Esempio n. 1
0
        private void OnGUI()
        {
            //Can't use SessionState in 5.4, so needs to check every frame
            StylizedWaterCore.CheckUnityVersion();

            DrawHeader();

            GUILayout.Space(5);
            DrawTabs();
            GUILayout.Space(5);

            EditorGUILayout.BeginVertical(EditorStyles.helpBox);

            if (isTabInstallation)
            {
                DrawInstallation();
            }

            if (isTabDocumentation)
            {
                DrawDocumentation();
            }

            if (isTabSupport)
            {
                DrawSupport();
            }

            //DrawActionButtons();

            EditorGUILayout.EndVertical();

            DrawFooter();
        }
Esempio n. 2
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            static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
            {
                foreach (string str in importedAssets)
                {
                    if (str.Contains("StylizedWaterCore.cs"))
                    {
                        StylizedWaterCore.CheckUnityVersion();

                        if (!compatibleVersion || untestedVersion)
                        {
                            SWS_Window.ShowWindow();
                        }
                    }
                }
            }
Esempio n. 3
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        public static void ShowWindow()
        {
            EditorWindow editorWindow = EditorWindow.GetWindow <SWS_Window>(true, "Help", true);

            editorWindow.titleContent             = new GUIContent("Help");
            editorWindow.autoRepaintOnSceneChange = true;

            //Open somewhat in the center of the screen
            editorWindow.position = new Rect((Screen.width) / 2f, (Screen.height) / 2f, (width * 2), height);

            //Fixed size
            editorWindow.maxSize = new Vector2(width, height);
            editorWindow.minSize = new Vector2(width, 200);

            //Init();
            //StylizedWaterCore.VersionChecking.CheckForUpdate();

            StylizedWaterCore.CheckUnityVersion();

            editorWindow.Show();
        }