Esempio n. 1
0
        private void OnEnable()
        {
            script = (GrassColorMapRenderer)target;

            colorMap       = serializedObject.FindProperty("colorMap");
            resIdx         = serializedObject.FindProperty("resIdx");
            resolution     = serializedObject.FindProperty("resolution");
            renderLayer    = serializedObject.FindProperty("renderLayer");
            useLayers      = serializedObject.FindProperty("useLayers");
            terrainObjects = serializedObject.FindProperty("terrainObjects");

            if (!script.colorMap)
            {
                script.colorMap = ColorMapEditor.NewColorMap();
            }
        }
Esempio n. 2
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        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUI.BeginChangeCheck();

            using (new EditorGUILayout.HorizontalScope())
            {
                EditorGUILayout.PropertyField(colorMap);

                if (colorMap.objectReferenceValue)
                {
                    /*
                     * if (GUILayout.Button(new GUIContent(" Edit", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_editicon.sml" : "editicon.sml").image), GUILayout.MaxWidth(70f)))
                     * {
                     *  Selection.activeObject = colorMap.objectReferenceValue;
                     * }
                     */
                    if (GUILayout.Button(new GUIContent(" New", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_editicon.sml" : "editicon.sml").image), GUILayout.MaxWidth(70f)))
                    {
                        colorMap.objectReferenceValue = ColorMapEditor.NewColorMap();
                    }
                }
            }

            if (!colorMap.objectReferenceValue)
            {
                EditorGUILayout.HelpBox("No color map assigned", MessageType.Error);
                return;
            }

            if (colorMap.objectReferenceValue)
            {
                //EditorGUILayout.LabelField(string.Format("Area size: {0}x{1}", script.colorMap.bounds.size.x, script.colorMap.bounds.size.z));

                if (EditorUtility.IsPersistent(script.colorMap) == false)
                {
                    Action saveColorMap = new Action(SaveColorMap);
                    StylizedGrassGUI.DrawActionBox("  The color map asset has not been saved to a file\n  and can only be used in this scene", "Save", MessageType.Warning, saveColorMap);
                }

                if (script.colorMap.overrideTexture)
                {
                    EditorGUILayout.HelpBox("The assigned color map uses a texture override. Rendering a new/updated color map will revert this.", MessageType.Warning);
                }
            }

            EditorGUILayout.Space();

            StylizedGrassGUI.ParameterGroup.DrawHeader(new GUIContent("Render area"));

            using (new EditorGUILayout.VerticalScope(StylizedGrassGUI.ParameterGroup.Section))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(terrainObjects);
                EditorGUI.indentLevel--;

                using (new EditorGUILayout.HorizontalScope())
                {
                    GUILayout.FlexibleSpace();
#if VEGETATION_STUDIO_PRO
                    if (GUILayout.Button("Add VSP mesh terrains"))
                    {
                        AwesomeTechnologies.MeshTerrains.MeshTerrain[] terrains = GameObject.FindObjectsOfType <AwesomeTechnologies.MeshTerrains.MeshTerrain>();

                        for (int i = 0; i < terrains.Length; i++)
                        {
                            if (script.terrainObjects.Contains(terrains[i].gameObject) == false)
                            {
                                script.terrainObjects.Add(terrains[i].gameObject);
                            }
                        }
                    }
#endif
                    if (GUILayout.Button("Add active terrains"))
                    {
                        Terrain[] terrains = Terrain.activeTerrains;

                        for (int i = 0; i < terrains.Length; i++)
                        {
                            if (script.terrainObjects.Contains(terrains[i].gameObject) == false)
                            {
                                script.terrainObjects.Add(terrains[i].gameObject);
                            }
                        }

                        RefreshLayerNames();
                    }
                    if (GUILayout.Button("Add child meshes"))
                    {
                        //All childs, recursive
                        MeshRenderer[] children = script.gameObject.GetComponentsInChildren <MeshRenderer>();

