

            // Select the tiles in the 3 x 3 area (area.X, area.Y) and create rules for them
            foreach (var area in box(SamuraiAreas, SamuraiAreas))
            {
                var tilesInArea = from pos in box(BoxSize, BoxSize) select board.Tile(area.Item1 * BoxSize + pos.Item1, area.Item2 * BoxSize + pos.Item2);
                if (tilesInArea.First().IsBlocked)
                    continue;
                board.CreateRule("Area " + area.Item1.ToString() + ", " + area.Item2.ToString(), tilesInArea);
            }

            // Select all rows and create columns for them
            var cols = from pos in box(board.Width,  1) select new { X = pos.Item1, Y = pos.Item2 };
            var rows = from pos in box(1, board.Height) select new { X = pos.Item1, Y = pos.Item2 };
            foreach (var posSet in Enumerable.Range(0, board.Width))
            {
                board.CreateRule("Column Upper " + posSet, from pos in box(1, DefaultSize) select board.Tile(posSet, pos.Item2));
                board.CreateRule("Column Lower " + posSet, from pos in box(1, DefaultSize) select board.Tile(posSet, pos.Item2 + DefaultSize + BoxSize));

                board.CreateRule("Row Left "  + posSet, from pos in box(DefaultSize, 1) select board.Tile(pos.Item1, posSet));
                board.CreateRule("Row Right " + posSet, from pos in box(DefaultSize, 1) select board.Tile(pos.Item1 + DefaultSize + BoxSize, posSet));

                if (posSet >= BoxSize*2 && posSet < BoxSize*2 + DefaultSize)
                {
                    // Create rules for the middle sudoku
                    board.CreateRule("Column Middle " + posSet, from pos in box(1, 9) select board.Tile(posSet, pos.Item2 + BoxSize*2));
                    board.CreateRule("Row Middle "    + posSet, from pos in box(9, 1) select board.Tile(pos.Item1 + BoxSize*2, posSet));
                }
            }
            return board;
        }
Esempio n. 2
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        public static SudokuBoard ClassicWithSpecialBoxes(string[] areas)
        {
            int sizeX = areas[0].Length;
            int sizeY = areas.Length;
            SudokuBoard board = new SudokuBoard(sizeX, sizeY);
            var joinedString = String.Join("", areas);
            var grouped = joinedString.Distinct();

            // Loop through all the unique characters
            foreach (var ch in grouped)
            {
                // Select the rule tiles based on the index of the character
                var ruleTiles = from i in Enumerable.Range(0, joinedString.Length)
                        where joinedString[i] == ch // filter out any non-matching characters
                        select board.Tile(i % sizeX, i / sizeY);
                board.CreateRule("Area " + ch.ToString(), ruleTiles);
            }

            return board;
        }
Esempio n. 3
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 private static void CompleteSolve(SudokuBoard board)
 {
     Console.WriteLine("Rules:");
     board.OutputRules();
     Console.WriteLine("Board:");
     board.Output();
     var solutions = board.Solve().ToList();
     Console.WriteLine("Base Board Progress:");
     board.Output();
     Console.WriteLine("--");
     Console.WriteLine("--");
     Console.WriteLine("All " + solutions.Count + " solutions:");
     var i = 1;
     foreach (var solution in solutions)
     {
         Console.WriteLine("----------------");
         Console.WriteLine("Solution " + i++.ToString() + " / " + solutions.Count + ":");
         solution.Output();
     }
 }
Esempio n. 4
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        public SudokuBoard(SudokuBoard copy)
        {
            _maxValue = copy._maxValue;
            tiles     = new SudokuTile[copy.Width, copy.Height];
            CreateTiles();
            // Copy the tile values
            foreach (var pos in SudokuFactory.box(Width, Height))
            {
                tiles[pos.Item1, pos.Item2]       = new SudokuTile(pos.Item1, pos.Item2, _maxValue);
                tiles[pos.Item1, pos.Item2].Value = copy.tiles[pos.Item1, pos.Item2].Value;
            }

            // Copy the rules
            foreach (SudokuRule rule in copy.rules)
            {
                var ruleTiles = new HashSet <SudokuTile>();
                foreach (SudokuTile tile in rule)
                {
                    ruleTiles.Add(tiles[tile.X, tile.Y]);
                }
                rules.Add(new SudokuRule(ruleTiles, rule.Description));
            }
        }
Esempio n. 5
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        public SudokuBoard(SudokuBoard copy)
        {
            _maxValue = copy._maxValue;
            tiles = new SudokuTile[copy.Width, copy.Height];
            CreateTiles();
            // Copy the tile values
            foreach (var pos in SudokuFactory.box(Width, Height))
            {
                tiles[pos.Item1, pos.Item2] = new SudokuTile(pos.Item1, pos.Item2, _maxValue);
                tiles[pos.Item1, pos.Item2].Value = copy.tiles[pos.Item1, pos.Item2].Value;
            }

            // Copy the rules
            foreach (SudokuRule rule in copy.rules)
            {
                var ruleTiles = new HashSet<SudokuTile>();
                foreach (SudokuTile tile in rule)
                {
                    ruleTiles.Add(tiles[tile.X, tile.Y]);
                }
                rules.Add(new SudokuRule(ruleTiles, rule.Description));
            }
        }
Esempio n. 6
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        public IEnumerable<SudokuBoard> Solve()
        {
            ResetSolutions();
            SudokuProgress simplify = SudokuProgress.PROGRESS;
            while (simplify == SudokuProgress.PROGRESS) simplify = Simplify();

            if (simplify == SudokuProgress.FAILED)
                yield break;

            // Find one of the values with the least number of alternatives, but that still has at least 2 alternatives
            var query = from rule in rules
                        from tile in rule
                        where tile.PossibleCount > 1
                        orderby tile.PossibleCount ascending
                        select tile;

            SudokuTile chosen = query.FirstOrDefault();
            if (chosen == null)
            {
                // The board has been completed, we're done!
                yield return this;
                yield break;
            }

            Console.WriteLine("SudokuTile: " + chosen.ToString());

            foreach (var value in Enumerable.Range(1, _maxValue))
            {
                // Iterate through all the valid possibles on the chosen square and pick a number for it
                if (!chosen.IsValuePossible(value))
                    continue;
                var copy = new SudokuBoard(this);
                copy.Tile(chosen.X, chosen.Y).Fix(value, "Trial and error");
                foreach (var innerSolution in copy.Solve())
                    yield return innerSolution;
            }
            yield break;
        }
Esempio n. 7
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 public static SudokuBoard SizeAndBoxes(int width, int height, int boxCountX, int boxCountY)
 {
     SudokuBoard board = new SudokuBoard(width, height);
     board.AddBoxesCount(boxCountX, boxCountY);
     return board;
 }