public SpellHistoryEntry(SpellHistory history, SpellLevelTemplate spell, FightActor caster, FightActor target, int castRound) { this.History = history; this.Spell = spell; this.Caster = caster; this.Target = target; this.CastRound = castRound; }
public SpellHistoryEntry(SpellHistory history, SpellLevelTemplate spell, FightActor caster, FightActor target, int castRound, int?cooldownDuration) { History = history; Spell = spell; Caster = caster; Target = target; CastRound = castRound; m_cooldownDuration = cooldownDuration; }