public string Execute(bool displaySolution = false, bool displayGrid = false) { var grid = Commons.GridFromString(GridStr); if (displayGrid) { Commons.PrettyDisplay(grid); } BackTrack <GameGen, MoveGen> backTrack = new BackTrack <GameGen, MoveGen>(new GameGen(Commons.CloneGrid(grid))); backTrack.SetGameFunctions(g => g.EndGame(), g => g.MovesGen()); backTrack.SetMoveFunctions((g, m) => true, (g, m) => g.ApplyMove(m), (g, m) => g.UndoMove(m)); backTrack.SearchToEnd(); var game0 = new GameGen(Commons.CloneGrid(grid)); backTrack.Solution.ForEach(game0.ApplyMove); var solStr = game0.Grid.ToString(); if (displaySolution) { var allMoves = backTrack.Solution; Console.WriteLine($"NbBacktrack = {backTrack.NbBacktrack}; Cells = {grid.allCells.Count(c => c.Content != 0)}; AllMoves = {allMoves.Count}"); Console.WriteLine(string.Join(" ", allMoves.Select(m => m.GetMove))); Console.WriteLine(solStr); Console.WriteLine(); } return(solStr); }
static bool SolveEasy(Grid grid) { grid.UpdateCellsState(); BackTrack <GameGen, MoveGen> backTrack = new BackTrack <GameGen, MoveGen>(new GameGen(grid)); backTrack.SetGameFunctions(g => g.EndGame(), g => g.MovesGenEasy()); backTrack.SetMoveFunctions((g, m) => true, (g, m) => g.ApplyMove(m), (g, m) => g.UndoMove(m)); backTrack.SearchToEnd(); return(backTrack.Solution != null); }