protected override ShaderProperty InputPropertyFromOldInput() { var property = new Texture2DProperty {PropertyName = _inputName}; if( _defaultTexture.Selected == "white" ) { property._defaultTexture = DefaultTextureType.White; } if( _defaultTexture.Selected == "normal" ) { property._defaultTexture = DefaultTextureType.Bump; } return property; }
protected override ShaderProperty InputPropertyFromOldInput() { var property = new Texture2DProperty(); property.PropertyName = _inputName; if (_defaultTexture.Selected == "white") { property._defaultTexture = DefaultTextureType.White; } if (_defaultTexture.Selected == "normal") { property._defaultTexture = DefaultTextureType.Bump; } return(property); }