                        for (int i = 0; i < children.Length; i++)
                        {
                            if (script.terrainObjects.Contains(children[i].gameObject) == false)
                            {
                                script.terrainObjects.Add(children[i].gameObject);
                            }
                        }
                    }
                    if (GUILayout.Button("Clear"))
                    {
                        terrainObjects.ClearArray();
                    }
                }

                EditorGUILayout.Space();

                EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
                script.colorMap.bounds.size   = EditorGUILayout.Vector3Field("Size", script.colorMap.bounds.size);
                script.colorMap.bounds.center = EditorGUILayout.Vector3Field("Center", script.colorMap.bounds.center);

                if (script.colorMap.bounds.size == Vector3.zero && terrainObjects.arraySize == 0)
                {
                    EditorGUILayout.HelpBox("The render area cannot be zero", MessageType.Error);
                }
                if (script.colorMap.bounds.size == Vector3.zero && terrainObjects.arraySize > 0)
                {
                    EditorGUILayout.HelpBox("The render area will be automatically calculate based on terrain size", MessageType.Info);
                }

                using (new EditorGUI.DisabledGroupScope(script.terrainObjects.Count == 0))
                {
                    using (new EditorGUILayout.HorizontalScope())
                    {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Calculate from terrain(s)"))
                        {
                            ColorMapEditor.ApplyUVFromTerrainBounds(colorMap.objectReferenceValue as GrassColorMap, script);
                            SceneView.RepaintAll();
                        }
                    }
                }
            }

            EditorGUILayout.Space();

            StylizedGrassGUI.ParameterGroup.DrawHeader(new GUIContent("Layer-based grass scale (experimental)"));
            using (new EditorGUILayout.VerticalScope(StylizedGrassGUI.ParameterGroup.Section))
            {
                DrawLayerHeightSettings();
            }

            EditorGUILayout.Space();

            StylizedGrassGUI.ParameterGroup.DrawHeader(new GUIContent("Rendering"));
            using (new EditorGUILayout.VerticalScope(StylizedGrassGUI.ParameterGroup.Section))
            {
                EditorGUILayout.PropertyField(useLayers);

                if (useLayers.boolValue)
                {
                    EditorGUILayout.PropertyField(renderLayer);

                    if (renderLayer.intValue == 0)
                    {
                        EditorGUILayout.HelpBox("The render layer is set to \"Nothing\", no objects will be rendered into the color map", MessageType.Error);
                    }
                }

                using (new EditorGUILayout.HorizontalScope())
                {
                    resIdx.intValue = EditorGUILayout.Popup("Resolution", resIdx.intValue, ColorMapEditor.reslist, new GUILayoutOption[0]);
                    if (GUILayout.Button("Render"))
                    {
                        ColorMapEditor.RenderColorMap((GrassColorMapRenderer)target);
                    }
                }
            }

            if (EditorGUI.EndChangeCheck())
            {
                resolution.intValue = ColorMapEditor.IndexToResolution(resIdx.intValue);
                serializedObject.ApplyModifiedProperties();
            }

            EditorGUILayout.LabelField("- Staggart Creations -", EditorStyles.centeredGreyMiniLabel);
        }
Esempio n. 3
0
 private void SaveColorMap()
 {
     ColorMapEditor.SaveColorMapToAsset(colorMap.objectReferenceValue as GrassColorMap);
 }
Esempio n. 4
0
        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            if (script.colorMap.texture == null)
            {
                return;
            }

            if (previewColor)
            {
                GUI.DrawTexture(r, script.colorMap.texture, ScaleMode.ScaleToFit, false);
            }
            else
            {
                EditorGUI.DrawTextureAlpha(r, script.colorMap.texture, ScaleMode.ScaleToFit);
            }

            Rect btnRect = r;

            btnRect.x     += 10f;
            btnRect.y     += 10f;
            btnRect.width  = 50f;
            btnRect.height = 20f;

            previewColor = GUI.Toggle(btnRect, previewColor, new GUIContent("Color"), "Button");
            btnRect.x   += 49f;
            previewColor = !GUI.Toggle(btnRect, !previewColor, new GUIContent("Scale"), "Button");

