public void SetController(CharacterFighter controller) { Controller = controller; }
protected override void OnDead(FightActor killedBy, bool passTurn = true) { Controller = null; base.OnDead(killedBy, passTurn); Summoner.RemoveSummon(this); }
public void SetController(CharacterFighter controller) { Controller = controller; }
protected override void OnDead(FightActor killedBy, bool passTurn = true) { Controller = null; base.OnDead(killedBy, passTurn); Summoner.RemoveSummon(this); }