Esempio n. 1
0
        public byte[] SerializeGame(int cid)
        {
            GameCommon gameClient = game.GetInfo();

            gameClient.SetFractionId(cid);

            Stream str = new MemoryStream();


            BinaryFormatter bf = new BinaryFormatter();

            bf.Serialize(str, gameClient);

            str.Seek(0, SeekOrigin.Begin);

            List <byte> buffer = new List <byte>();

            while (!(str.Position == str.Length))
            {
                buffer.Add((byte)str.ReadByte());
            }

            str.Close();

            return(buffer.ToArray());
        }
Esempio n. 2
0
        public void Run()
        {
            while (!gameEnd)
            {
                Update();
                foreach (Connection c in connections.Values)
                {
                    GameCommon   gc  = GetInfo();
                    MemoryStream str = new MemoryStream();

                    gc.SetFractionId(c.id);


                    BinaryFormatter bf = new BinaryFormatter();
                    bf.Serialize(str, gc);

                    str.Seek(0, SeekOrigin.Begin);

                    List <byte> buffer = new List <byte>();
                    while (!(str.Position == str.Length))
                    {
                        buffer.Add((byte)str.ReadByte());
                    }

                    str.Close();

                    c.socket.Send(buffer.ToArray());
                }

                Thread.Sleep(1);
            }
        }
Esempio n. 3
0
        public async void AcceptAsync()
        {
            if (socket != null)
            {
                Socket connection = await AsyncTask();

                if (connection != null)
                {
                    Console.WriteLine("Connection from " + (connection.RemoteEndPoint as IPEndPoint));

                    int        connectionId = connectionIds.getId();
                    Connection c            = new Connection(connection, connectionId, connectionId);

                    connections.TryAdd(connectionId, c);
                    c.SetupConnection(ref connections, ref connectionIds);

                    GameCommon gameClient = game.GetInfo();

                    gameClient.SetFractionId(connectionId);

                    Stream str = new MemoryStream();


                    BinaryFormatter bf = new BinaryFormatter();
                    bf.Serialize(str, gameClient);

                    str.Seek(0, SeekOrigin.Begin);

                    List <byte> buffer = new List <byte>();
                    while (!(str.Position == str.Length))
                    {
                        buffer.Add((byte)str.ReadByte());
                    }

                    str.Close();


                    c.socket.Send(buffer.ToArray());
                    RecieveDataAsync(c);
                }
                AcceptAsync();
            }
        }