            GUI.Label(new Rect(r.width * 0.5f - (175 * 0.5f), r.height - 5, 175, 25), string.Format("{0} texel(s) per meter", ColorMapEditor.GetTexelSize(script.colorMap.texture.height, script.colorMap.bounds.size.x)), EditorStyles.toolbarButton);
        }
Esempio n. 5
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        private void DrawLayerHeightSettings()
        {
            if (layerNames == null)
            {
                EditorGUILayout.HelpBox("This feature only works with Unity terrains (The first item in the Terrain Objects list isn't a terrain)", MessageType.Info);
                return;
            }

            if (script.layerScaleSettings != null && script.layerScaleSettings.Count > 0)
            {
                EditorGUILayout.HelpBox("Currently ALL terrain layers have to be configured", MessageType.Info);

                using (new EditorGUILayout.VerticalScope())
                {
                    EditorGUI.BeginChangeCheck();

                    for (int i = 0; i < script.layerScaleSettings.Count; i++)
                    {
                        GrassColorMapRenderer.LayerScaleSettings s = script.layerScaleSettings[i];

                        using (new EditorGUILayout.HorizontalScope())
                        {
                            /*
                             * if (GUILayout.Button("▲"))
                             * {
                             *  script.layerHeightSettings.RemoveAt(i);
                             *  script.layerHeightSettings.Insert(i - 1, s);
                             * }
                             * if (GUILayout.Button("▼"))
                             * {
                             *  script.layerHeightSettings.RemoveAt(i);
                             *  script.layerHeightSettings.Insert(i + 1, s);
                             * }
                             */
                            s.layerID = EditorGUILayout.Popup(s.layerID, layerNames, GUILayout.MaxWidth(150f));
                            float strength = s.strength * 100f;
                            strength   = EditorGUILayout.Slider(strength, 1f, 100f);
                            s.strength = strength * 0.01f;
                            EditorGUILayout.LabelField("%", GUILayout.MaxWidth(20f));

                            if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Delete item")))
                            {
                                script.layerScaleSettings.RemoveAt(i);
                            }
                        }
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        ColorMapEditor.RenderColorMap((GrassColorMapRenderer)target);
                    }
                }
            }
            else
            {
                EditorGUILayout.LabelField("No height settings for terrain layers, grass will stay a uniform scale");
            }

            using (new EditorGUI.DisabledScope(script.layerScaleSettings.Count == terrainLayerCount))
            {
                using (new EditorGUILayout.HorizontalScope())
                {
                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button(new GUIContent("Add layer setting", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image)))
                    {
                        GrassColorMapRenderer.LayerScaleSettings s = new GrassColorMapRenderer.LayerScaleSettings();
                        s.layerID = script.layerScaleSettings.Count;

                        script.layerScaleSettings.Add(s);

                        ColorMapEditor.RenderColorMap((GrassColorMapRenderer)target);
                    }
                }
            }
        }
        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            if (!script.vectorRT)
            {
                return;
            }

            GUI.DrawTexture(r, script.vectorRT, ScaleMode.ScaleToFit);

            Rect btnRect = r;

            btnRect.x     += 5f;
            btnRect.y     += 5f;
            btnRect.width  = 150f;
            btnRect.height = 20f;
            script.debug   = GUI.Toggle(btnRect, script.debug, new GUIContent(" Pin to viewport"));

            GUI.Label(new Rect(r.width * 0.5f - (175 * 0.5f), r.height - 5, 175, 25), string.Format("{0} texel(s) per meter", ColorMapEditor.GetTexelSize(script.vectorRT.height, script.resolution)), EditorStyles.toolbarButton);
        }
Esempio n. 7
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        private static void GenerateScalemap(List <Terrain> terrains, GrassColorMapRenderer renderer, RenderTexture rgb)
        {
            if (terrains.Count == 0)
            {
                return;
            }

            if (renderer.layerScaleSettings.Count > 0)
            {
                Material originalMaterial = terrains[0].materialTemplate;
                splatExtractionMat = new Material(Shader.Find("Hidden/TerrainSplatmask"));

                //Temporarily override terrain material
                foreach (Terrain t in terrains)
                {
                    t.materialTemplate = splatExtractionMat;
                }

