void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\Window1.xaml" ((SudokuFX.Window1)(target)).Loaded += new System.Windows.RoutedEventHandler(this.WindowLoaded); #line default #line hidden return; case 2: #line 9 "..\..\Window1.xaml" ((System.Windows.Media.Animation.Storyboard)(target)).Completed += new System.EventHandler(this.TimerDone); #line default #line hidden return; case 3: this.TitleText = ((System.Windows.Controls.TextBlock)(target)); return; case 4: this.TitleReflect = ((System.Windows.Shapes.Rectangle)(target)); return; case 5: this.DockLeft = ((System.Windows.Controls.StackPanel)(target)); return; case 6: this.MyControl = ((System.Windows.Controls.Expander)(target)); return; case 7: #line 57 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.NewGameClicked); #line default #line hidden return; case 8: #line 58 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.LoadGameClicked); #line default #line hidden return; case 9: #line 59 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.SaveGameClicked); #line default #line hidden return; case 10: #line 60 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.QuitClicked); #line default #line hidden return; case 11: this.FastGenRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 12: this.NoTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 13: this.EasyTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 14: this.MediumTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 15: this.HardTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 16: this.BoardSize = ((System.Windows.Controls.ComboBox)(target)); return; case 17: this.DockRight = ((System.Windows.Controls.StackPanel)(target)); return; case 18: this.TimerControls = ((System.Windows.Controls.StackPanel)(target)); return; case 19: this.MinNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 20: this.SecNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 21: this.SubSecNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 22: this.StopwatchControl = ((SudokuFX.Stopwatch)(target)); return; case 23: #line 124 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.SolveClicked); #line default #line hidden return; case 24: this.Board = ((SudokuFX.SudokuBoard)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\Window1.xaml" ((SudokuFX.Window1)(target)).Loaded += new System.Windows.RoutedEventHandler(this.WindowLoaded); #line default #line hidden return; case 2: #line 9 "..\..\Window1.xaml" ((System.Windows.Media.Animation.Storyboard)(target)).Completed += new System.EventHandler(this.TimerDone); #line default #line hidden return; case 3: this.TitleText = ((System.Windows.Controls.TextBlock)(target)); return; case 4: this.TitleReflect = ((System.Windows.Shapes.Rectangle)(target)); return; case 5: this.BenchButton = ((System.Windows.Controls.Button)(target)); #line 63 "..\..\Window1.xaml" this.BenchButton.Click += new System.Windows.RoutedEventHandler(this.BenchmarkClick); #line default #line hidden return; case 6: this.SolverList = ((System.Windows.Controls.ListBox)(target)); #line 64 "..\..\Window1.xaml" this.SolverList.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.PluginListSelectionChanged); #line default #line hidden return; case 7: this.InfoPanel = ((System.Windows.Controls.StackPanel)(target)); return; case 8: this.WaitPanel = ((System.Windows.Controls.StackPanel)(target)); return; case 9: this.Graph = ((SudokuFX.GraphControl)(target)); return; case 10: #line 126 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.ClearGraphClicked); #line default #line hidden return; case 11: this.DockLeft = ((System.Windows.Controls.StackPanel)(target)); return; case 12: #line 163 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.NewGameClicked); #line default #line hidden return; case 13: #line 164 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.LoadGameClicked); #line default #line hidden return; case 14: #line 165 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.SaveGameClicked); #line default #line hidden return; case 15: #line 166 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.QuitClicked); #line default #line hidden return; case 16: this.FastGenRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 17: this.SolverGenRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 18: this.NoTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 19: this.EasyTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 20: this.MediumTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 21: this.HardTimerRadio = ((System.Windows.Controls.RadioButton)(target)); return; case 22: this.BoardSize = ((System.Windows.Controls.ComboBox)(target)); return; case 23: this.DockRight = ((System.Windows.Controls.StackPanel)(target)); return; case 24: this.TimerControls = ((System.Windows.Controls.StackPanel)(target)); return; case 25: this.MinNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 26: this.SecNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 27: this.SubSecNumber = ((System.Windows.Controls.TextBlock)(target)); return; case 28: this.StopwatchControl = ((SudokuFX.Stopwatch)(target)); return; case 29: this.SolveButton = ((System.Windows.Controls.Button)(target)); #line 230 "..\..\Window1.xaml" this.SolveButton.Click += new System.Windows.RoutedEventHandler(this.SolveClicked); #line default #line hidden return; case 30: this.Board = ((SudokuFX.SudokuBoard)(target)); return; case 31: this.MessageLayer = ((System.Windows.Controls.Grid)(target)); return; case 32: this.MessageExpander = ((System.Windows.Controls.Expander)(target)); return; case 33: this.BackGrad = ((System.Windows.Shapes.Ellipse)(target)); return; case 34: this.Highlight = ((System.Windows.Shapes.Ellipse)(target)); return; case 35: #line 308 "..\..\Window1.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.MessageClosed); #line default #line hidden return; case 36: this.MessageText = ((System.Windows.Controls.TextBlock)(target)); return; case 37: this.WaitExpander = ((System.Windows.Controls.Expander)(target)); return; } this._contentLoaded = true; }