public PartyMemberInformations(long id, string name, sbyte level, Types.EntityLook entityLook, sbyte breed, bool sex, int lifePoints, int maxLifePoints, short prospecting, sbyte regenRate, short initiative, sbyte alignmentSide, short worldX, short worldY, int mapId, short subAreaId, PlayerStatus status, IEnumerable <Types.PartyCompanionMemberInformations> companions)
     : base(id, name, level, entityLook, breed, sex)
 {
     this.lifePoints    = lifePoints;
     this.maxLifePoints = maxLifePoints;
     this.prospecting   = prospecting;
     this.regenRate     = regenRate;
     this.initiative    = initiative;
     this.alignmentSide = alignmentSide;
     this.worldX        = worldX;
     this.worldY        = worldY;
     this.mapId         = mapId;
     this.subAreaId     = subAreaId;
     this.status        = status;
     this.companions    = companions;
 }
 public PartyGuestInformations(long guestId, long hostId, string name, Types.EntityLook guestLook, sbyte breed, bool sex, PlayerStatus status, IEnumerable <Types.PartyCompanionBaseInformations> companions)
 {
     this.guestId    = guestId;
     this.hostId     = hostId;
     this.name       = name;
     this.guestLook  = guestLook;
     this.breed      = breed;
     this.sex        = sex;
     this.status     = status;
     this.companions = companions;
 }
Esempio n. 3
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 public GuildMember(long id, string name, sbyte level, bool sex, bool havenBagShared, sbyte breed, short rank, long givenExperience, sbyte experienceGivenPercent, int rights, sbyte connected, sbyte alignmentSide, short hoursSinceLastConnection, short moodSmileyId, int accountId, int achievementPoints, PlayerStatus status)
     : base(id, name, level)
 {
     this.sex                      = sex;
     this.havenBagShared           = havenBagShared;
     this.breed                    = breed;
     this.rank                     = rank;
     this.givenExperience          = givenExperience;
     this.experienceGivenPercent   = experienceGivenPercent;
     this.rights                   = rights;
     this.connected                = connected;
     this.alignmentSide            = alignmentSide;
     this.hoursSinceLastConnection = hoursSinceLastConnection;
     this.moodSmileyId             = moodSmileyId;
     this.accountId                = accountId;
     this.achievementPoints        = achievementPoints;
     this.status                   = status;
 }
Esempio n. 4
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 public JobCrafterDirectoryEntryPlayerInfo(long playerId, string playerName, sbyte alignmentSide, sbyte breed, bool sex, bool isInWorkshop, short worldX, short worldY, int mapId, short subAreaId, PlayerStatus status)
 {
     this.playerId      = playerId;
     this.playerName    = playerName;
     this.alignmentSide = alignmentSide;
     this.breed         = breed;
     this.sex           = sex;
     this.isInWorkshop  = isInWorkshop;
     this.worldX        = worldX;
     this.worldY        = worldY;
     this.mapId         = mapId;
     this.subAreaId     = subAreaId;
     this.status        = status;
 }