Esempio n. 1
0
        public void button_click(object sender, EventArgs e)
        {
            // If first button clicked, start the clock
            if (startTimer == false)
            {
                startStopWatch();
                Thread t = new Thread(doWork);
                t.IsBackground = true;
                t.Name         = "TIME_THREAD";
                Debug.WriteLine("[PlayWindow] Starting clock");
                t.Start();
                startTimer = true;
            }

            // Have to work out whether or not it was a correct click
            Button b = sender as Button;

            string res1 = sudokuGrid.getValueOfButtonInGrid(b.Name).ToString();
            string res2 = gameControl.getSelectedToolkitButtonName()[7].ToString();

            // Determining whether or not user has guessed correctly
            if (sudokuGrid.getValueOfButtonInGrid(b.Name).ToString() == gameControl.getSelectedToolkitButtonName()[7].ToString())
            {
                b.Text    = sudokuGrid.getValueOfButtonInGrid(b.Name).ToString();
                b.Enabled = false;
                gameControl.updateNumberInstance(b.Text);

                // Also highlight new number
                gameControl.highlightOrDehighlightDisabledButtons(b.Text, true);

                // Perform a win-check
                if (gameControl.checkForPlayerWin())
                {
                    // Deal with player winning
                    gameControl.highlightOrDehighlightDisabledButtons(b.Text, false);
                    gameAlive = false;
                    TimeSpan ts = stopWatch.Elapsed;
                    string   secs, mins;
                    if (ts.Seconds.ToString().Length == 1)
                    {
                        secs = "0" + ts.Seconds;
                    }
                    else
                    {
                        secs = ts.Seconds.ToString();
                    }
                    if (ts.Minutes.ToString().Length == 1)
                    {
                        mins = "0" + ts.Minutes;
                    }
                    else
                    {
                        mins = ts.Minutes.ToString();
                    }
                    string finalResult   = mins + ":" + secs;
                    int    totalSecs     = (ts.Minutes * 60) + ts.Seconds;
                    string penaltyEnding = "";
                    int    penaltyNum    = gameControl.getPlayerPenalty();
                    int    finalScore    = getFinalScore(ts.Minutes, ts.Seconds, penaltyNum, gridDifficulty);
                    penaltyEnding = (gameControl.getPlayerPenalty() == 1) ? "intento" : "intentos";
                    MessageBox.Show("Sudoku completado! Terminado en " + finalResult + " con " + penaltyNum + " " + penaltyEnding + ".\n" +
                                    "Marcador final: " + finalScore);

                    // Add score to leaderboard
                    Leaderboard lb = new Leaderboard();
                    if (lb.scoreMadeItOntoLeaderboard(finalScore))
                    {
                        MessageBox.Show("Felicitaciones estan en el top 10!");
                        NameRequest nr = new NameRequest(lb, gridDifficulty, totalSecs, finalScore);
                        nr.FormClosed += (s, args) => Close();
                        Hide();
                        nr.Show();
                    }

                    // Show leaderboard
                }
            }
            // Show the user they got it wrong - give penalty
            else
            {
                gameControl.incrementPenaltyLabel(this);
            }
        }
Esempio n. 2
0
        public void showStartingNumbers(int difficulty, SudokuGrid sg)
        {
            // Size of nums dependant on difficulty
            List <string> nums = new List <string>();

            int    size = 0;
            Random rnd  = new Random();

            switch (difficulty)
            {
            case 0:
            {
                size = rnd.Next(36, 40);
                // Below is for testing only
                //size = rnd.Next(80, 81);
                break;
            }

            case 1:
            {
                size = rnd.Next(20, 25);
                break;
            }

            case 2:
            {
                size = rnd.Next(10, 15);
                break;
            }
            }

            // Add our random squares to show by using random row/cols
            for (int i = 0; i < size; i++)
            {
                bool placementOk = false;
                while (!placementOk)
                {
                    int    row = rnd.Next(0, 9);
                    int    col = rnd.Next(0, 9);
                    string res = row + "" + col;

                    if (!nums.Contains(res))
                    {
                        nums.Add(res);
                        placementOk = true;
                    }
                }
            }
            // Now we get the values at each location, and change playerViewGrid to show these numbers
            for (int i = 0; i < size; i++)
            {
                // Val is the value which will be shown
                string val = sg.getValueOfButtonInGrid(nums[i]).ToString();
                updateNumberInstance(val);

                string currentNums = nums[i];
                string row         = currentNums[0].ToString();
                string col         = currentNums[1].ToString();
                int    colAsInt    = int.Parse(col);
                int    rowAsInt    = int.Parse(row);
                playerViewGrid[rowAsInt][colAsInt].Enabled = false;
                playerViewGrid[rowAsInt][colAsInt].Text    = val;
            }
        }