Esempio n. 1
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 public UltimateVertex(Vector3 position0, Vector3 normal0, Vector3 tangent0, Vector3 bitangent0,
                       Vector2 map1, Vector2 uvSet, Vector2 uvSet1, Vector2 uvSet2,
                       IVec4 boneIndices, Vector4 boneWeights,
                       Vector2 bake1,
                       Vector4 colorSet1,
                       Vector4 colorSet2, Vector4 colorSet21, Vector4 colorSet22, Vector4 colorSet23,
                       Vector4 colorSet3, Vector4 colorSet4, Vector4 colorSet5, Vector4 colorSet6, Vector4 colorSet7)
 {
     Position0   = position0;
     Normal0     = normal0;
     Tangent0    = tangent0;
     Bitangent0  = bitangent0;
     Map1        = map1;
     UvSet       = uvSet;
     UvSet1      = uvSet1;
     UvSet2      = uvSet2;
     BoneIndices = boneIndices;
     BoneWeights = boneWeights;
     Bake1       = bake1;
     ColorSet1   = colorSet1;
     ColorSet2   = colorSet2;
     ColorSet21  = colorSet21;
     ColorSet22  = colorSet22;
     ColorSet23  = colorSet23;
     ColorSet3   = colorSet5;
     ColorSet4   = colorSet5;
     ColorSet5   = colorSet5;
     ColorSet6   = colorSet5;
     ColorSet7   = colorSet5;
 }
Esempio n. 2
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 public UltimateVertex(Vector3 position0, Vector3 normal0, Vector3 tangent0, Vector3 bitangent0, Vector2 map1, Vector2 uvSet, Vector2 uvSet1, IVec4 boneIndices, Vector4 boneWeights, Vector2 bake1, Vector4 colorSet1, Vector4 colorSet5)
 {
     Position0   = position0;
     Normal0     = normal0;
     Tangent0    = tangent0;
     Bitangent0  = bitangent0;
     Map1        = map1;
     UvSet       = uvSet;
     UvSet1      = uvSet1;
     BoneIndices = boneIndices;
     BoneWeights = boneWeights;
     Bake1       = bake1;
     ColorSet1   = colorSet1;
     ColorSet5   = colorSet5;
 }