                RenderTexture alphaBuffer     = new RenderTexture(renderer.resolution, renderer.resolution, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear);
                RenderTexture heightmapBuffer = new RenderTexture(renderer.resolution, renderer.resolution, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear);
                RenderTexture heightmap       = new RenderTexture(renderer.resolution, renderer.resolution, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear);

                Shader.SetGlobalTexture("_InputAlphamap", alphaBuffer);
                Shader.SetGlobalTexture("_InputHeightmap", heightmap);

                MaterialPropertyBlock props = new MaterialPropertyBlock();

                //Sort by strength
                List <GrassColorMapRenderer.LayerScaleSettings> settings = renderer.layerScaleSettings.OrderByDescending(o => o.strength).ToList();

                int currentSplatIndex = 0;
                foreach (GrassColorMapRenderer.LayerScaleSettings layer in renderer.layerScaleSettings)
                {
                    int splatmapID = GetSplatmapID(layer.layerID);

                    Shader.SetGlobalVector("_SplatMask", ColorMapEditor.GetVectorMask(layer.layerID));
                    Shader.SetGlobalFloat("_SplatChannelStrength", layer.strength);

                    //Terrain render splatmap 0 by default, force to render next splatmap in base pass
                    if (splatmapID != currentSplatIndex)
                    {
                        //Debug.Log("layer.layerID requres splatmap switch to " + splatmapID);

                        foreach (Terrain t in terrains)
                        {
                            props.SetTexture("_Control", t.terrainData.GetAlphamapTexture(splatmapID));
                            t.SetSplatMaterialPropertyBlock(props);
                        }

                        currentSplatIndex = splatmapID;
                    }

                    //Render now visible alpha weight into buffer
                    renderer.renderCam.targetTexture = alphaBuffer;
                    renderer.renderCam.Render();

                    //Max blending copy here!
                    Graphics.Blit(alphaBuffer, heightmapBuffer, splatExtractionMat, (int)Pass.MaxBlend);
                    Graphics.Blit(heightmapBuffer, heightmap);
                }

                //Fill any black pixels with white (taking into account blank splatmap channels)
                Shader.SetGlobalTexture("_InputHeightmap", heightmapBuffer);
                Graphics.Blit(null, heightmap, splatExtractionMat, (int)Pass.FillWhite);


                //Restore materials
                foreach (Terrain t in terrains)
                {
                    t.materialTemplate = originalMaterial;
                    t.SetSplatMaterialPropertyBlock(null);
                }

                //Add heightmap to alpha channel of rgb map
                RenderTexture colorBuffer = new RenderTexture(rgb);
                Graphics.Blit(rgb, colorBuffer);

                Shader.SetGlobalTexture("_InputColormap", rgb);
                Shader.SetGlobalTexture("_InputHeightmap", heightmap);

                Graphics.Blit(null, colorBuffer, splatExtractionMat, (int)Pass.AlphaMerge);

                Graphics.Blit(colorBuffer, rgb);
                //Graphics.Blit(heightmap, rgb);

                renderer.colorMap.hasScalemap = true;
            }
            else
            {
                renderer.colorMap.hasScalemap = false;
            }
        }
Esempio n. 8
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 public static void ApplyUVFromTerrainBounds(GrassColorMap colorMap, GrassColorMapRenderer renderer)
 {
     colorMap.bounds = ColorMapEditor.GetTerrainBounds(renderer.terrainObjects);
     colorMap.uv     = ColorMapEditor.BoundsToUV(renderer.colorMap.bounds);
 }
Esempio n. 9
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        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            if (script.colorMap.texture == null)
            {
                return;
            }

            GUI.DrawTexture(r, script.colorMap.texture, ScaleMode.ScaleToFit);
            GUI.Label(new Rect(r.width * 0.5f - (175 * 0.5f), r.height - 5, 175, 25), string.Format("{0} texel(s) per meter", ColorMapEditor.GetTexelSize(script.colorMap.texture.height, script.colorMap.bounds.size.x)), EditorStyles.toolbarButton);
        }